From 52a64a21e27c5d72bdb7cb266c106fc4da183dc5 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 04:51:48 -0400 Subject: [PATCH 01/52] Chem machinery fixes --- code/modules/reagents/Chemistry-Machinery.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 5471e17bb43..b2179699329 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -159,7 +159,7 @@ if(isrobot(user)) return - if(!istype(B, /obj/item/weapon/reagent_containers/glass || /obj/item/weapon/reagent_containers/food)) + if(!istype(B, /obj/item/weapon/reagent_containers/glass) || !istype(B, /obj/item/weapon/reagent_containers/food)) return if(src.beaker) @@ -193,7 +193,7 @@ desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch." energy = 100 max_energy = 100 - dispensable_reagents = list("water","ice","coffee","tea","milk","cream","icetea","space_cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_line","sugar","orangejuice","limejuice","lemonjuice","tomatojuice","banana","berryjuice","potato_juice","watermelonjuice","carrotjuice") + dispensable_reagents = list("water","ice","coffee","tea","milk","cream","icetea","cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_line","sugar","orangejuice","limejuice","lemonjuice","tomatojuice","banana","berryjuice","potato_juice","watermelonjuice","carrotjuice") /obj/machinery/chem_dispenser/beer icon_state = "booze_dispenser" From 80413d809c2ac20b50827b8b8e925df10c69393b Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 04:52:07 -0400 Subject: [PATCH 02/52] SS13 Radiation alert --- code/game/area/Space Station 13 areas.dm | 1 + code/game/area/areas.dm | 23 +++++++++++++++++++++-- code/modules/events/radiation_storm.dm | 10 ++++++++++ icons/turf/areas.dmi | Bin 21659 -> 22293 bytes 4 files changed, 32 insertions(+), 2 deletions(-) diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm index 8a18f4ab55b..480f80afc49 100755 --- a/code/game/area/Space Station 13 areas.dm +++ b/code/game/area/Space Station 13 areas.dm @@ -20,6 +20,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station var/atmosalm = 0 var/poweralm = 1 var/party = null + var/radalert = 0 level = null name = "Space" icon = 'icons/turf/areas.dmi' diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 5ddcb45e853..0da9a7d7c79 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -156,6 +156,22 @@ updateicon() return +/area/proc/radiation_alert() + if(name == "Space") + return + if(!radalert) + radalert = 1 + updateicon() + return + +/area/proc/reset_radiation_alert() + if(name == "Space") + return + if(radalert) + radalert = 0 + updateicon() + return + /area/proc/partyalert() if(name == "Space") //no parties in space!!! return @@ -180,8 +196,11 @@ return /area/proc/updateicon() - if ((fire || eject || party) && ((!requires_power)?(!requires_power):power_environ))//If it doesn't require power, can still activate this proc. - if(fire && !eject && !party) + if ((fire || eject || party || radalert) && ((!requires_power)?(!requires_power):power_environ))//If it doesn't require power, can still activate this proc. + // Highest priority at the top. + if(radalert && !fire) + icon_state = "radiation" + else if(fire && !radalert && !eject && !party) icon_state = "blue" /*else if(atmosalm && !fire && !eject && !party) icon_state = "bluenew"*/ diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm index ad79eed5164..cf59f2b177d 100644 --- a/code/modules/events/radiation_storm.dm +++ b/code/modules/events/radiation_storm.dm @@ -10,6 +10,12 @@ spawn() world << sound('sound/AI/radiation.ogg') command_alert("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert") + + for(var/area/A in the_station_areas) + if(istype(A, /area/maintenance) || istype(A, /area/crew_quarters) || istype(A, /area/security/prison) || istype(A, /area/security/brig)) + continue + A.radiation_alert() + make_maint_all_access() @@ -52,6 +58,10 @@ command_alert("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms. Maintenance will lose all access again shortly.", "Anomaly Alert") + for(var/area/A in the_station_areas) + if(istype(A, /area/maintenance) || istype(A, /area/crew_quarters) || istype(A, /area/security/prison) || istype(A, /area/security/brig)) + continue + A.reset_radiation_alert() sleep(600) // Want to give them time to get out of maintenance. diff --git a/icons/turf/areas.dmi b/icons/turf/areas.dmi index 936c126f2440088061dbd737be66e1920cee2450..8c8b5e8f9cf95e570fbfdd6ec694bf3a2fa3e7fc 100755 GIT binary patch literal 22293 zcmaI7cUV)ww>BDz0)l{46$R-aC8!kXN|7c-KzdU^dXdlq1W>6WMWjhb1w=}ug%(0D z(nV?lL`nz5klp8(2^L)?w?z#7m*?acP?3wlKnZ4dwYrPY1WT18V()CLK0N}EY zwuUhPK=GTL+G#J6OG1KMJ_7*MMj@sa{u<68M?W`Te>Wd*03bLw{iB}G+#`m*(FH?Z z0rQqP9y-6>qQqZQ7jij#Be^fQcc+&qULUwIqJn@hwRn_z!A`gkGwnWKuOW2Wyuy!9 z22V3rw-&>zUr0Rh1EJTGjM*;&keraPpi7woL4;knl|1Pd;K99^|t9Y5)xSv16`mrIrt z7Pivwq-!H$m4ybK8Fol-<5?V%s8oz~xsXkVNhYa@2~R}5)GF?X)Na#9t53R~9bAeH zoU))!olP?S?bA>kh`>4L&~_S;vOE(Lc<0#k0AcaMoPXrCWwW0PB}7WT*(-s3`_lWz 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zl!9C`k-EsncHl0(xKJHOc5=-OAvjCxyKikq4~S-A&j(vs$wf5fXop z@)#2XYsAz7YBw`pt4qvKAlifuYXAN`mE_xfeQc!?FY>L)Q6W5KoM-rT?9|~}w1XZA zbdMiRHk11@`T7`^rfpoz9bTPjR&rcN)GEI&7LFfqSdWLr%!_L17RZ~n7XGxqK@J6F zxFo@26l?IbRulSHs(Ox?+o>rkG_*zEicXGU`VG>CU7jMdU!!apV{8kIcdJ zh6p}Dl7Ch$lQ1?hl{2kAiL=qE$;w38IG7I?U_)iv$G>SbmtUJN#TL6<@hKWMH9Jr;hoJ8>qrQAbw@vo%`l9O z{*RKBEEbhna?MZnM*S%&W z1IVR@3YHh=JFj2yC5duUVi90YG7S#c)0XTt!^PGEwJv)BFfI|Qm;NVd?RSa+la<~8kmH$$k zYH8f4&)wGrWUwB)-AVd@oacCZ?$u&TXXyU`O#OW^Wt*e!UT6wA`Ce8d8nV_Up%Vuy ze-yxsY-+0i5tINzS608GdUCR5eeMT=Ghu!A6CTC$Eg8XsRcr^o)pdw`Zz$8POZbB{ zH6z+Be^KiBsY507CXKY?D`2b1tliCQs;4Nt5ve3l+}Oulb-+7${zRWAo797~y8t~} zJF8P!tDhhLp!p@_T+WjBO#_2>ErS^{P5yYto->2 zy!e=1(B}2PU&pcVrh8Y&(Pi&9z`nOuroY5r{wxwJ?O7(>D-(Y@=z8r?zN26Gn$Jc@ z$(MB!AHS~H0`AUovw>NCrcKsqsc89+`>C=q&{LZp;G{AoWBeh3ttD+I|LCQ~5Bv4C zU}T<9^$xGS_|923Wng3n{KDzal|V3J_#TL~NvSR4_M5qcvZy0w=02Bzsne-t)}y|o zREx`mT|6o5EqNR}tcUc>iH7*QJ#$6>UZ@p8>g4`Mju_cS)v@C;_;pWO+c=cnQ6Fch>w{**z0mbm&mU$S(IAW~BM~J2Fr)|~^|C6{ zV;qj>{^a+k4)A2|=_n6}OZCU_#Y<30M{v)VAr)qiE6R~IZSR>${xuFwrQ6Hn6^ln8 z&TBe?XnX{14}au1m@2uQeU-wdsCpMMg~u|Gjo;S}d|_4bb&Hkx3#Gl|WilE9W=(2H zyJCHdm5iqS>rgmC^(Z`eKMFq^?##W#ipBynsZ{2Va>tEUE{FgC From d0bdd94091ad8eacacc62c7400359a7f8feef787 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 04:52:21 -0400 Subject: [PATCH 03/52] Taj Hairball --- code/modules/mob/living/carbon/human/human.dm | 12 ++++++++---- code/modules/mob/living/carbon/human/life.dm | 4 ++++ 2 files changed, 12 insertions(+), 4 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 0ea45f0cbe8..c394fe40076 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -896,7 +896,7 @@ xylophone=0 return -/mob/living/carbon/human/proc/vomit() +/mob/living/carbon/human/proc/vomit(hairball=0) if(!lastpuke) lastpuke = 1 src << "You feel nauseous..." @@ -905,15 +905,19 @@ spawn(100) //and you have 10 more for mad dash to the bucket Stun(5) - src.visible_message("[src] throws up!","You throw up!") + if(hairball) + src.visible_message("[src] hacks up a hairball!","You hack up a hairball!") + else + src.visible_message("[src] throws up!","You throw up!") playsound(loc, 'sound/effects/splat.ogg', 50, 1) var/turf/location = loc if (istype(location, /turf/simulated)) location.add_vomit_floor(src, 1) - nutrition -= 40 - adjustToxLoss(-3) + if(!hairball) + nutrition -= 40 + adjustToxLoss(-3) spawn(350) //wait 35 seconds before next volley lastpuke = 0 diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 521d3345c06..5d73343b53a 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -188,6 +188,10 @@ if(3) emote("drool") + if(species.name == "Tajaran") + if(prob(3)) + vomit(1) // Hairball + if(stat != 2) var/rn = rand(0, 200) From db557c0187fc764d1e692e3fe295053f16358870 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 04:52:34 -0400 Subject: [PATCH 04/52] AI shunting --- code/modules/power/apc.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index f331df770c1..149bd745a70 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -691,10 +691,10 @@ t += "

Override Programming
" else t += "

APC Hacked
" - /*if(!src.occupant) + if(!src.occupant) t += "Shunt Core Processes
" else - t += "Core Processes Uploaded
"*/ + t += "Core Processes Uploaded
" t += "

