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Adds the NTSS Shadow (#24778)
* WIP * change this * the rest of the fucking owl * removes QWERTODO * let us fix the CC beacons too * makes it look better * makes CI work on everything but shadow, asking warriorstar * exclude ntss shadow from window spawner checks * final changes hopefully * moved around parts of the shuttle * Update code/modules/atmospherics/machinery/components/trinary_devices/filter.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * moves it moves it to it's own file * move it move it * bobby_drop_tables * oops * fuck --------- Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -119,6 +119,12 @@
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This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts."
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admin_notes = "Comes with turrets that will target simple mobs."
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/datum/map_template/shuttle/emergency/shadow
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suffix = "shadow"
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name = "The NTSS Shadow"
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description = "Guaranteed to get you somewhere FAST. With a custom-built plasma engine, this bad boy will put more distance between you and certain danger than any other!"
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admin_notes = "The aft of the ship has a plasma tank that starts ignited. May get released by crew. The plasma windows next to the engine heaters will also erupt into flame, and also risk getting released by crew."
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/datum/map_template/shuttle/ferry/base
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suffix = "base"
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name = "transport ferry"
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