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Moves AI movement to their own procs, and cleans up their creation
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@@ -1416,7 +1416,8 @@
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message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1)
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log_admin("[key_name(usr)] AIized [key_name(H)]")
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H.AIize()
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var/mob/living/silicon/ai/ai_character = H.AIize()
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ai_character.moveToAILandmark()
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else if(href_list["makemask"])
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@@ -416,6 +416,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
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call(/datum/game_mode/proc/add_law_zero)(new_character)
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if("AI")
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new_character = new_character.AIize()
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var/mob/living/silicon/ai/ai_character = new_character
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ai_character.moveToAILandmark()
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if(new_character.mind.special_role=="traitor")
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call(/datum/game_mode/proc/add_law_zero)(new_character)
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//Add aliens.
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