Close" From 865bff30b10017739f9eac9eaf0b33a16523c87e Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 04:52:45 -0400 Subject: [PATCH 05/52] Grey Species --- code/modules/mob/living/carbon/species.dm | 15 ++++++++++++++- icons/mob/human_races/r_def_grey.dmi | Bin 0 -> 11208 bytes icons/mob/human_races/r_grey.dmi | Bin 0 -> 7821 bytes 3 files changed, 14 insertions(+), 1 deletion(-) create mode 100644 icons/mob/human_races/r_def_grey.dmi create mode 100644 icons/mob/human_races/r_grey.dmi diff --git a/code/modules/mob/living/carbon/species.dm b/code/modules/mob/living/carbon/species.dm index 742fc1e368d..4ce04615781 100644 --- a/code/modules/mob/living/carbon/species.dm +++ b/code/modules/mob/living/carbon/species.dm @@ -168,4 +168,17 @@ primitive = /mob/living/carbon/slime/adult flags = WHITELISTED | NO_BREATHE | HAS_LIPS | NO_INTORGANS - bloodflags = BLOOD_SLIME \ No newline at end of file + bloodflags = BLOOD_SLIME + + +/datum/species/grey + name = "Grey" + icobase = 'icons/mob/human_races/r_grey.dmi' + deform = 'icons/mob/human_races/r_def_grey.dmi' + language = "Galactic Standard" + attack_verb = "punch" + darksight = 8 + + primitive = /mob/living/carbon/monkey // TODO + + flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT \ No newline at end of file diff --git a/icons/mob/human_races/r_def_grey.dmi b/icons/mob/human_races/r_def_grey.dmi new file mode 100644 index 0000000000000000000000000000000000000000..bd94548935ba391a30a3a988b27098854ecdb6d1 GIT binary patch literal 11208 zcmb_?1x#Gg_vQelP@shZ#fsD74lNXSEAB2uio5F+cZwJ2pvBAJP~3_acOBd*gZs?B z{{G1(o84^wn{4vt>3uKv-gC}(zVF)>JE;V)sc zyrpSOuqWQ%IJR0l=0r0nxAQynomm#Vtx2I(KFA+!X(K$bc4gdgPobUPlQdQu`s$GQ z$|kousas0nJdrTow60ds)M&vAnP;+Mw+KV-0#lrx~5RIwvLl00Log+DJ;O z%1cU8tGYT_+1OkD8wMoJOH*@>C}OP5%QtU?laNXBr0qF%8(-<9l-V~@Q%1BGJiOI3 z`KT|YrJlSJ52k$@8%|qI8yyBV?V|ijo%`FAP)*H;r$*a-d%GEyMbp3a5Jjo3H2-B`+zTJu>IVE;cBT7$Z+c2P=ReV+CBK@FE 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zsd?)~vc)gcYc}QqBrWSGjnWJuMEBJ6 zP%^t)e~XzxiTGR~*{DO3bIh8;&D+=alalEjR}#!5vM;?TK- zbps7yu;c}R<$JJZ1ePD*&^M;SR7(d&LYGr!$S@(@v#v|!BCQxI&2@$*nt;S1 zG`InO%-7yOR>ZqR9)vY=6F!Cm+HVZlc3kGrI8C6Fw)=P8`N(Vn%f zWHipE0G1;Ew9s~iz%H`b1p~nLY`_{Xa5D6KiL#B5VBh^+DL#HXh#}R>*tVV2(ui6`jC&<9enB@6gVPIteGrG2P6mH0A`sVqV&H zXN$b`Yew;35!h6J(xX8pvuPsPUMGF{U=ITSlcH|t?>n)SeBIu<{u|5|PT!+5nt<^& z3Dmx`+1$x7NBYOoL1AIsy^p*xoAzw?A|S?I%=I9-tf1(-7@9B18a}$Q8xchL^r_Gd zyDKH26^8)VQxm<>-6-*n=MNnz3)p|tllaT{F?&q%_00h0L|_x AWdHyG literal 0 HcmV?d00001 From 751b1ff444c37403517f18ed881f0489b8501d2f Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 05:39:50 -0400 Subject: [PATCH 06/52] Can just BARELY see ghosts in total darkness. --- code/modules/mob/dead/observer/observer.dm | 24 ++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 19296347f7e..34e39f9b73d 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -1,3 +1,7 @@ +#define GHOST_DARK_ALPHA 10 +#define GHOST_LIGHT_ALPHA 255 +#define GHOST_DARK_CUTOFF 1 + /mob/dead/observer name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! @@ -95,6 +99,22 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. return +// In darkness over a certain threshold, ghosts become slightly visible for the spooky value. +/mob/dead/observer/proc/amInDarkPlace() + var/turf/simulated/T = get_turf(src) + if(!istype(T)) + return 0 + if(T.lighting_lumcount <= GHOST_DARK_CUTOFF) + return 1 + return 0 + +/mob/dead/observer/proc/updateSpookyAlpha() + if(amInDarkPlace()) + alpha=GHOST_DARK_ALPHA + invisibility=0 + else + alpha=GHOST_LIGHT_ALPHA + invisibility=INVISIBILITY_OBSERVER /mob/dead/observer/Move(NewLoc, direct) dir = direct @@ -102,7 +122,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp loc = NewLoc for(var/obj/effect/step_trigger/S in NewLoc) S.HasEntered(src) - + updateSpookyAlpha() return loc = get_turf(src) //Get out of closets and such as a ghost if((direct & NORTH) && y < world.maxy) @@ -116,7 +136,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb S.HasEntered(src) - + updateSpookyAlpha() /mob/dead/observer/examine() if(usr) usr << desc From 649df8ac912fc7a582d343513c781d64104c8f60 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sun, 27 Oct 2013 12:11:48 -0400 Subject: [PATCH 07/52] Rebalance Update Rebalanced Traitors, HoP, and Reagents; added new traitor item. --- code/datums/uplink_item.dm | 8 +++++- code/game/gamemodes/changeling/changeling.dm | 2 +- .../gamemodes/changeling/modularchangling.dm | 4 +-- code/game/gamemodes/cult/cult.dm | 2 +- code/game/gamemodes/revolution/revolution.dm | 2 +- code/game/gamemodes/traitor/traitor.dm | 2 +- code/game/jobs/job/captain.dm | 12 ++++++++ code/game/jobs/job/civilian_chaplain.dm | 5 ++-- code/game/mecha/mech_fabricator.dm | 5 +++- code/modules/reagents/Chemistry-Reagents.dm | 25 +++++++++++++++++ code/modules/reagents/Chemistry-Recipes.dm | 28 +++++++++++++++---- 11 files changed, 79 insertions(+), 16 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 209faa93404..42dac133bfd 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -192,7 +192,7 @@ var/list/uplink_items = list() name = "Energy Crossbow" desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically." item = /obj/item/weapon/gun/energy/crossbow - cost = 5 + cost = 7 /datum/uplink_item/dangerous/sword name = "Energy Sword" @@ -200,6 +200,12 @@ var/list/uplink_items = list() item = /obj/item/weapon/melee/energy/sword cost = 4 +/datum/uplink_item/dangerous/manhacks + name = "Manhack Delivery Grenade" + desc = "The manhack grenade is a highly specialized grenades that, once thrown, will deploy a swarm of Viscerators to attack any nearby crewmembers. WARNING: Viscerator progrmaming does not include safeties. They may turn on you!" + item = /obj/item/weapon/grenade/spawnergrenade/manhacks + cost = 7 + /datum/uplink_item/dangerous/emp name = "5 EMP Grenades" desc = "A box that contains 5 EMP grenades. Useful to disrupt communication and silicon lifeforms." diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 1049967c451..7b72fc1353f 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -8,7 +8,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" name = "changeling" config_tag = "changeling" restricted_jobs = list("AI", "Cyborg") - protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") + protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield") required_players = 2 required_players_secret = 10 required_enemies = 1 diff --git a/code/game/gamemodes/changeling/modularchangling.dm b/code/game/gamemodes/changeling/modularchangling.dm index 2395e63b270..099d805c056 100644 --- a/code/game/gamemodes/changeling/modularchangling.dm +++ b/code/game/gamemodes/changeling/modularchangling.dm @@ -74,7 +74,7 @@ var/list/datum/power/changeling/powerinstances = list() name = "Silence Sting" desc = "We silently sting a human, completely silencing them for a short time." helptext = "Does not provide a warning to a victim that they have been stung, until they try to speak and cannot." - genomecost = 2 + genomecost = 3 allowduringlesserform = 1 verbpath = /mob/proc/changeling_silence_sting @@ -103,7 +103,7 @@ var/list/datum/power/changeling/powerinstances = list() /datum/power/changeling/paralysis_sting name = "Paralysis Sting" desc = "We silently sting a human, paralyzing them for a short time." - genomecost = 3 + genomecost = 4 verbpath = /mob/proc/changeling_paralysis_sting /datum/power/changeling/LSDSting diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 9f46b312e8b..59d4734b200 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -20,7 +20,7 @@ /datum/game_mode/cult name = "cult" config_tag = "cult" - restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") + restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield") protected_jobs = list() required_players = 5 required_players_secret = 15 diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index bc750dd9b36..c852c6e7aaf 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -14,7 +14,7 @@ /datum/game_mode/revolution name = "revolution" config_tag = "revolution" - restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer") + restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield") required_players = 4 required_players_secret = 15 required_enemies = 3 diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index 6014a37685f..cb3ca41dc8a 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -8,7 +8,7 @@ name = "traitor" config_tag = "traitor" restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances - protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")//AI", Currently out of the list as malf does not work for shit + protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield")//AI", Currently out of the list as malf does not work for shit required_players = 0 required_enemies = 1 recommended_enemies = 4 diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index 375983c87da..e8ae28b2b96 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -86,6 +86,12 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_r_hand) else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack) + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) + L.imp_in = H + L.implanted = 1 + var/datum/organ/external/affected = H.organs_by_name["head"] + affected.implants += L + L.part = affected return 1 @@ -130,6 +136,9 @@ var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 + var/datum/organ/external/affected = H.organs_by_name["head"] + affected.implants += L + L.part = affected return 1 /datum/job/blueshield @@ -173,4 +182,7 @@ var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 + var/datum/organ/external/affected = H.organs_by_name["head"] + affected.implants += L + L.part = affected return 1 \ No newline at end of file diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/civilian_chaplain.dm index 2a31885c801..bce998b67b8 100644 --- a/code/game/jobs/job/civilian_chaplain.dm +++ b/code/game/jobs/job/civilian_chaplain.dm @@ -10,7 +10,6 @@ selection_color = "#dddddd" access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels) minimal_access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels) - alt_titles = list("Counselor","Pastor","Space Shaman") equip(var/mob/living/carbon/human/H) @@ -34,7 +33,7 @@ switch(lowertext(new_religion)) if("christianity") - B.name = pick("The Holy Bible","The Dead Sea Scrolls") + B.name = pick("The Holy Bible") if("satanism") B.name = "The Unholy Bible" if("cthulu") @@ -48,7 +47,7 @@ if("imperium") B.name = "Uplifting Primer" if("toolboxia") - B.name = "Toolbox Manifesto" + B.name = "Toolbox Manifesto Robusto" if("homosexuality") B.name = "Guys Gone Wild" if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks") diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 664142a345c..ee98ab1b766 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -44,7 +44,10 @@ /obj/item/robot_parts/l_arm, /obj/item/robot_parts/r_arm, /obj/item/robot_parts/l_leg, - /obj/item/robot_parts/r_leg, + /obj/item/robot_parts/r_leg + ), + +"Robot Repair"=list( /obj/item/robot_parts/robot_component/binary_communication_device, /obj/item/robot_parts/robot_component/radio, /obj/item/robot_parts/robot_component/actuator, diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index cf0761eba3f..a00747f5f13 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -3547,7 +3547,32 @@ datum else if(data >= 115 && prob(33)) M.confused = max(M.confused+15,15) ..() + return + + +//Fox +/////////////////Requires Further Balance Testing////////////////// +/* + lectrazine + name = "Lectrazine" + id = "lectrazine" + description = "An extremly powerful cardiostimulant and analgesic which is used in revival of deceased." + reagent_state = LIQUID + color = "#080000" + custom_metabolism = 0.1 + + reaction_mob(var/mob/living/carbon/M as mob, var/methode=INGEST) + if(!M) M = holder.my_atom + M.stat = CONSCIOUS + M.setOxyLoss(0) + M.heal_organ_damage(15,0) + M.SetParalysis(15) + M.adjustBrainLoss(10*REM) + return + +*/ + /* //Grutor diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index 85a4d8f2658..2ed331d11a6 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -315,8 +315,8 @@ datum name = "Glycerol" id = "glycerol" result = "glycerol" - required_reagents = list("cornoil" = 3, "sacid" = 1) - result_amount = 1 + required_reagents = list("cornoil" = 3, "sacid" = 2) + result_amount = 5 nitroglycerin name = "Nitroglycerin" @@ -455,8 +455,8 @@ datum name = "Zombie Powder" id = "zombiepowder" result = "zombiepowder" - required_reagents = list("carpotoxin" = 5, "stoxin" = 5, "copper" = 5) - result_amount = 2 + required_reagents = list("carpotoxin" = 1, "stoxin" = 1, "copper" = 1) + result_amount = 3 rezadone name = "Rezadone" @@ -1961,10 +1961,26 @@ datum required_reagents = list("spacemountainwind" = 1, "coffee" = 1) result_amount = 2 + + +//Fox +///////////////////////Requires Balance Testing/////////////////// +/* + lectrazine + name = "Lectrazine" + id = "lectrazine" + result = "lectrazine" + required_reagents = list("inaprovaline" = 1, "phosphorus" = 1) + required_catalysts = list("silver" = 5) + result_amount = 2 + +*/ + + //Grutor ///////////////////////Zombie recipes//////////////////////////// - necrocure + /* necrocure name = "Zombie Cure" id = "necrocure" result = "necrocure" @@ -1978,4 +1994,6 @@ datum required_reagents = list("zombiepowder" = 2, "cryptobiolin" = 2, "mutagen" = 2) result_amount = 5 + */ + From 7221ca3a53196a4a382e28feeefc22ac9548ae62 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 22:57:51 -0400 Subject: [PATCH 08/52] Allowing people to photocopy their bums --- .../mob/living/carbon/human/inventory.dm | 25 +++++ code/modules/paperwork/photocopier.dm | 98 +++++++++++++++++- icons/ass/assalien.png | Bin 0 -> 2846 bytes icons/ass/assfemale.png | Bin 0 -> 1884 bytes icons/ass/assmale.png | Bin 0 -> 1966 bytes 5 files changed, 120 insertions(+), 3 deletions(-) create mode 100644 icons/ass/assalien.png create mode 100644 icons/ass/assfemale.png create mode 100644 icons/ass/assmale.png diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 77cd52317da..7ff6e907406 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -733,3 +733,28 @@ It can still be worn/put on as normal. if(source.machine == target) target.show_inv(source) del(src) + + +/mob/proc/get_item_by_slot(slot_id) + switch(slot_id) + if(slot_l_hand) + return l_hand + if(slot_r_hand) + return r_hand + return null + +/mob/living/carbon/human/get_item_by_slot(slot_id) + switch(slot_id) + if(slot_back) + return back + if(slot_wear_mask) + return wear_mask + if(slot_handcuffed) + return handcuffed + if(slot_legcuffed) + return legcuffed + if(slot_l_hand) + return l_hand + if(slot_r_hand) + return r_hand + return null \ No newline at end of file diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 9b0a931a838..cca92018d87 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -13,6 +13,8 @@ var/copies = 1 //how many copies to print! var/toner = 30 //how much toner is left! woooooo~ var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier! + var/mob/living/ass = null + attack_ai(mob/user as mob) return attack_hand(user) @@ -24,7 +26,7 @@ user.set_machine(src) var/dat = "Photocopier

" - if(copy || photocopy) + if(copy || photocopy || (ass && (ass.loc == src.loc))) dat += "Remove Paper
" if(toner) dat += "Copy
" @@ -85,6 +87,36 @@ else break updateUsrDialog() + else if(ass) //ASS COPY. By Miauw + for(var/i = 0, i < copies, i++) + var/icon/temp_img + if(ishuman(ass) && (ass.get_item_by_slot(slot_w_uniform) || ass.get_item_by_slot(slot_wear_suit))) + usr << "You feel kind of silly copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "their"] clothes on." + else if(toner >= 5 && check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on. + if(isalien(ass) || istype(ass,/mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro. + temp_img = icon("icons/ass/assalien.png") + else if(ishuman(ass)) //Suit checks are in check_ass + if(ass.gender == MALE) + temp_img = icon("icons/ass/assmale.png") + else if(ass.gender == FEMALE) + temp_img = icon("icons/ass/assfemale.png") + else //In case anyone ever makes the generic ass. For now I'll be using male asses. + temp_img = icon("icons/ass/assmale.png") + else + break + var/obj/item/weapon/photo/p = new /obj/item/weapon/photo (loc) + p.desc = "You see [ass]'s ass on the photo." + p.pixel_x = rand(-10, 10) + p.pixel_y = rand(-10, 10) + p.img = temp_img + var/icon/small_img = icon(temp_img) //Icon() is needed or else temp_img will be rescaled too >.> + var/icon/ic = icon('icons/obj/items.dmi',"photo") + small_img.Scale(8, 8) + ic.Blend(small_img,ICON_OVERLAY, 10, 13) + p.icon = ic + toner -= 5 + sleep(15) + updateUsrDialog() else if(href_list["remove"]) if(copy) copy.loc = usr.loc @@ -98,6 +130,8 @@ usr << "You take the photo out of \the [src]." photocopy = null updateUsrDialog() + else if(check_ass()) + ass << "You feel a slight pressure on your ass." else if(href_list["min"]) if(copies > 1) copies-- @@ -119,7 +153,7 @@ else user << "There is already something in \the [src]." else if(istype(O, /obj/item/weapon/photo)) - if(!copy && !photocopy) + if(copier_empty()) user.drop_item() photocopy = O O.loc = src @@ -129,7 +163,7 @@ else user << "There is already something in \the [src]." else if(istype(O, /obj/item/device/toner)) - if(toner == 0) + if(toner <= 0) user.drop_item() del(O) toner = 30 @@ -141,6 +175,20 @@ playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) anchored = !anchored user << "You [anchored ? "wrench" : "unwrench"] \the [src]." + else if(istype(O, /obj/item/weapon/grab)) //For ass-copying. + var/obj/item/weapon/grab/G = O + if(ismob(G.affecting) && G.affecting != ass) + var/mob/GM = G.affecting + visible_message("[usr] drags [GM.name] onto the photocopier!") + GM.loc = get_turf(src) + ass = GM + if(photocopy) + photocopy.loc = src.loc + photocopy = null + else if(copy) + copy.loc = src.loc + copy = null + updateUsrDialog() return ex_act(severity) @@ -170,6 +218,50 @@ toner = 0 return +/obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user) + check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off. + if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai) || target == ass) + return + src.add_fingerprint(user) + if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) + visible_message("[usr] jumps onto the photocopier!") + else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis) + if(target.anchored) return + if(!ishuman(user) && !ismonkey(user)) return + visible_message("[usr] drags [target.name] onto the photocopier!") + target.loc = get_turf(src) + ass = target + if(photocopy) + photocopy.loc = src.loc + visible_message("[photocopy] is shoved out of the way by [ass]!") + photocopy = null + else if(copy) + copy.loc = src.loc + visible_message("[copy] is shoved out of the way by [ass]!") + copy = null + updateUsrDialog() + +/obj/machinery/photocopier/proc/check_ass() //I'm not sure wether I made this proc because it's good form or because of the name. + if(!ass) + return 0 + if(ass.loc != src.loc) + ass = null + updateUsrDialog() + return 0 + else if(istype(ass,/mob/living/carbon/human)) + if(!ass.get_item_by_slot(slot_w_uniform) && !ass.get_item_by_slot(slot_wear_suit)) + return 1 + else + return 0 + else + return 1 + 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zaFvBFhPN+p-MV%2<;#~VS1ueWQltn31q&8*U2|!0p;B(!?pn2C#R>(tx4nAxa+i>_ zOIJjQFQ+eqlh20RJ^ib`E@*bCX3d(g2(bYa+tX3d&K#l(pdQMPE&f(qyrDpUZ3AY`Cc_^Ma0uF8~Ft5&T_ zl`5@Ux8{$`x{y41@?