diff --git a/code/game/turfs/unsimulated/beach.dm b/code/game/turfs/unsimulated/beach.dm index 4bd936adf03..3ad281437bd 100644 --- a/code/game/turfs/unsimulated/beach.dm +++ b/code/game/turfs/unsimulated/beach.dm @@ -2,7 +2,8 @@ name = "Beach" icon = 'icons/misc/beach.dmi' var/water_overlay_image = null - + mouse_opacity = 0 + /turf/unsimulated/beach/New() ..() if(water_overlay_image) @@ -11,7 +12,8 @@ /turf/unsimulated/beach/sand name = "Sand" icon_state = "desert" - + mouse_opacity = 1 + /turf/unsimulated/beach/sand/New() //adds some aesthetic randomness to the beach sand icon_state = pick("desert", "desert0", "desert1", "desert2", "desert3", "desert4") ..() @@ -25,7 +27,6 @@ //icon_state = "sandwater" icon_state = "beach" water_overlay_image = "water_coast" - mouse_opacity = 0 /turf/unsimulated/beach/coastline/dense //for boundary "walls" density = 1 @@ -34,7 +35,6 @@ name = "Shallow Water" icon_state = "seashallow" water_overlay_image = "water_shallow" - mouse_opacity = 0 /turf/unsimulated/beach/water/dense //for boundary "walls" density = 1 @@ -43,13 +43,11 @@ name = "Water" icon_state = "seadrop" water_overlay_image = "water_drop" - mouse_opacity = 0 /turf/unsimulated/beach/water/drop name = "Water" icon = 'icons/turf/floors/seadrop.dmi' icon_state = "seadrop" - mouse_opacity = 0 water_overlay_image = null smooth = SMOOTH_TRUE canSmoothWith = list( @@ -85,7 +83,6 @@ name = "Deep Water" icon_state = "seadeep" water_overlay_image = "water_deep" - mouse_opacity = 0 /turf/unsimulated/beach/water/deep/dense density = 1 @@ -94,12 +91,10 @@ name = "Sunken Floor" icon = 'icons/turf/floors.dmi' icon_state = "wood" - mouse_opacity = 0 /turf/unsimulated/beach/water/deep/sand_floor name = "Sea Floor" icon_state = "sand" - mouse_opacity = 0 /turf/unsimulated/beach/water/deep/rock_wall name = "Reef Stone"