diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 4c91121170a..5d597961650 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -253,7 +253,7 @@ REAGENT SCANNER
if(H.gene_stability < 40)
user.show_message("Subject's genes are quickly breaking down!")
else if(H.gene_stability < 70)
- user.show_message("Subject's genes are showing signs of spontenous breakdown.")
+ user.show_message("Subject's genes are showing signs of spontaneous breakdown.")
else if(H.gene_stability < 85)
user.show_message("Subject's genes are showing minor signs of instability.")
else
@@ -531,5 +531,5 @@ REAGENT SCANNER
user.show_message("Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]", 1)
user.show_message("Genetic destability: [T.mutation_chance]% chance of mutation on splitting", 1)
if(T.cores > 1)
- user.show_message("Anomalious slime core amount detected", 1)
+ user.show_message("Anomalous slime core amount detected", 1)
user.show_message("Growth progress: [T.amount_grown]/10", 1)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
index 79b2b447d36..b0e7c0e00cb 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/freezer
- desc = "It's an immobile card-locked refrigerative storage unit. This one is lead-lined."
+ desc = "It's a card-locked refrigerative storage unit. This one is lead-lined."
/obj/structure/closet/secure_closet/freezer/update_icon()
if(broken)
diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm
index 93952434d2a..141af2712d8 100644
--- a/code/modules/clothing/under/accessories/accessory.dm
+++ b/code/modules/clothing/under/accessories/accessory.dm
@@ -243,7 +243,7 @@
to_chat(user, "Waving around a badge before swiping an ID would be pretty pointless.")
return
if(isliving(user))
- user.visible_message("\red [user] displays their NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.","\red You display your NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.")
+ user.visible_message("\red [user] displays their Nanotrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.","\red You display your Nanotrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.")
/obj/item/clothing/accessory/holobadge/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if(istype(O, /obj/item/weapon/card/id) || istype(O, /obj/item/device/pda))
@@ -361,16 +361,19 @@
//However, these 3 don't have corgi versions of their sprites
/obj/item/clothing/accessory/stripedredscarf
name = "striped red scarf"
+ desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
icon_state = "stripedredscarf"
item_color = "stripedredscarf"
/obj/item/clothing/accessory/stripedgreenscarf
name = "striped green scarf"
+ desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
icon_state = "stripedgreenscarf"
item_color = "stripedgreenscarf"
/obj/item/clothing/accessory/stripedbluescarf
name = "striped blue scarf"
+ desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
icon_state = "stripedbluescarf"
item_color = "stripedbluescarf"
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 86edf8e0f35..a4036555aac 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -1094,8 +1094,10 @@ var/list/slot_equipment_priority = list( \
var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
if(self)
+ visible_message("[usr] appears to be trying to extract an object from their body.")
to_chat(src, "You attempt to get a good grip on [selection] in your body.")
else
+ visible_message("[usr] attempts to get a good grip on [selection] in [S]'s body.")
to_chat(U, "You attempt to get a good grip on [selection] in [S]'s body.")
if(!do_after(U, 80, target = S))