_1LHMVW8kL1`5c@W~l0al@h0kRbq-B}*2$#?V>Xv}vDp!ToFcjz+&WfY-88T#$WwK<+VgxeCoH=vg@XVH&Fs_vHq)$ literal 0 HcmV?d00001 From 18983323d52714fe851c875f9e1a0c470aa86add Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 22:58:00 -0400 Subject: [PATCH 09/52] Taj hairball toning --- code/modules/mob/living/carbon/human/life.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 5d73343b53a..0dde52ef61f 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -189,7 +189,7 @@ emote("drool") if(species.name == "Tajaran") - if(prob(3)) + if(prob(1)) vomit(1) // Hairball From d9b8700bdf5fa7b6d070f057c00433f8faebf512 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 23:49:07 -0400 Subject: [PATCH 10/52] Revert "Can just BARELY see ghosts in total darkness." This reverts commit 751b1ff444c37403517f18ed881f0489b8501d2f. --- code/modules/mob/dead/observer/observer.dm | 24 ++-------------------- 1 file changed, 2 insertions(+), 22 deletions(-) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 34e39f9b73d..19296347f7e 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -1,7 +1,3 @@ -#define GHOST_DARK_ALPHA 10 -#define GHOST_LIGHT_ALPHA 255 -#define GHOST_DARK_CUTOFF 1 - /mob/dead/observer name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! @@ -99,22 +95,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. return -// In darkness over a certain threshold, ghosts become slightly visible for the spooky value. -/mob/dead/observer/proc/amInDarkPlace() - var/turf/simulated/T = get_turf(src) - if(!istype(T)) - return 0 - if(T.lighting_lumcount <= GHOST_DARK_CUTOFF) - return 1 - return 0 - -/mob/dead/observer/proc/updateSpookyAlpha() - if(amInDarkPlace()) - alpha=GHOST_DARK_ALPHA - invisibility=0 - else - alpha=GHOST_LIGHT_ALPHA - invisibility=INVISIBILITY_OBSERVER /mob/dead/observer/Move(NewLoc, direct) dir = direct @@ -122,7 +102,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp loc = NewLoc for(var/obj/effect/step_trigger/S in NewLoc) S.HasEntered(src) - updateSpookyAlpha() + return loc = get_turf(src) //Get out of closets and such as a ghost if((direct & NORTH) && y < world.maxy) @@ -136,7 +116,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb S.HasEntered(src) - updateSpookyAlpha() + /mob/dead/observer/examine() if(usr) usr << desc From adb0dae32ff2d25aca3c4e46af557ec0fa224147 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Sun, 27 Oct 2013 23:58:32 -0400 Subject: [PATCH 11/52] Revert "Chem machinery fixes" This reverts commit 52a64a21e27c5d72bdb7cb266c106fc4da183dc5. --- code/modules/reagents/Chemistry-Machinery.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index b2179699329..5471e17bb43 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -159,7 +159,7 @@ if(isrobot(user)) return - if(!istype(B, /obj/item/weapon/reagent_containers/glass) || !istype(B, /obj/item/weapon/reagent_containers/food)) + if(!istype(B, /obj/item/weapon/reagent_containers/glass || /obj/item/weapon/reagent_containers/food)) return if(src.beaker) @@ -193,7 +193,7 @@ desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch." energy = 100 max_energy = 100 - dispensable_reagents = list("water","ice","coffee","tea","milk","cream","icetea","cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_line","sugar","orangejuice","limejuice","lemonjuice","tomatojuice","banana","berryjuice","potato_juice","watermelonjuice","carrotjuice") + dispensable_reagents = list("water","ice","coffee","tea","milk","cream","icetea","space_cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_line","sugar","orangejuice","limejuice","lemonjuice","tomatojuice","banana","berryjuice","potato_juice","watermelonjuice","carrotjuice") /obj/machinery/chem_dispenser/beer icon_state = "booze_dispenser" From f5b555bdd3747564601983047d5c4ba45f79271f Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Mon, 28 Oct 2013 02:35:20 -0400 Subject: [PATCH 12/52] Adding Supermatter --- baystation12.dme | 4 + code/WorkInProgress/Yinadele/Supermatter.dm | 257 ++++++++++++++++++++ 2 files changed, 261 insertions(+) create mode 100644 code/WorkInProgress/Yinadele/Supermatter.dm diff --git a/baystation12.dme b/baystation12.dme index 554cbd84357..304ce489f77 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1333,6 +1333,9 @@ #include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_capacitor.dm" #include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen.dm" #include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen_external.dm" +#include "code\WorkInProgress\Cael_Aislinn\Supermatter\Laser2.dm" +#include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm" +#include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" #include "code\WorkInProgress\Chinsky\ashtray.dm" #include "code\WorkInProgress\Cib\MedicalSideEffects.dm" #include "code\WorkInProgress\kilakk\fax.dm" @@ -1341,6 +1344,7 @@ #include "code\WorkInProgress\Ported\policetape.dm" #include "code\WorkInProgress\SkyMarshal\officer_stuff.dm" #include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm" +#include "code\WorkInProgress\Yinadele\Supermatter.dm" #include "code\WorkInProgress\ZomgPonies\karma.dm" #include "code\WorkInProgress\ZomgPonies\clothing\civilian.dm" #include "code\WorkInProgress\ZomgPonies\mobs\pony.dm" diff --git a/code/WorkInProgress/Yinadele/Supermatter.dm b/code/WorkInProgress/Yinadele/Supermatter.dm new file mode 100644 index 00000000000..b9af01b938c --- /dev/null +++ b/code/WorkInProgress/Yinadele/Supermatter.dm @@ -0,0 +1,257 @@ + +#define NITROGEN_RETARDATION_FACTOR 4 //Higher == N2 slows reaction more +#define THERMAL_RELEASE_MODIFIER 10 //Higher == less heat released during reaction +#define PLASMA_RELEASE_MODIFIER 1500 //Higher == less plasma released by reaction +#define OXYGEN_RELEASE_MODIFIER 750 //Higher == less oxygen released at high temperature/power +#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power + + +//These would be what you would get at point blank, decreases with distance +#define DETONATION_RADS 200 +#define DETONATION_HALLUCINATION 600 + + +#define WARNING_DELAY 60 //45 seconds between warnings. + +/obj/machinery/power/supermatter + name = "Supermatter" + desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it." + icon = 'icons/obj/engine.dmi' + icon_state = "darkmatter" + density = 1 + anchored = 0 + + var/gasefficency = 0.25 + + var/base_icon_state = "darkmatter" + + var/damage = 0 + var/damage_archived = 0 + var/safe_alert = "Crystaline hyperstructure returning to safe operating levels." + var/warning_point = 100 + var/warning_alert = "Danger! Crystal hyperstructure instability!" + var/emergency_point = 700 + var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT." + var/explosion_point = 1000 + + var/emergency_issued = 0 + + var/explosion_power = 8 + + var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning + + var/power = 0 + + //Temporary values so that we can optimize this + //How much the bullets damage should be multiplied by when it is added to the internal variables + var/config_bullet_energy = 2 + //How much of the power is left after processing is finished? +// var/config_power_reduction_per_tick = 0.5 + //How much hallucination should it produce per unit of power? + var/config_hallucination_power = 0.1 + + var/obj/item/device/radio/radio + + shard //Small subtype, less efficient and more sensitive, but less boom. + name = "Supermatter Shard" + desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. \red You get headaches just from looking at it." + icon_state = "darkmatter_shard" + base_icon_state = "darkmatter_shard" + + warning_point = 50 + emergency_point = 500 + explosion_point = 900 + + gasefficency = 0.125 + + explosion_power = 3 //3,6,9,12? Or is that too small? + + +/obj/machinery/power/supermatter/New() + . = ..