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@@ -2,7 +2,7 @@
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if(!skipcatch)
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if(in_throw_mode && canmove && !restrained()) //Makes sure player is in throw mode
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if(!istype(AM,/obj/item) || !isturf(AM.loc))
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retrun FALSE
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return FALSE
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if(get_active_hand())
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return FALSE
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if(istype(AM, /obj/item/twohanded))
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