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effect/spider to structure/spider
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@@ -28,7 +28,7 @@
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owner.emote("scream")
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var/spiders = rand(3,5)
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for(var/i in 1 to spiders)
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new/obj/effect/spider/spiderling(get_turf(owner))
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new/obj/structure/spider/spiderling(get_turf(owner))
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owner.visible_message("<span class='danger'>[owner] bursts open! Holy fuck!</span>")
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owner.gib()
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@@ -86,17 +86,17 @@
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owner.Stun(20)
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owner.Weaken(20)
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// yes, this is a long stun - that's intentional. Gotta give the spiderlings time to escape.
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var/obj/effect/spider/spiderling/terror_spiderling/S1 = new(get_turf(owner))
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var/obj/structure/spider/spiderling/terror_spiderling/S1 = new(get_turf(owner))
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S1.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red
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S1.name = "red spiderling"
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if(prob(50))
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S1.stillborn = 1
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var/obj/effect/spider/spiderling/terror_spiderling/S2 = new(get_turf(owner))
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var/obj/structure/spider/spiderling/terror_spiderling/S2 = new(get_turf(owner))
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S2.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/gray
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S2.name = "gray spiderling"
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if(prob(50))
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S2.stillborn = 1
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var/obj/effect/spider/spiderling/terror_spiderling/S3 = new(get_turf(owner))
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var/obj/structure/spider/spiderling/terror_spiderling/S3 = new(get_turf(owner))
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S3.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/green
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S3.name = "green spiderling"
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if(prob(50))
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