"Dynamic" Gamemode using rulesets (#27600)

* yeah

* yeah

* lock tf in

* aaaa

* fix

* im going to have a fucking stroke i hate mindflayers

* dynamic is ready

* fucking hell

* yes

* warrior review

* blah blah

* updates based on #27811

* ok fix

* makes the menu usable during secret

* ok RANDOM BULLSHIT GO!

* Dynamic final changes

* fixes some missing budget
This commit is contained in:
Contrabang
2025-01-19 19:39:55 +00:00
committed by GitHub
parent fa333bba93
commit 8954a8e401
16 changed files with 469 additions and 17 deletions
+2
View File
@@ -327,6 +327,8 @@ GLOBAL_VAR_INIT(disable_explosions, FALSE)
dat += "<p><a href='byond://?src=[cached_UID];c_mode=1'>Change Game Mode</a><br></p>"
if(GLOB.master_mode == "secret")
dat += "<p><a href='byond://?src=[cached_UID];f_secret=1'>(Force Secret Mode)</a><br></p>"
if(GLOB.master_mode == "dynamic" || (GLOB.master_mode == "secret" && GLOB.secret_force_mode == "dynamic"))
dat += "<p><a href='byond://?src=[cached_UID];f_dynamic=1'>(Force Dynamic Rulesets)</a><br></p>"
dat += "<hr><br>"
dat += "<p><a href='byond://?src=[cached_UID];create_object=1'>Create Object</a><br></p>"
dat += "<p><a href='byond://?src=[cached_UID];quick_create_object=1'>Quick Create Object</a><br></p>"