() + radio = new (src) + + +/obj/machinery/power/supermatter/Del() + del radio + . = ..() + +/obj/machinery/power/supermatter/proc/explode() + explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1) + del src + return + +/obj/machinery/power/supermatter/process() + + var/turf/L = loc + + if(!istype(L)) //If we are not on a turf, uh oh. + del src + + //Ok, get the air from the turf + var/datum/gas_mixture/env = L.return_air() + + //Remove gas from surrounding area + var/datum/gas_mixture/removed = env.remove(gasefficency * env.total_moles) + + if(!removed || !removed.total_moles) + damage += max((power-1600)/10, 0) + power = min(power, 1600) + return 1 + + if (!removed) + return 1 + + damage_archived = damage + damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 ) + + if(damage > warning_point) // while the core is still damaged and it's still worth noting its status + if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY) + + if(damage > emergency_point) + radio.autosay(emergency_alert, "Supermatter Monitor") + lastwarning = world.timeofday + + else if(damage >= damage_archived) // The damage is still going up + radio.autosay(warning_alert, "Supermatter Monitor") + lastwarning = world.timeofday - 150 + + else // Phew, we're safe + radio.autosay(safe_alert, "Supermatter Monitor") + lastwarning = world.timeofday + + if(damage > explosion_point) + for(var/mob/living/mob in living_mob_list) + if(istype(mob, /mob/living/carbon/human)) + //Hilariously enough, running into a closet should make you get hit the hardest. + mob:hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) ) + var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) ) + mob.apply_effect(rads, IRRADIATE) + + explode() + + //Ok, 100% oxygen atmosphere = best reaction + //Maxes out at 100% oxygen pressure + var/oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0) + + var/temp_factor = 100 + + if(oxygen > 0.8) + // with a perfect gas mix, make the power less based on heat + icon_state = "[base_icon_state]_glow" + else + // in normal mode, base the produced energy around the heat + temp_factor = 60 + icon_state = base_icon_state + + power = max( (removed.temperature * temp_factor / T0C) * oxygen + power, 0) //Total laser power plus an overload + + //We've generated power, now let's transfer it to the collectors for storing/usage + transfer_energy() + + var/device_energy = power * REACTION_POWER_MODIFIER + + //To figure out how much temperature to add each tick, consider that at one atmosphere's worth + //of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature + //that the device energy is around 2140. At that stage, we don't want too much heat to be put out + //Since the core is effectively "cold" + + //Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock + //is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall. + removed.temperature += (device_energy / THERMAL_RELEASE_MODIFIER) + + removed.temperature = max(0, min(removed.temperature, 2500)) + + //Calculate how much gas to release + removed.toxins += max(device_energy / PLASMA_RELEASE_MODIFIER, 0) + + removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0) + + removed.update_values() + + env.merge(removed) + + for(var/mob/living/carbon/human/l in view(src, round(power ** 0.25))) // you have to be seeing the core to get hallucinations + if(!istype(l.glasses, /obj/item/clothing/glasses/meson)) + l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / get_dist(l, src) ) ) ) + + for(var/mob/living/l in range(src, round((power / 100) ** 0.25))) + var/rads = (power / 10) * sqrt( 1 / get_dist(l, src) ) + l.apply_effect(rads, IRRADIATE) + + power -= (power/500)**3 + + return 1 + + +/obj/machinery/power/supermatter/bullet_act(var/obj/item/projectile/Proj) + if(Proj.flag != "bullet") + power += Proj.damage * config_bullet_energy + else + damage += Proj.damage * config_bullet_energy + return 0 + + +/obj/machinery/power/supermatter/attack_paw(mob/user as mob) + return attack_hand(user) + + +/obj/machinery/power/supermatter/attack_robot(mob/user as mob) + return attack_hand(user) + + +/obj/machinery/power/supermatter/attack_hand(mob/user as mob) + user.visible_message("\The [user] reaches out and touches \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.",\ + "You reach out and touch \the [src], everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"",\ + "You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.") + + Consume(user) + +/obj/machinery/power/supermatter/proc/transfer_energy() + for(var/obj/machinery/power/rad_collector/R in rad_collectors) + if(get_dist(R, src) <= 15) // Better than using orange() every process + R.receive_pulse(power) + return + +/obj/machinery/power/supermatter/attackby(obj/item/weapon/W as obj, mob/living/user as mob) + user.visible_message("\The [user] touches \a [W] to \the [src] as a silence fills the room...",\ + "You touch \the [W] to \the [src] when everything suddenly goes silent.\"\n\The [W] flashes into dust as you flinch away from \the [src].",\ + "Everything suddenly goes silent.") + + user.drop_from_inventory(W) + Consume(W) + + user.apply_effect(150, IRRADIATE) + + +/obj/machinery/power/supermatter/Bumped(atom/AM as mob|obj) + if(istype(AM, /mob/living)) + AM.visible_message("\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.",\ + "You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"",\ + "You hear an uneartly ringing, then what sounds like a shrilling kettle as you are washed with a wave of heat.") + else + AM.visible_message("\The [AM] smacks into \the [src] and rapidly flashes to ash.",\ + "You hear a loud crack as you are washed with a wave of heat.") + + Consume(AM) + + +/obj/machinery/power/supermatter/proc/Consume(var/mob/living/user) + if(istype(user)) + user.dust() + power += 200 + else + del user + + power += 200 + + //Some poor sod got eaten, go ahead and irradiate people nearby. + for(var/mob/living/l in range(10)) + if(l in view()) + l.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", 1,\ + "The unearthly ringing subsides and you notice you have new radiation burns.", 2) + else + l.show_message("You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.", 2) + var/rads = 500 * sqrt( 1 / (get_dist(l, src) + 1) ) + l.apply_effect(rads, IRRADIATE) + From 920648782034d07a7c0bcdb5fcb1e2727eb8199f Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Mon, 28 Oct 2013 02:35:30 -0400 Subject: [PATCH 13/52] Can now send faxes between fax machines --- code/WorkInProgress/kilakk/fax.dm | 65 ++++++++++++++++++++++++++----- 1 file changed, 55 insertions(+), 10 deletions(-) diff --git a/code/WorkInProgress/kilakk/fax.dm b/code/WorkInProgress/kilakk/fax.dm index 7ab0440a6bc..76bcc0baa40 100644 --- a/code/WorkInProgress/kilakk/fax.dm +++ b/code/WorkInProgress/kilakk/fax.dm @@ -1,19 +1,35 @@ +var/list/obj/machinery/faxmachine/allfaxes = list() +var/list/alldepartments = list("Central Command") + /obj/machinery/faxmachine name = "fax machine" icon = 'icons/obj/library.dmi' icon_state = "fax" - req_access = list(access_lawyer) + req_one_access = list(access_lawyer, access_heads) anchored = 1 density = 1 use_power = 1 idle_power_usage = 30 active_power_usage = 200 power_channel = EQUIP + var/obj/item/weapon/card/id/scan = null // identification var/authenticated = 0 - var/obj/item/weapon/paper/tofax = null // what we're sending to central + + var/obj/item/weapon/paper/tofax = null // what we're sending var/sendcooldown = 0 // to avoid spamming fax messages + var/department = "Unknown" // our department + + var/dpt = "Central Command" // the department we're sending to + +/obj/machinery/faxmachine/New() + ..() + allfaxes += src + + if( !("[department]" in alldepartments) ) + alldepartments += department + /obj/machinery/faxmachine/process() return 0 @@ -26,7 +42,7 @@ /obj/machinery/faxmachine/attack_hand(mob/user as mob) user.set_machine(src) - var/dat = "Central Command Fax Machine
" + var/dat = "Fax Machine
" var/scan_name if(scan) @@ -54,14 +70,15 @@ else dat += "Send
" - dat += "Currently sending: [tofax.name]" + dat += "Currently sending: [tofax.name]
" + dat += "Sending to: [dpt]
" else if(sendcooldown) - dat += "Please insert paper to send to Central Command via secure connection.

" + dat += "Please insert paper to send via secure connection.

" dat += "Transmitter arrays realigning. Please stand by.
" else - dat += "Please insert paper to send to Central Command via secure connection.

" + dat += "Please insert paper to send via secure connection.

" else dat += "Proper authentication is required to use this device.

