diff --git a/code/WorkInProgress/Chemistry-Tools.dm b/code/WorkInProgress/Chemistry-Tools.dm index dfadb0d5ca7..bec2a71b59e 100644 --- a/code/WorkInProgress/Chemistry-Tools.dm +++ b/code/WorkInProgress/Chemistry-Tools.dm @@ -637,6 +637,43 @@ //////////////////////////////////////////////////////////////////////////////// /// Syringes. END //////////////////////////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////////////////////////// +/// HYPOSPRAY +//////////////////////////////////////////////////////////////////////////////// + +/obj/item/weapon/reagent_containers/hypospray + name = "hypospray" + desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients." + icon = 'syringe.dmi' + item_state = "hypo" + icon_state = "hypo" + amount_per_transfer_from_this = 10 + flags = FPRINT | ONBELT | TABLEPASS | OPENCONTAINER + +/obj/item/weapon/reagent_containers/hypospray/attack_paw(mob/user as mob) + return src.attack_hand(user) + return + +/obj/item/weapon/reagent_containers/hypospray/New() + var/datum/reagents/R = new/datum/reagents(30) + reagents = R + R.my_atom = src + //R.add_reagent("tricordrazine", 30) //uncomment this to make it start with stuff in + ..() + return + +/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob) + if (!( istype(M, /mob) )) + return + if (reagents.total_volume) + user << "\red You inject [M] with the hypospray." + M << "\red You feel a tiny prick!" + if(M.reagents) reagents.trans_to(M, 10) + user << "\red [reagents.total_volume] units remaining in the hypospray." + return + + //////////////////////////////////////////////////////////////////////////////// /// Food. //////////////////////////////////////////////////////////////////////////////// diff --git a/icons/obj/syringe.dmi b/icons/obj/syringe.dmi index df2b13201d8..1c2b7b2cf9a 100644 Binary files a/icons/obj/syringe.dmi and b/icons/obj/syringe.dmi differ diff --git a/maps/tgstation.1.3.1.dmm b/maps/tgstation.1.3.1.dmm index ac88ba98b98..1444ebcd086 100644 --- a/maps/tgstation.1.3.1.dmm +++ b/maps/tgstation.1.3.1.dmm @@ -72,7 +72,7 @@ "abt" = (/obj/machinery/camera{c_tag = "Prison Solars"; dir = 8; network = "Prison"},/obj/machinery/power/solar_control{id = "prisonsolar"; name = "Prison Solar Control"; track = 2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/prison/solar_control) "abu" = (/turf/simulated/wall/r_wall,/area/prison/cell_block/B) "abv" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/turf/simulated/floor,/area/prison/cell_block/A) -"abw" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/obj/machinery/light/small{dir = 1},/obj/item/weapon/paper{name = "Old Note #10"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = 1; pixel_y = 7; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Three bold guardians stand small, treading closer with a crawl. Toxic fumes to one side hold, on the other thou will findest gold.

HONK!

"},/turf/simulated/floor,/area/prison/cell_block/A) +"abw" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/obj/machinery/light/small{dir = 1},/obj/item/weapon/paper{name = "Old Note #10"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = 1; pixel_y = 7; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Three bold guardians stand small, treading closer with a crawl. Toxic fumes to one side hold, on the other thou will findest gold.

HONK!

"},/turf/simulated/floor,/area/prison/cell_block/A) "abx" = (/obj/machinery/power/smes{charging = 1},/obj/window/reinforced,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/prison/solar_control) "aby" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/door/window/westleft{dir = 2; icon_state = "left"; name = "Prison Solar Control"; req_access_txt = "1"; tag = "icon-left"},/obj/cable,/turf/simulated/floor,/area/prison/solar_control) "abz" = (/obj/window/reinforced,/turf/simulated/floor,/area/prison/solar_control) @@ -1655,7 +1655,7 @@ "aFQ" = (/obj/grille,/obj/window/reinforced/south,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/turf/simulated/floor/plating,/area/storage/autolathe) "aFR" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Autolathe Storage"; req_access_txt = "12"},/turf/simulated/floor,/area/storage/autolathe) "aFS" = (/obj/closet/emcloset,/turf/simulated/floor,/area/hallway/primary/port) -"aFT" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.

HONK!

