mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Merge pull request #12230 from Fox-McCloud/tendril-refactor
Refactors Spawners/Tendrils
This commit is contained in:
@@ -160,7 +160,7 @@
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item_state = "anc_helm"
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armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
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item_color = "ancient"
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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sprite_sheets = null
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/obj/item/clothing/suit/space/hardsuit/ancient
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@@ -170,7 +170,7 @@
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item_state = "anc_hardsuit"
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armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
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slowdown = 3
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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sprite_sheets = null
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
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var/footstep = 1
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@@ -46,7 +46,7 @@
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icon_state = "gas_mining"
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actions_types = list(/datum/action/item_action/adjust)
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0)
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi',
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@@ -126,7 +126,7 @@
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name = "mining boots"
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desc = "Steel-toed mining boots for mining in hazardous environments. Very good at keeping toes uncrushed."
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icon_state = "explorer"
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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/obj/item/clothing/shoes/winterboots
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name = "winter boots"
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@@ -310,7 +310,7 @@
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icon_state = "jetboots"
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item_state = "jetboots"
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item_color = "hosred"
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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actions_types = list(/datum/action/item_action/bhop)
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permeability_coefficient = 0.05
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can_cut_open = FALSE
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@@ -8,7 +8,7 @@
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flash_protect = 2
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tint = 2
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0)
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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var/brightness_on = 4 //luminosity when the light is on
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var/on = FALSE
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var/smile = FALSE
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@@ -501,7 +501,7 @@
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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/obj/item/clothing/head/hooded/drake
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name = "drake helmet"
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@@ -511,7 +511,7 @@
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armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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@@ -239,7 +239,7 @@
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/obj/item/reagent_containers/food/snacks/goliath_steak
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name = "goliath steak"
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desc = "A delicious, lava cooked steak."
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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icon_state = "goliathsteak"
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trash = null
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list_reagents = list("protein" = 6, "vitamin" = 2)
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@@ -12,7 +12,7 @@
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
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sprite_sheets = list(
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@@ -34,7 +34,7 @@
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
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resistance_flags = FIRE_PROOF
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burn_state = FIRE_PROOF
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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@@ -50,7 +50,7 @@
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item_state = "hostile_env"
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flags = THICKMATERIAL //not spaceproof
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF | LAVA_PROOF
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burn_state = LAVA_PROOF
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slowdown = 0
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armor = list(melee = 70, bullet = 40, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 100)
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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@@ -82,7 +82,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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flags = THICKMATERIAL // no space protection
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armor = list(melee = 70, bullet = 40, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 100)
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burn_state = FIRE_PROOF | LAVA_PROOF
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burn_state = LAVA_PROOF
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/obj/item/clothing/head/helmet/space/hostile_environment/New()
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..()
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@@ -295,7 +295,8 @@
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/obj/structure/fans/tiny/invisible
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name = "air flow blocker"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
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resistance_flags = INDESTRUCTIBLE
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burn_state = LAVA_PROOF
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unacidable = TRUE
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invisibility = INVISIBILITY_ABSTRACT
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@@ -168,7 +168,7 @@
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force = 25
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damtype = BURN
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hitsound = 'sound/weapons/sear.ogg'
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burn_state = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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unacidable = 1
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var/turf_type = /turf/simulated/floor/plating/lava/smooth
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var/transform_string = "lava"
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@@ -27,7 +27,7 @@
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luminosity = 8
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max_n_of_items = INFINITY
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unacidable = 1
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burn_state = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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pixel_y = -4
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use_power = NO_POWER_USE
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var/memory_saved = FALSE
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@@ -116,7 +116,7 @@
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luminosity = 8
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use_power = NO_POWER_USE
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density = 1
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burn_state = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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unacidable = 1
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var/activation_method = "touch"
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var/activation_damage_type = null
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@@ -164,8 +164,7 @@
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icon_state = "goliath_boat"
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icon = 'icons/obj/lavaland/dragonboat.dmi'
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keytype = /obj/item/oar
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burn_state = LAVA_PROOF | FIRE_PROOF
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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/obj/vehicle/lavaboat/relaymove(mob/user, direction)
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var/turf/next = get_step(src, direction)
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@@ -185,7 +184,7 @@
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desc = "Not to be confused with the kind Research hassles you for."