" @@ -76,10 +93,18 @@ /obj/machinery/faxmachine/Topic(href, href_list) if(href_list["send"]) if(tofax) - Centcomm_fax(tofax.info, tofax.name, usr) - usr << "Message transmitted." - sendcooldown = 1 - spawn(3000) // three minute cooldown. might mess with this number a bit as time goes on + + if(dpt == "Central Command") + Centcomm_fax(tofax.info, tofax.name, usr) + sendcooldown = 1800 + + else + SendFax(tofax.info, tofax.name, usr, dpt) + sendcooldown = 600 + + usr << "Message transmitted successfully." + + spawn(sendcooldown) // cooldown time sendcooldown = 0 if(href_list["remove"]) @@ -107,6 +132,9 @@ scan = I authenticated = 0 + if(href_list["dept"]) + dpt = input(usr, "Which department?", "Choose a department", "") as null|anything in alldepartments + if(href_list["auth"]) if ( (!( authenticated ) && (scan)) ) if (check_access(scan)) @@ -148,3 +176,20 @@ var/msg = "\blue CENTCOMM FAX: [key_name(Sender, 1)] (PP) (VV) (SM) (JMP) (CA) (RPLY): Receiving '[sentname]' via secure connection ... view message" admins << msg + +proc/SendFax(var/sent, var/sentname, var/mob/Sender, var/dpt) + + for(var/obj/machinery/faxmachine/F in allfaxes) + if( F.department == dpt ) + if(! (F.stat & (BROKEN|NOPOWER) ) ) + + flick("faxreceive", F) + + // give the sprite some time to flick + spawn(20) + var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( F.loc ) + P.name = "[sentname]" + P.info = "[sent]" + P.update_icon() + + playsound(F.loc, "sound/items/polaroid1.ogg", 50, 1) From 4397dd0093440ffae25d56bb679c865e6f931726 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Mon, 28 Oct 2013 02:35:42 -0400 Subject: [PATCH 14/52] Added alt job for borgs --- code/game/jobs/job/silicon.dm | 1 + code/modules/mob/transform_procs.dm | 11 +++++++++-- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm index c50767d2f55..f1a0fd2e260 100644 --- a/code/game/jobs/job/silicon.dm +++ b/code/game/jobs/job/silicon.dm @@ -26,6 +26,7 @@ supervisors = "your laws and the AI" //Nodrak selection_color = "#ddffdd" minimal_player_age = 21 + alt_titles = list("Android", "Robot") equip(var/mob/living/carbon/human/H) if(!H) return 0 diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 02467ae4e14..67168f048ee 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -172,8 +172,15 @@ O.loc = loc O.job = "Cyborg" - O.mmi = new /obj/item/device/mmi(O) - O.mmi.transfer_identity(src)//Does not transfer key/client. + if(O.mind.assigned_role == "Cyborg") + if(O.mind.role_alt_title == "Android") + O.mmi = new /obj/item/device/mmi/posibrain(O) + if(O.mind.role_alt_title == "Robot") + O.mmi = new /obj/item/device/mmi/posibrain(O) //Ravensdale wants a circuit based brain for another robot class, this is a placeholder. + else + O.mmi = new /obj/item/device/mmi(O) + O.mmi.transfer_identity(src)//Does not transfer key/client. + O.Namepick() From 871ac5d0caf8b083db22228ea0cad7f68cfd6f21 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Mon, 28 Oct 2013 02:35:49 -0400 Subject: [PATCH 15/52] Vending machines can now be refilled --- code/game/machinery/vending.dm | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index dc227176ea7..95b05cef6f5 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -169,6 +169,13 @@ usr << "\icon[src]Unable to connect to linked account." else usr << "\icon[src]Unable to connect to accounts database." + else if(src.panel_open) + for(var/datum/data/vending_product/R in product_records) + if(istype(W, R.product_path)) + stock(R, user) + del(W) + + else ..() @@ -428,6 +435,14 @@ src.updateUsrDialog() + +/obj/machinery/vending/proc/stock(var/datum/data/vending_product/R, var/mob/user) + if(src.panel_open) + user << "\blue You stock the [src] with \a [R.product_name]" + R.amount++ + src.updateUsrDialog() + + /obj/machinery/vending/process() if(stat & (BROKEN|NOPOWER)) return From ac6d0307f940ab566a6ce5724a12e6d6ce5a000f Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Mon, 28 Oct 2013 02:36:25 -0400 Subject: [PATCH 16/52] Better boozeomat code --- code/modules/reagents/Chemistry-Machinery.dm | 79 +++++++++++++------- 1 file changed, 51 insertions(+), 28 deletions(-) diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 5471e17bb43..ce4fef22d8b 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -15,6 +15,7 @@ var/amount = 30 var/beaker = null var/recharged = 0 + var/hackedcheck = 0 var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine", "sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron", "copper","mercury","radium","water","ethanol","sugar","sacid","tungsten") @@ -74,11 +75,10 @@ * * @param user /mob The mob who is interacting with this ui * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") - * @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui * * @return nothing */ -/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) +/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main") if(stat & (BROKEN|NOPOWER)) return if(user.stat || user.restrained()) return @@ -111,13 +111,10 @@ chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list... data["chemicals"] = chemicals - if (!ui) // no ui has been passed, so we'll search for one - { - ui = nanomanager.get_open_ui(user, src, ui_key) - } + var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, ui_key) if (!ui) // the ui does not exist, so we'll create a new one - ui = new(user, src, ui_key, "chem_dispenser.tmpl", "Chem Dispenser 5000", 374, 640) + ui = new(user, src, ui_key, "chem_dispenser.tmpl", "Chem Dispenser 5000", 370, 605) // When the UI is first opened this is the data it will use ui.set_initial_data(data) ui.open() @@ -139,7 +136,7 @@ if(href_list["dispense"]) if (dispensable_reagents.Find(href_list["dispense"]) && beaker != null) - var/obj/item/weapon/reagent_containers/B = src.beaker + var/obj/item/weapon/reagent_containers/glass/B = src.beaker var/datum/reagents/R = B.reagents var/space = R.maximum_volume - R.total_volume @@ -155,22 +152,20 @@ add_fingerprint(usr) return 1 // update UIs attached to this object -/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/reagent_containers/B as obj, var/mob/user as mob) +/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob) if(isrobot(user)) return - if(!istype(B, /obj/item/weapon/reagent_containers/glass || /obj/item/weapon/reagent_containers/food)) - return - if(src.beaker) user << "Something is already loaded into the machine." return - - src.beaker = B - user.drop_item() - B.loc = src - user << "You set [B] on the machine." - nanomanager.update_uis(src) // update all UIs attached to src + if(istype(B, /obj/item/weapon/reagent_containers/glass||/obj/item/weapon/reagent_containers/food)) + src.beaker = B + user.drop_item() + B.loc = src + user << "You set [B] on the machine." + nanomanager.update_uis(src) // update all UIs attached to src + return /obj/machinery/chem_dispenser/attack_ai(mob/user as mob) return src.attack_hand(user) @@ -184,24 +179,52 @@ ui_interact(user) -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - /obj/machinery/chem_dispenser/soda icon_state = "soda_dispenser" name = "soda fountain" desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch." energy = 100 max_energy = 100 - dispensable_reagents = list("water","ice","coffee","tea","milk","cream","icetea","space_cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_line","sugar","orangejuice","limejuice","lemonjuice","tomatojuice","banana","berryjuice","potato_juice","watermelonjuice","carrotjuice") + dispensable_reagents = list("water","ice","coffee","tea","icetea","space_cola","spacemountainwind","dr_gibb","space_up","tonic","sodawater","lemon_lime","sugar","orangejuice","limejuice") + /obj/machinery/chem_dispenser/soda/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob) + ..() + if(istype(B, /obj/item/device/multitool)) + if(hackedcheck == 0) + user << "You change the mode from 'McNano' to 'Pizza King'." + dispensable_reagents += list("thirteenloko") + hackedcheck = 1 + return + + else + user << "You change the mode from 'Pizza King' to 'McNano'." + dispensable_reagents -= list("thirteenloko") + hackedcheck = 0 + return /obj/machinery/chem_dispenser/beer icon_state = "booze_dispenser" - name = "booze-o-mat" + name = "booze dispenser" energy = 100 max_energy = 100 desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one." - dispensable_reagents = list("beer","kahlua","whiskey","wine","vodka","gin","rum","tequila","vermouth","cognac","ale","goldschlager","patron","mead") + dispensable_reagents = list("water","ice","coffee","tea","cream","lemon_lime","sugar","orangejuice","limejuice","cola","sodawater","tonic","beer","kahlua","whisky","wine","vodka","gin","rum","tequila","vermouth","cognac","ale","mead") + + /obj/machinery/chem_dispenser/beer/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob) + ..() + if(istype(B, /obj/item/device/multitool)) + if(hackedcheck == 0) + user << "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes." + dispensable_reagents += list("goldschlager","patron","watermelonjuice","berryjuice") + hackedcheck = 1 + return + + else + user << "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes." + dispensable_reagents -= list("goldschlager","patron","watermelonjuice","berryjuice") + hackedcheck = 0 + return +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /obj/machinery/chem_master name = "ChemMaster 3000" @@ -363,15 +386,15 @@ reagents.clear_reagents() icon_state = "mixer0" else if (href_list["createpill"] || href_list["createpill_multiple"]) + var/name = reject_bad_text(input(usr,"Name:","Name your pill!",reagents.get_master_reagent_name())) var/count = 1 if (href_list["createpill_multiple"]) count = isgoodnumber(input("Select the number of pills to make.", 10, pillamount) as num) if (count > 20) count = 20 //Pevent people from creating huge stacks of pills easily. Maybe move the number to defines? var/amount_per_pill = reagents.total_volume/count if (amount_per_pill > 50) amount_per_pill = 50 - var/name = reject_bad_text(input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)")) while (count--) var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc) - if(!name) name = "[reagents.get_master_reagent_name()] ([amount_per_pill] units)" + if(!name) name = reagents.get_master_reagent_name() P.name = "[name] pill" P.pixel_x = rand(-7, 7) //random position P.pixel_y = rand(-7, 7) @@ -383,9 +406,9 @@ src.updateUsrDialog() else if (href_list["createbottle"]) if(!condi) - var/name = reject_bad_text(input(usr,"Name:","Name your bottle!","[reagents.get_master_reagent_name()] ([reagents.total_volume] units)")) + var/name = reject_bad_text(input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name())) var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc) - if(!name) name = "[reagents.get_master_reagent_name()] ([reagents.total_volume] units)" + if(!name) name = reagents.get_master_reagent_name() P.name = "[name] bottle" P.pixel_x = rand(-7, 7) //random position P.pixel_y = rand(-7, 7) From 57b1079f25fd67dc34d45fc002a2033bda432c01 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Mon, 28 Oct 2013 02:36:35 -0400 Subject: [PATCH 17/52] Map fixes and some more icons --- icons/obj/bureaucracy.dmi | Bin 9078 -> 9119 bytes icons/obj/library.dmi | Bin 28710 -> 24634 bytes maps/tgstation-redux-WIP.dmm | 21694 ++++++++++++++++----------------- 3 files changed, 10846 insertions(+), 10848 deletions(-) diff --git a/icons/obj/bureaucracy.dmi b/icons/obj/bureaucracy.dmi index 4578c90e7b89e4a424d220936544526affedb0b4..f76fc33f39c25c59a2a0b3bed1c7ff2472fe7c2e 100644 GIT binary patch literal 9119 zcmbulby!r<_b+^gp}SK`5L7~>MPWc1Ns9(SN;(~CVCaxg6c7O^2_*&TW+bGB4v871 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tag = ""},/turf/simulated/floor,/area/security/main) -"ahM" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/item/weapon/folder/red,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"ahN" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main) -"ahO" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/weapon/folder/red,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) -"ahP" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/security/main) -"ahQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/security/main) -"ahR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area) -"ahS" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"ahT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"ahU" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"ahV" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 100; on = 1; pressure_checks = 1},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"ahW" = (/obj/machinery/door_control{id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ahX" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"ahY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable,/turf/simulated/floor/plating,/area) -"ahZ" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"aia" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"aib" = (/obj/item/device/radio/intercom{pixel_x = -27},/obj/machinery/camera{c_tag = "Brig Toxin Control"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"aic" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/security/prison) -"aid" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/prison) -"aie" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/prison) -"aif" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"aig" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"aih" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/camera{c_tag = "Brig Evidence Storage"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"aii" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/brig) -"aij" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/light/small,/turf/simulated/floor{tag = "icon-vault (WEST)"; 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pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) -"aip" = (/obj/structure/reagent_dispensers/peppertank{pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) -"aiq" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/security/main) -"air" = (/obj/structure/closet/secure_closet/security,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) -"ais" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/assembly/timer,/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) -"ait" = (/turf/simulated/floor{icon_state = "red"; 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d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/airlock/glass_command{name = "Head of Security"; req_access_txt = "58"},/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j2s"; sortType = 7},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aiB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"aiC" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"aiD" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"aiE" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) -"aiF" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/effect/landmark/start{name = "Head of Security"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aiG" = (/obj/machinery/computer/security,/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/light{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) -"aiH" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) -"aiI" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"aiJ" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"aiK" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"aiL" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"aiM" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/prison) -"aiN" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/power/apc{cell_type = 2500; name = "Prison Wing APC"; pixel_y = -28},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"aiO" = (/obj/structure/closet/secure_closet/brig,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/camera{c_tag = "Prison Wing Processing"; dir = 1},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"aiP" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"aiQ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; 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scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"ahz" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = null; req_access_txt = "3"},/turf/simulated/floor,/area/security/warden) +"ahA" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) +"ahB" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) +"ahC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) +"ahD" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/warden) +"ahE" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 100; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/warden) +"ahF" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Armory"; req_access = null; req_access_txt = "3"},/turf/simulated/floor,/area/security/warden) +"ahG" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) +"ahH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"ahI" = (/obj/structure/closet/secure_closet/security,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) +"ahJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/radio,/obj/item/weapon/crowbar,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) +"ahK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) +"ahL" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/security/main) +"ahM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor,/area/security/main) +"ahN" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/item/weapon/folder/red,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"ahO" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main) +"ahP" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/weapon/folder/red,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) +"ahQ" = (/obj/structure/stool/bed/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/security/main) +"ahR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/security/main) +"ahS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area) +"ahT" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"ahU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"ahV" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"ahW" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 100; on = 1; pressure_checks = 1},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"ahX" = (/obj/machinery/door_control{id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"ahY" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"ahZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/cable,/turf/simulated/floor/plating,/area) +"aia" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) +"aib" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) +"aic" = (/obj/item/device/radio/intercom{pixel_x = -27},/obj/machinery/camera{c_tag = "Brig Toxin Control"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"aid" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/security/prison) +"aie" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/prison) +"aif" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/prison) +"aig" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"aih" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"aii" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/camera{c_tag = "Brig Evidence Storage"; dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) +"aij" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/brig) +"aik" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/light/small,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/brig) +"ail" = (/obj/machinery/deployable/barrier,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0; tag = "icon-alarm0 (EAST)"},/obj/machinery/camera{c_tag = "Armory"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"aim" = (/obj/machinery/deployable/barrier,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"ain" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/warden) +"aio" = (/obj/structure/rack,/obj/item/weapon/storage/box/seccarts{pixel_x = 3; pixel_y = 2},/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"aip" = (/obj/structure/rack,/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/warden) +"aiq" = (/obj/structure/reagent_dispensers/peppertank{pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) +"air" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/security/main) +"ais" = (/obj/structure/closet/secure_closet/security,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/security/main) +"ait" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/device/assembly/timer,/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) +"aiu" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main) +"aiv" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{tag = "icon-redfull (NORTHWEST)"; icon_state = "redfull"; dir = 9},/area/security/main) +"aiw" = (/turf/simulated/floor,/area/security/main) +"aix" = (/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) +"aiy" = (/obj/structure/stool/bed/chair{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor,/area/security/main) +"aiz" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/table,/obj/item/weapon/folder/red,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) +"aiA" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/security/main) +"aiB" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/door/airlock/glass_command{name = "Head of Security"; req_access_txt = "58"},/obj/structure/disposalpipe/sortjunction{dir = 2; icon_state = "pipe-j2s"; sortType = 7},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"aiC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"aiD" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"aiE" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"aiF" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/hos) +"aiG" = (/obj/structure/stool/bed/chair/comfy/black{dir = 8},/obj/effect/landmark/start{name = "Head of Security"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"aiH" = (/obj/machinery/computer/security,/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/light{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"aiI" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) +"aiJ" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) +"aiK" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"aiL" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) +"aiM" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) +"aiN" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/prison) +"aiO" = (/obj/structure/closet/secure_closet/brig,/obj/machinery/power/apc{cell_type = 2500; name = "Prison Wing APC"; pixel_y = -28},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"aiP" = (/obj/structure/closet/secure_closet/brig,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/camera{c_tag = "Prison Wing Processing"; dir = 1},/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"aiQ" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"aiR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; 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pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area) +"anI" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; layer = 2.4; level = 2; on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/prison/cell_block/A) +"anJ" = (/obj/structure/closet/secure_closet/brig{id = "Cell 1"; name = "Cell 1 Locker"},/obj/machinery/camera{c_tag = "Brig Cell 2"; dir = 2},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/prison/cell_block/A) +"anK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area) +"anL" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/security,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/security/lobby) +"anM" = (/obj/structure/stool/bed/chair,/obj/machinery/door_control{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; normaldoorcontrol = 1; pixel_x = 16; pixel_y = -25; range = 10},/obj/machinery/door_control{desc = "A remote control switch for the brig doors leading to cells 1 and 2."; id = "BrigEast"; name = "Brig Cells 1-2 Hallway Doors"; normaldoorcontrol = 1; pixel_x = 5; pixel_y = -25; range = 10},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/lobby) +"anN" = (/obj/structure/stool/bed/chair,/obj/machinery/door_control{desc = "A remote control switch for the brig doors leading to cells 3 and 4."; id = "BrigWest"; name = "Brig Cells 3-4 Hallway Doors"; normaldoorcontrol = 1; pixel_x = -5; pixel_y = -25; range = 10},/turf/simulated/floor,/area/security/lobby) +"anO" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/computer/secure_data,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) +"anP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/lobby) +"anQ" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/lobby) +"anR" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) +"anS" = (/obj/structure/closet/secure_closet/brig{id = "Cell 3"; name = "Cell 3 Locker"},/obj/machinery/camera{c_tag = "Brig Cell 3"; dir = 2},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/prison/cell_block/B) +"anT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/prison/cell_block/B) +"anU" = (/obj/item/device/radio/intercom{pixel_x = -27},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/prison/cell_block/B) +"anV" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/prison/cell_block/B) +"anW" = (/obj/machinery/light{dir = 1},/obj/machinery/camera{c_tag = "Detective North"; dir = 2},/obj/structure/bookcase,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"anX" = (/obj/structure/closet/secure_closet/detective,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"anY" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/briefcase,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"anZ" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"aoa" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) +"aob" = (/obj/machinery/light{dir = 1},/obj/machinery/power/apc{dir = 1; name = "Detective APC"; pixel_y = 24},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/table/woodentable,/obj/item/weapon/storage/photo_album{pixel_y = -10},/obj/item/device/camera_film,/obj/item/device/camera_film,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office) "aoc" = (/turf/space,/area/shuttle/syndicate_elite/station) "aod" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area) "aoe" = (/obj/structure/grille,/turf/space,/area) @@ -1079,8415 +1079,8415 @@ "auM" = (/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "auN" = (/obj/structure/closet/lawcloset,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) "auO" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "lawyer_blast"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area) -"auP" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) -"auQ" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/fore) -"auR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"auS" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"auT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area) -"auU" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/crew_quarters/sleep) -"auV" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area) -"auW" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/crew_quarters/fitness) -"auX" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area) -"auY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area) -"auZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor/plating,/area) -"ava" = (/turf/simulated/floor/engine{name = "Holodeck Projector Floor"},/area/holodeck/alphadeck) -"avb" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod1/station) -"avc" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"avd" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/shuttle/escape_pod2/station) -"ave" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"avf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "arrivals_pump"; exterior_door_tag = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; interior_door_tag = "arrivals_inner"; pixel_x = 25; req_access_txt = "13"; sensor_tag = "arrivals_sensor"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"avg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; dir = 10; pixel_x = 0; level = 2; initialize_directions = 10},/turf/simulated/floor/plating,/area) -"avh" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"avi" = (/obj/machinery/light/small{dir = 4},/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"avj" = (/obj/item/weapon/table_parts/wood,/turf/simulated/floor/plating,/area/security/vacantoffice2) -"avk" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/security/vacantoffice2) -"avl" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/vacantoffice2) -"avm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/vacantoffice2) -"avn" = (/obj/item/weapon/pen,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/security/vacantoffice2) -"avo" = (/turf/simulated/floor/wood{tag = "icon-wood-broken6"; icon_state = "wood-broken6"},/area/security/vacantoffice2) -"avp" = (/obj/machinery/hologram/holopad,/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"avq" = (/obj/structure/stool/bed/chair/comfy/black,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"avr" = (/obj/machinery/faxmachine,/turf/simulated/floor{tag = "icon-cult"; icon_state = "cult"; dir = 2},/area/lawoffice) -"avs" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 32; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) -"avt" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"avu" = (/obj/machinery/light/small{dir = 8},/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"avv" = (/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"avw" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep) -"avx" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/sleep) -"avy" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/alarm{pixel_y = 23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep) -"avz" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"avA" = (/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"avB" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; level = 2; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/machinery/alarm{pixel_y = 23},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"avC" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"avD" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"avE" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/effect/decal/cleanable/cobweb2,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/red,/turf/simulated/floor/wood,/area/crew_quarters/sleep) -"avF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall,/area) -"avG" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/fitness) -"avH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"avI" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/closet/athletic_mixed,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"avJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/closet/lasertag/blue,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"avK" = (/obj/machinery/camera{c_tag = "Fitness Room"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/structure/closet/lasertag/red,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"avL" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness) -"avM" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) -"avN" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod1/station) -"avO" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) -"avP" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area) -"avQ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "arrivals_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2) -"avR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor/plating,/area) -"avS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area) -"avT" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"avU" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"avV" = (/obj/machinery/door/airlock/maintenance{name = "Firefighting equipment"; 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req_access_txt = "8"},/turf/simulated/floor,/area/toxins/mixing) -"bLT" = (/turf/simulated/floor,/area/toxins/mixing) -"bLU" = (/obj/machinery/doppler_array,/turf/simulated/floor,/area/toxins/mixing) -"bLV" = (/turf/simulated/floor/airless{dir = 8; icon_state = "warning"},/area/toxins/test_area) -"bLW" = (/obj/structure/table,/obj/item/device/t_scanner,/turf/simulated/floor/plating,/area/maintenance/aft) -"bLX" = (/obj/structure/closet,/turf/simulated/floor/plating,/area/maintenance/aft) -"bLY" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating,/area/maintenance/aft) -"bLZ" = (/obj/machinery/newscaster{pixel_x = -28; pixel_y = 1},/turf/simulated/floor/wood,/area/security/vacantoffice) -"bMa" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "bcarpet05"},/area/security/vacantoffice) -"bMb" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue,/obj/item/weapon/pen/blue,/obj/item/weapon/implanter/loyalty,/obj/item/weapon/paper{info = "Blueshield Mission Briefing
You are charged with the defense of any persons of importance within the station. This includes but is not limited to The Captain, The Heads of Staff and the centcomm representative. You answer directly to the Head of Security who will assist you in achieving your mission.
