From 88ec05be4e4111a8b630fdd85b0943d58786178e Mon Sep 17 00:00:00 2001 From: Sam Date: Tue, 4 Apr 2017 14:27:22 +0100 Subject: [PATCH] Couple typos and a gramatically tweak --- code/datums/spells/charge.dm | 6 +++--- code/game/gamemodes/miniantags/bot_swarm/swarmer.dm | 4 ++-- code/game/objects/structures/ladders.dm | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/datums/spells/charge.dm b/code/datums/spells/charge.dm index 1551dbc3b68..20407710a54 100644 --- a/code/datums/spells/charge.dm +++ b/code/datums/spells/charge.dm @@ -26,9 +26,9 @@ if(M.mind) for(var/obj/effect/proc_holder/spell/S in M.mind.spell_list) S.charge_counter = S.charge_max - to_chat(M, "you feel raw magic flowing through you, it feels good!") + to_chat(M, "You feel raw magical energy flowing through you, it feels good!") else - to_chat(M, "you feel very strange for a moment, but then it passes.") + to_chat(M, "You feel very strange for a moment, but then it passes.") burnt_out = 1 charged_item = M break @@ -85,7 +85,7 @@ charged_item = item break if(!charged_item) - to_chat(L, "you feel magical power surging to your hands, but the feeling rapidly fades...") + to_chat(L, "You feel magical power surging to your hands, but the feeling rapidly fades...") else if(burnt_out) to_chat(L, "[charged_item] doesn't seem to be reacting to the spell...") else diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index a3ac5a9da6f..c6ea23c4bbc 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -322,7 +322,7 @@ D.pixel_y = target.pixel_y if(do_mob(src, target, 100)) if(!src.Adjacent(target)) - to_chat(src, "Error:Dismantleing aborted.") + to_chat(src, "Error:Dismantling aborted.") else to_chat(src, "Dismantling complete.") var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc) @@ -437,7 +437,7 @@ /mob/living/simple_animal/hostile/swarmer/proc/CreateTrap() set name = "Create trap" set category = "Swarmer" - set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources" + set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources." if(locate(/obj/structure/swarmer/trap) in loc) to_chat(src, "There is already a trap here. Aborting.") return diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index 133a3d15b39..53805b45886 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -76,7 +76,7 @@ return attack_hand(user) /obj/structure/ladder/dive_point/buoy - name = "diving point bouy" + name = "diving point buoy" desc = "A buoy marking the location of an underwater dive area." icon = 'icons/misc/beach.dmi' icon_state = "buoy"