diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 9d199a404d0..089317524e9 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -593,7 +593,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d /obj/item/MouseEntered(location, control, params) if(in_inventory) - var/timedelay = 5 + var/timedelay = 8 var/user = usr tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, user), timedelay, TIMER_STOPPABLE) diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 507d6fdb9f3..581ace78ef9 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -312,6 +312,7 @@ if(usr.s_active) usr.s_active.show_to(usr) W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt + W.in_inventory = TRUE update_icon() return 1