Where required to achieve your primary responsibility you should liase with security and share resources, however the day to day security operations of the station are outside of your jurisdiction.
Monitor the health and safety of your principals, identify any potential risks and threats then alert the proper departments to resolve the situation. You are authorized to act as bodyguard to any of the station heads that you determine are most in need of protection, however additional access to their departments shall be granted solely at their discretion.
Observe the station alert system and carry your armaments only as required by the situation or when authorized by the Head of Security or Captain in exceptional cases.
Remember, as an agent of Nanotransen it is your responsibility to conduct yourself appropriately and you will be held to the highest standard. You will be held accountable for your actions. Security is authorized to search, interrogate or detain you as required by their own procedures. Internal affairs will also monitor and observe your conduct and their mandate applies equally to security and blueshield operations.
Dagon Blade, Blueshield Commander
"; name = "Blueshield Mission Briefing"},/turf/simulated/floor{icon_state = "bcarpet05"},/area/security/vacantoffice) -"bMc" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/simulated/floor/wood,/area/security/vacantoffice) -"bMd" = (/obj/structure/filingcabinet,/turf/simulated/floor/wood,/area/security/vacantoffice) -"bMe" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/pen,/obj/item/device/flashlight/lamp/green{pixel_x = -5; pixel_y = 12},/obj/item/weapon/paper{info = "Centcomm Representative Mission Briefing

Nanotransen Central Command has dispatched you to this station in order to liase with command staff on their behalf. As experienced field officers, the staff on the station are experts in handling their own fields. It is your job however to consider the bigger picture and to direct the staff towards Nanotransen's corporate interests.
As a civilian, you should consider yourself an advisor, diplomat and intermediary. The command staff do not answer to you directly and are not required to follow your orders nor do you have disciplinary authority over personnel. In all station internal matters you answer to the Head of Personnel who will direct you in your conduct within the station. However you also answer to Centcomm who may, as required, direct you in acting on company interests.
Central command may dispatch orders to the staff through you which you are responsible to communicate, however enforcement of these orders is not your mandate and will be handled directly by central command or authorized nanotransen personnel. When not specifically directed by central command, assist the head of personnel in evaluation of the station and receiving departmental reports.
Your office has been provided with a direct link to central command, through which you can issue any urgent reports or requests for Nanotransen intervention. Remember that any direct intervention is a costly exercise and should be used only when the situation justifies the request. You will be held accountable for any unnecessary usage of Nanotransen resources.
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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"cdX" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"cdY" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area) -"cdZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) -"cea" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"ceb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; 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nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbw" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbx" = (/obj/machinery/computer/vox_station,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dby" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbz" = (/obj/machinery/computer/vox_stealth,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbA" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dbB" = (/obj/machinery/door/airlock/hatch,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbC" = (/obj/machinery/constructable_frame/machine_frame,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbD" = (/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbE" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbF" = (/obj/machinery/constructable_frame/machine_frame,/obj/item/device/radio/intercom{desc = "Talk through this. Sneakily."; freerange = 1; frequency = 1213; name = "Vox Intercom"; pixel_x = 0; pixel_y = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbG" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s9"; icon_state = "swall_s9"; dir = 2},/area/alien{icon_state = "red2"; name = "\improper Vox base"}) -"dbH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbI" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbJ" = (/obj/item/weapon/stool,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbK" = (/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dbM" = (/turf/unsimulated/wall,/area/wizard_station) -"dbN" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dbO" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dbP" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dbQ" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dbR" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dbS" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dbT" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"dbU" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"dbV" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"dbW" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"dbX" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"dbY" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"dbZ" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dca" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcb" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"dcc" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"dcd" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"dce" = (/obj/structure/rack,/obj/item/weapon/gun/dartgun/vox/medical,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/device/radio,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/backpack/satchel,/obj/item/device/flash,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcf" = (/obj/structure/rack,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/gun/dartgun/vox/raider,/obj/item/device/radio,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/smokebomb,/obj/item/device/chameleon,/obj/item/device/flash,/obj/item/weapon/storage/belt/utility/full,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcg" = (/obj/structure/rack,/obj/item/weapon/storage/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/obj/item/device/radio,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/backpack/satchel,/obj/item/weapon/grenade/empgrenade,/obj/item/device/multitool,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dch" = (/obj/structure/rack,/obj/item/weapon/crossbow,/obj/item/weapon/arrow,/obj/item/weapon/arrow,/obj/item/device/radio,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/backpack/satchel,/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/grenade/flashbang,/obj/item/weapon/plastique,/obj/item/device/radio/headset/syndicate,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dci" = (/obj/item/device/radio/intercom{desc = "Talk through this. Sneakily."; freerange = 1; frequency = 1213; name = "Vox Intercom"; pixel_x = 0; pixel_y = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcj" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dck" = (/obj/structure/stool/bed,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcl" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcm" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dcn" = (/obj/machinery/door/window,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dco" = (/obj/effect/landmark{name = "voxstart"},/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcp" = (/obj/machinery/door/window/westleft,/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcq" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcr" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcs" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dct" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcu" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dcv" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dcw" = (/obj/structure/rack,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/gloves/yellow/vox,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual,/obj/item/clothing/head/helmet/space/vox/medic,/obj/item/clothing/suit/space/vox/medic,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcx" = (/obj/structure/rack,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/gloves/yellow/vox,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcy" = (/obj/structure/rack,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/gloves/yellow/vox,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual,/obj/item/clothing/suit/space/vox/pressure,/obj/item/clothing/head/helmet/space/vox/pressure,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcz" = (/obj/structure/rack,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/shoes/magboots/vox,/obj/item/clothing/head/helmet/space/vox/carapace,/obj/item/clothing/gloves/yellow/vox,/obj/item/weapon/tank/nitrogen,/obj/structure/window/reinforced{dir = 4},/obj/item/clothing/under/vox/vox_robes,/obj/item/clothing/under/vox/vox_casual,/obj/item/clothing/suit/space/vox/carapace,/obj/item/clothing/head/helmet/space/vox/carapace,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcA" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/item/clothing/suit/xenos,/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack,/obj/item/clothing/under/fluff/tian_dress,/obj/item/clothing/head/welding/fluff/norah_briggs_1,/obj/item/clothing/glasses/regular/hipster,/obj/item/clothing/glasses/meson/fluff/book_berner_1,/obj/item/clothing/head/bearpelt,/obj/item/clothing/head/kitty,/obj/item/clothing/head/rabbitears,/obj/item/clothing/suit/imperium_monk,/obj/item/clothing/suit/wizrobe/fake,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcB" = (/obj/item/weapon/handcuffs,/obj/item/clothing/suit/straight_jacket,/obj/item/weapon/legcuffs,/obj/structure/table,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcC" = (/obj/structure/closet/emcloset,/obj/item/clothing/head/helmet/space,/obj/item/clothing/suit/space,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcD" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/ointment,/obj/item/weapon/storage/firstaid/o2,/obj/item/stack/medical/bruise_pack,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcE" = (/obj/structure/table/woodentable,/obj/item/trash/cheesie,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcF" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dcG" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dcH" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dcI" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"dcJ" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcK" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/xenomeat,/obj/item/weapon/reagent_containers/food/snacks/meat{pixel_x = -8; pixel_y = -8},/turf/simulated/shuttle/floor4{name = "Vox Flooring"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcL" = (/obj/structure/rack,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/plating{name = "Vox plating"; nitrogen = 100; oxygen = 0},/area/shuttle/vox/station) -"dcM" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"dcN" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/shuttle/plating{name = "Vox plating"; 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.