"; layer = 2; name = "Old Note #2"; pixel_x = -1},/turf/simulated/floor,/area/hallway/primary/port) +"aFT" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.

HONK!

"; layer = 2; name = "Old Note #2"; pixel_x = -1},/turf/simulated/floor,/area/hallway/primary/port) "aFU" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (NORTH)"; icon_state = "reinf_tabledir"; dir = 1},/obj/machinery/camera{c_tag = "Port Hallway"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port) "aFV" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (NORTH)"; icon_state = "reinf_tabledir"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port) "aFW" = (/obj/table/reinforced{dir = 5; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/turf/simulated/floor,/area/hallway/primary/port) @@ -2162,14 +2162,14 @@ "aPD" = (/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/captain) "aPE" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/power/apc{dir = 4; name = "Captain's Quarters APC"; pixel_x = 26; pixel_y = 0},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/captain) "aPF" = (/turf/simulated/wall,/area/crew_quarters/captain) -"aPG" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.

HONK!

"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) +"aPG" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.

HONK!

"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) "aPH" = (/obj/grille,/turf/simulated/floor/plating,/area) "aPI" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) "aPJ" = (/obj/machinery/light/small,/obj/machinery/turretid{pixel_x = -24},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload) "aPK" = (/obj/cable,/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) "aPL" = (/obj/machinery/light/small,/obj/machinery/power/apc{dir = 4; name = "Upload Foyer APC"; pixel_x = 27; pixel_y = -2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) "aPM" = (/obj/machinery/ai_status_display{pixel_y = -28},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer) -"aPN" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.

HONK!

"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) +"aPN" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.

HONK!

"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) "aPO" = (/obj/table,/obj/item/weapon/secstorage/sbriefcase,/turf/simulated/floor,/area/crew_quarters/heads) "aPP" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/crew_quarters/heads) "aPQ" = (/obj/machinery/light_switch{pixel_y = 28},/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor,/area/crew_quarters/heads) @@ -2376,7 +2376,7 @@ "aTJ" = (/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "aTK" = (/obj/morgue,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "aTL" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) -"aTM" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/morgue,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.

HONK!

"; layer = 2; name = "Old Note #5"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) +"aTM" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/morgue,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.

HONK!

"; layer = 2; name = "Old Note #5"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "aTN" = (/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "aTO" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/west{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/exit) "aTP" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry) @@ -3035,7 +3035,7 @@ "bgs" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) "bgt" = (/obj/stool/chair,/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) "bgu" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 13},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice) -"bgv" = (/obj/machinery/light/small{dir = 1},/obj/table,/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "SS13"},/obj/item/weapon/paper{name = "Old Note #4"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -1; pixel_y = 4; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Lifeless bodies line the walls, onyx floor forever calls. Amidst the dull and sorrow, one of ten shall hold not hollow.

HONK!

"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bgv" = (/obj/machinery/light/small{dir = 1},/obj/table,/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "SS13"},/obj/item/weapon/paper{name = "Old Note #4"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -1; pixel_y = 4; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Lifeless bodies line the walls, onyx floor forever calls. Amidst the dull and sorrow, one of ten shall hold not hollow.

HONK!

"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) "bgw" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) "bgx" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (SOUTHWEST)"; icon_state = "reinf_tabledir"; dir = 10},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) "bgy" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (SOUTHEAST)"; icon_state = "reinf_tabledir"; dir = 6},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) @@ -3208,7 +3208,7 @@ "bjJ" = (/obj/stool/chair{dir = 4},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{tag = "icon-white (WEST)"; icon_state = "white"; dir = 8},/area/cmo) "bjK" = (/obj/table{icon_state = "tabledir"; dir = 10},/obj/item/weapon/stamp/cmo,/turf/simulated/floor{icon_state = "white"},/area/cmo) "bjL" = (/obj/stool/chair{dir = 1},/obj/landmark/start{name = "Chief Medical Officer"},/turf/simulated/floor{icon_state = "white"},/area/cmo) -"bjM" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; tag = "icon-tube1 (EAST)"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1; tag = "icon-off (EAST)"},/obj/table{icon_state = "tabledir"; dir = 6},/turf/simulated/floor{icon_state = "white"},/area/cmo) +"bjM" = (/obj/machinery/light{dir = 4; icon_state = "tube1"; tag = "icon-tube1 (EAST)"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1; tag = "icon-off (EAST)"},/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/reagent_containers/hypospray,/turf/simulated/floor{icon_state = "white"},/area/cmo) "bjN" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/wall/r_wall,/area/maintenance/asmaint2) "bjO" = (/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main) "bjP" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main) @@ -3426,7 +3426,7 @@ "bnT" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; initialize_directions = 5; layer = 3},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bnU" = (/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bnV" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint2) -"bnW" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; initialize_directions = 0},/obj/item/weapon/paper{name = "Old Note #1"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -7; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

