diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 4c91121170a..5d597961650 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -253,7 +253,7 @@ REAGENT SCANNER if(H.gene_stability < 40) user.show_message("Subject's genes are quickly breaking down!") else if(H.gene_stability < 70) - user.show_message("Subject's genes are showing signs of spontenous breakdown.") + user.show_message("Subject's genes are showing signs of spontaneous breakdown.") else if(H.gene_stability < 85) user.show_message("Subject's genes are showing minor signs of instability.") else @@ -531,5 +531,5 @@ REAGENT SCANNER user.show_message("Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]", 1) user.show_message("Genetic destability: [T.mutation_chance]% chance of mutation on splitting", 1) if(T.cores > 1) - user.show_message("Anomalious slime core amount detected", 1) + user.show_message("Anomalous slime core amount detected", 1) user.show_message("Growth progress: [T.amount_grown]/10", 1) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm index 79b2b447d36..b0e7c0e00cb 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm @@ -1,5 +1,5 @@ /obj/structure/closet/secure_closet/freezer - desc = "It's an immobile card-locked refrigerative storage unit. This one is lead-lined." + desc = "It's a card-locked refrigerative storage unit. This one is lead-lined." /obj/structure/closet/secure_closet/freezer/update_icon() if(broken) diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm index 93952434d2a..141af2712d8 100644 --- a/code/modules/clothing/under/accessories/accessory.dm +++ b/code/modules/clothing/under/accessories/accessory.dm @@ -243,7 +243,7 @@ to_chat(user, "Waving around a badge before swiping an ID would be pretty pointless.") return if(isliving(user)) - user.visible_message("\red [user] displays their NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.","\red You display your NanoTrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.") + user.visible_message("\red [user] displays their Nanotrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.","\red You display your Nanotrasen Internal Security Legal Authorization Badge.\nIt reads: [stored_name], NT Security.") /obj/item/clothing/accessory/holobadge/attackby(var/obj/item/O as obj, var/mob/user as mob, params) if(istype(O, /obj/item/weapon/card/id) || istype(O, /obj/item/device/pda)) @@ -361,16 +361,19 @@ //However, these 3 don't have corgi versions of their sprites /obj/item/clothing/accessory/stripedredscarf name = "striped red scarf" + desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks." icon_state = "stripedredscarf" item_color = "stripedredscarf" /obj/item/clothing/accessory/stripedgreenscarf name = "striped green scarf" + desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks." icon_state = "stripedgreenscarf" item_color = "stripedgreenscarf" /obj/item/clothing/accessory/stripedbluescarf name = "striped blue scarf" + desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks." icon_state = "stripedbluescarf" item_color = "stripedbluescarf" diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 86edf8e0f35..a4036555aac 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -1094,8 +1094,10 @@ var/list/slot_equipment_priority = list( \ var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects if(self) + visible_message("[usr] appears to be trying to extract an object from their body.") to_chat(src, "You attempt to get a good grip on [selection] in your body.") else + visible_message("[usr] attempts to get a good grip on [selection] in [S]'s body.") to_chat(U, "You attempt to get a good grip on [selection] in [S]'s body.") if(!do_after(U, 80, target = S))