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force = 12
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w_class = WEIGHT_CLASS_NORMAL
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burn_state = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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/datum/crafting_recipe/oar
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name = "goliath bone oar"
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@@ -208,7 +207,7 @@
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desc = "A tiny ship inside a bottle."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "ship_bottle"
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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/obj/item/ship_in_a_bottle/attack_self(mob/user)
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to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
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@@ -6,7 +6,7 @@
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icon_state = "necrocrate"
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icon_opened = "necrocrateopen"
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icon_closed = "necrocrate"
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burn_state = LAVA_PROOF | FIRE_PROOF
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burn_state = LAVA_PROOF
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unacidable = 1
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/obj/structure/closet/crate/necropolis/tendril
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@@ -2,12 +2,22 @@
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//this item is intended to give the effect of entering the mine, so that light gradually fades
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/obj/effect/light_emitter
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name = "Light emtter"
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anchored = 1
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name = "Light emitter"
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anchored = TRUE
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invisibility = 101
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unacidable = 1
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light_range = 8
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light_power = 0
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unacidable = TRUE
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var/set_luminosity = 8
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var/set_cap = 0
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/obj/effect/light_emitter/Initialize(mapload)
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. = ..()
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set_light(set_luminosity, set_cap)
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/obj/effect/light_emitter/singularity_pull()
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return
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/obj/effect/light_emitter/singularity_act()
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return
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/**********************Miner Lockers**************************/
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@@ -1,81 +0,0 @@
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/mob/living/simple_animal/hostile/spawner/lavaland
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name = "necropolis tendril"
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desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
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icon = 'icons/mob/nest.dmi'
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icon_state = "tendril"
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icon_living = "tendril"
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icon_dead = "tendril"
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faction = list("mining")
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weather_immunities = list("lava","ash")
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luminosity = 1
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health = 250
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maxHealth = 250
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max_mobs = 3
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spawn_time = 300 //30 seconds default
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
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spawn_text = "emerges from"
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = INFINITY
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move_resist = INFINITY
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anchored = TRUE
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loot = list(/obj/effect/collapse, /obj/structure/closet/crate/necropolis/tendril)
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del_on_death = 1
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var/gps = null
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/mob/living/simple_animal/hostile/spawner/lavaland/New()
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..()
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//for(var/F in RANGE_TURFS(1, src)) TODO: Uncomment
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//if(ismineralturf(F))
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//var/turf/simulated/mineral/M = F
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//M.ChangeTurf(M.turf_type, FALSE, TRUE)
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gps = new /obj/item/gps/internal(src)
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/mob/living/simple_animal/hostile/spawner/lavaland/Destroy()
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qdel(gps)
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. = ..()
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/mob/living/simple_animal/hostile/spawner/lavaland/death()
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var/last_tendril = TRUE
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for(var/mob/living/simple_animal/hostile/spawner/lavaland/other in GLOB.mob_list)
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if(other != src)
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last_tendril = FALSE
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break
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if(last_tendril && !admin_spawned)
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if(SSmedals.hub_enabled)
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for(var/mob/living/L in view(7,src))
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if(L.stat || !L.client)
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continue
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SSmedals.UnlockMedal("[BOSS_MEDAL_TENDRIL] [ALL_KILL_MEDAL]", L.client)
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SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1)
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..()
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/obj/effect/collapse
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name = "collapsing necropolis tendril"
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desc = "Get clear!"
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luminosity = 1
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layer = ABOVE_OPEN_TURF_LAYER
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icon = 'icons/mob/nest.dmi'
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icon_state = "tendril"
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anchored = TRUE
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/obj/effect/collapse/New()
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..()
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visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
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visible_message("<span class='warning'>Something falls free of the tendril!</span>")
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playsound(get_turf(src),'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
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spawn(50)
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for(var/mob/M in range(7,src))
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shake_camera(M, 15, 1)
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playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
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visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
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for(var/turf/T in range(2,src))
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if(!T.density)
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T.TerraformTurf(/turf/simulated/floor/chasm/straight_down/lava_land_surface)
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qdel(src)
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/mob/living/simple_animal/hostile/spawner/lavaland/goliath
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril)
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/mob/living/simple_animal/hostile/spawner/lavaland/legion
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mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
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@@ -64,12 +64,11 @@
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attacktext = "punches"
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deathmessage = "falls apart into a fine dust."