If you are reading this note, I am dead and gone. I entrust to you my most prized possession. If you can find it.

Your first clue lies in a public place, across a starry gaze. Where two meet four, there you will find it stranded on the floor.

HONK!

"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bnW" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; initialize_directions = 0},/obj/item/weapon/paper{name = "Old Note #1"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -7; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

If you are reading this note, I am dead and gone. I entrust to you my most prized possession. If you can find it.

Your first clue lies in a public place, across a starry gaze. Where two meet four, there you will find it stranded on the floor.

HONK!

"},/turf/simulated/floor/plating,/area/maintenance/asmaint2) "bnX" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/maintenance/apmaint) "bnY" = (/obj/disposalpipe/segment,/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/apmaint) "bnZ" = (/obj/item/weapon/paper{info = "For safety reasons this nuke cannot be deployed. We apologise for the inconvenience. Have a nice day."},/turf/simulated/floor,/area/construction/Storage) @@ -3837,7 +3837,7 @@ "bvO" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/window/basic,/turf/simulated/floor{icon_state = "white"},/area/toxins/storage) "bvP" = (/turf/simulated/floor{icon_state = "white"},/area/toxins/storage) "bvQ" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/storage) -"bvR" = (/obj/alien/weeds,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Without guidance its shelter thou shall seek, desperate please so boldly thou will speak. A hand of mares across the stars shall cut, the central steed hides a secret underneath his gut.

HONK!

"; layer = 2; name = "Old Note #11"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bvR" = (/obj/alien/weeds,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

Without guidance its shelter thou shall seek, desperate please so boldly thou will speak. A hand of mares across the stars shall cut, the central steed hides a secret underneath his gut.

HONK!

"; layer = 2; name = "Old Note #11"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/apmaint) "bvS" = (/obj/alien/weeds{tag = "icon-oldweeds1"; icon_state = "oldweeds1"},/obj/alien/facehugger{lamarr = 1; name = "Larry"},/turf/simulated/floor/plating,/area/maintenance/apmaint) "bvT" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r"; layer = 3; level = 2},/turf/simulated/wall,/area/maintenance/asmaint) "bvU" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; layer = 3; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/turf/simulated/wall,/area/atmos) @@ -3956,7 +3956,7 @@ "byd" = (/obj/machinery/status_display{pixel_x = -1},/turf/simulated/wall/r_wall,/area/hallway/primary/aft) "bye" = (/obj/window/reinforced,/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{tag = "icon-arrival (WEST)"; icon_state = "arrival"; dir = 8},/area/hallway/primary/aft) "byf" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 9; icon_state = "intact-c"; layer = 3; level = 2},/turf/simulated/wall,/area/maintenance/asmaint) -"byg" = (/obj/decal/cleanable/blood/gibs{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

One of five is bare and white, sitting empty without delight. Music drifts across the room, drinks are passed in earnest bloom.

HONK!

"; layer = 2; name = "Old Note #3"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"byg" = (/obj/decal/cleanable/blood/gibs{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

One of five is bare and white, sitting empty without delight. Music drifts across the room, drinks are passed in earnest bloom.

HONK!

"; layer = 2; name = "Old Note #3"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/asmaint) "byh" = (/turf/simulated/wall,/area/atmos) "byi" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/obj/machinery/computer/general_air_control{frequency = 1443; name = "Distribution Loop Monitor"; sensors = list("air_sensor" = "Mixed Air Supply Tank", "mair_meter" = "Mixed Air Supply Transfer", "dloop_atm_meter" = "Distribution Loop - Atmos")},/turf/simulated/floor,/area/atmos) "byj" = (/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/computer/general_air_control{frequency = 1441; name = "Supply Air Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins")},/turf/simulated/floor,/area/atmos)