diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm
index 5cbd562a002..b8602e671c3 100644
--- a/code/game/objects/items/devices/flash.dm
+++ b/code/game/objects/items/devices/flash.dm
@@ -98,7 +98,7 @@
to_chat(M, "[user] blinds you with the flash!")
if(M.weakeyes)
M.Stun(2)
- M.visible_message("[M] gasps and shields [M.p_their()] eyes!", "You gasp and shields your eyes!")
+ M.visible_message("[M] gasps and shields [M.p_their()] eyes!", "You gasp and shield your eyes!")
else
visible_message("[user] fails to blind [M] with the flash!")
to_chat(user, "You fail to blind [M] with the flash!")
diff --git a/code/modules/reagents/chemistry/holder.dm b/code/modules/reagents/chemistry/holder.dm
index f56f5c1f9a4..d18c9c1832b 100644
--- a/code/modules/reagents/chemistry/holder.dm
+++ b/code/modules/reagents/chemistry/holder.dm
@@ -15,12 +15,12 @@
var/flags
var/list/reagents_generated_per_cycle = new/list()
-/datum/reagents/New(maximum = 100, temperature_minimum, temperature_maxixmum)
+/datum/reagents/New(maximum = 100, temperature_minimum, temperature_maximum)
maximum_volume = maximum
if(temperature_minimum)
temperature_min = temperature_minimum
- if(temperature_maxixmum)
- temperature_max = temperature_maxixmum
+ if(temperature_maximum)
+ temperature_max = temperature_maximum
if(!(flags & REAGENT_NOREACT))
START_PROCESSING(SSobj, src)
//I dislike having these here but map-objects are initialised before world/New() is called. >_>