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/mob/living/simple_animal/hostile/spawner/nether
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/obj/structure/spawner/nether
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name = "netherworld link"
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desc = null //see examine()
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icon_state = "nether"
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health = 50
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maxHealth = 50
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max_integrity = 50
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spawn_time = 600 //1 minute
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max_mobs = 15
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icon = 'icons/mob/nest.dmi'
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@@ -77,31 +76,30 @@
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mob_types = list(/mob/living/simple_animal/hostile/netherworld/migo, /mob/living/simple_animal/hostile/netherworld, /mob/living/simple_animal/hostile/netherworld/blankbody)
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faction = list("nether")
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/mob/living/simple_animal/hostile/spawner/nether/death()
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. = ..()
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qdel(src)
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/obj/structure/spawner/nether/Initialize(mapload)
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.=..()
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||||
START_PROCESSING(SSprocessing, src)
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||||
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/mob/living/simple_animal/hostile/spawner/nether/examine(mob/user)
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/obj/structure/spawner/nether/examine(mob/user)
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..()
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if(isskeleton(user))
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if(isskeleton(user) || iszombie(user))
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||||
to_chat(user, "A direct link to another dimension full of creatures very happy to see you. <span class='nicegreen'>You can see your house from here!</span>")
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||||
else
|
||||
to_chat(user, "A direct link to another dimension full of creatures not very happy to see you. <span class='warning'>Entering the link would be a very bad idea.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/nether/attack_hand(mob/user)
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||||
/obj/structure/spawner/nether/attack_hand(mob/user)
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||||
. = ..()
|
||||
if(isskeleton(user))
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if(isskeleton(user) || iszombie(user))
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||||
to_chat(user, "<span class='notice'>You don't feel like going home yet...</span>")
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||||
else
|
||||
user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
|
||||
"<span class='userdanger'>Touching the portal, you are quickly pulled through into a world of unimaginable horror!</span>")
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||||
contents.Add(user)
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||||
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||||
/mob/living/simple_animal/hostile/spawner/nether/Life()
|
||||
. = ..()
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||||
/obj/structure/spawner/nether/process()
|
||||
for(var/mob/living/M in contents)
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if(M)
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playsound(src, 'sound/magic/demon_consume.ogg', 50, 1)
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playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE)
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||||
M.adjustBruteLoss(60)
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new /obj/effect/gibspawner/generic(get_turf(M), M)
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||||
if(M.stat == DEAD)
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||||
|
||||
@@ -76,7 +76,7 @@
|
||||
|
||||
var/mob/living/carbon/human/master_commander = null //holding var for determining who own/controls a sentient simple animal (for sentience potions).
|
||||
|
||||
var/mob/living/simple_animal/hostile/spawner/nest
|
||||
var/datum/component/spawner/nest
|
||||
|
||||
var/sentience_type = SENTIENCE_ORGANIC // Sentience type, for slime potions
|
||||
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
/mob/living/simple_animal/hostile/spawner
|
||||
name = "monster nest"
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
var/list/spawned_mobs = list()
|
||||
var/max_mobs = 5
|
||||
var/spawn_delay = 0
|
||||
var/spawn_time = 300 //30 seconds default
|
||||
var/mob_types = list(/mob/living/simple_animal/hostile/carp)
|
||||
var/spawn_text = "emerges from"
|
||||
status_flags = 0
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
AIStatus = AI_OFF
|
||||
a_intent = INTENT_HARM
|
||||
stop_automated_movement = 1
|
||||
wander = 0
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 350
|
||||
layer = MOB_LAYER-0.1
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/Destroy()
|
||||
for(var/mob/living/simple_animal/L in spawned_mobs)
|
||||
if(L.nest == src)
|
||||
L.nest = null
|
||||
spawned_mobs = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/Life()
|
||||
..()
|
||||
spawn_mob()
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/proc/spawn_mob()
|
||||
if(spawned_mobs.len >= max_mobs)
|
||||
return 0
|
||||
if(spawn_delay > world.time)
|
||||
return 0
|
||||
spawn_delay = world.time + spawn_time
|
||||
var/chosen_type = pick(mob_types)
|
||||
var/mob/living/simple_animal/L = new chosen_type(loc)
|
||||
L.admin_spawned = admin_spawned //If we were admin spawned, lets have our children count as that as well.
|
||||
spawned_mobs += L
|
||||
L.nest = src
|
||||
L.faction = src.faction
|
||||
visible_message("<span class='danger'>[L] [spawn_text] [src].</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/syndicate
|
||||
name = "warp beacon"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "syndbeacon"
|
||||
spawn_text = "warps in from"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/syndicate/ranged)
|
||||
faction = list("syndicate")
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining
|
||||
name = "monster den"
|
||||
desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining areas."
|
||||
icon_state = "hole"
|
||||
icon_living = "hole"
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
max_mobs = 3
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
spawn_text = "crawls out of"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
faction = list("mining")
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining/goliath
|
||||
name = "goliath den"
|
||||
desc = "A den housing a nest of goliaths, oh god why?"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining/hivelord
|
||||
name = "hivelord den"
|
||||
desc = "A den housing a nest of hivelords."
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/mining/basilisk
|
||||
name = "basilisk den"
|
||||
desc = "A den housing a nest of basilisks, bring a coat."
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk)
|
||||
@@ -9,7 +9,7 @@
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
burn_state = LAVA_PROOF
|
||||
max_integrity = 200
|
||||
|
||||
var/faction = list("ashwalker")
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
bound_height = 64
|
||||
pixel_y = -10
|
||||
unacidable = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
burn_state = LAVA_PROOF
|
||||
|
||||
// An "overlay" used by clockwork walls and floors to appear normal to mesons.
|
||||
/obj/effect/clockwork/overlay
|
||||
@@ -78,7 +79,7 @@
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
unacidable = TRUE
|
||||
resistance_flags = FIRE_PROOF
|
||||
burn_state = FIRE_PROOF
|
||||
desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it."
|
||||
|
||||
/obj/structure/clockwork/wall_gear/displaced
|
||||
@@ -149,7 +150,7 @@
|
||||
desc = "Broken shards of some oddly malleable metal. They occasionally move and seem to glow."
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "alloy_shards"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
burn_state = LAVA_PROOF
|
||||
unacidable = TRUE
|
||||
var/randomsinglesprite = FALSE
|
||||
var/randomspritemax = 2
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
/obj/item/grenade/chem_grenade/adv_release = 5,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/holywater = 1)
|
||||
product_slogans = "It's not pyromania if you're getting paid!;You smell that? Plasma, son. Nothing else in the world smells like that.;I love the smell of Plasma in the morning."
|
||||
resistance_flags = FIRE_PROOF
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
// Spawners
|
||||
/obj/effect/mob_spawn/human/lavaland_syndicate
|
||||
@@ -63,7 +63,7 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space
|
||||
flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13. <b>Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b> \
|
||||
<br><i>You are free to attack anyone not aligned with the Syndicate in the vicinity of your base. <font size=6>DO NOT</font> work against Syndicate personnel (such as traitors or nuclear operatives). You may work with or against non-Syndicate antagonists on a case-by-case basis. <font size=6>DO NOT</font> leave your base without admin permission.</i>"
|
||||
<br><i>You are free to attack anyone not aligned with the Syndicate in the vicinity of your base. <font size=6>DO NOT</font> work against Syndicate personnel (such as traitors or nuclear operatives). You may work with or against non-Syndicate antagonists on a case-by-case basis. <font size=6>DO NOT</font> leave your base without admin permission.</i>"
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
density = TRUE
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
burn_state = LAVA_PROOF
|
||||
unacidable = 1
|
||||
light_range = 8
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
@@ -213,7 +214,8 @@ GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)
|
||||
anchored = TRUE
|
||||
pixel_x = -64
|
||||
pixel_y = -40
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
burn_state = LAVA_PROOF
|
||||
unacidable = TRUE
|
||||
var/open = FALSE
|
||||
var/static/mutable_appearance/top_overlay
|
||||
@@ -245,7 +247,8 @@ GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)
|
||||
icon_state = "pristine_tile1"
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
anchored = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
burn_state = LAVA_PROOF
|
||||
unacidable = TRUE
|
||||
var/tile_key = "pristine_tile"
|
||||
var/tile_random_sprite_max = 24
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
sustain the zombie, forcing open airlock doors and opening \
|
||||
child-safe caps on bottles."
|
||||
flags = NODROP|ABSTRACT|DROPDEL
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
burn_state = LAVA_PROOF
|
||||
unacidable = TRUE
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
|
||||
Reference in New Issue
Block a user