From 89f8bba648399248378f4cd184f48436e2d5c2e8 Mon Sep 17 00:00:00 2001
From: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Date: Wed, 7 Jun 2023 15:03:36 -0400
Subject: [PATCH] Getting thrown into things actually hurts now [ready for
review] (#21022)
* Getting thrown into things actually hurts now
* add the blob one too dingus
* more changes consoles windows ect
* fucking hell one sec
* now up to date
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* early returns
* rename of proc
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
---
code/game/atoms.dm | 4 ++++
code/game/machinery/computer/computer.dm | 8 +++++++
code/game/machinery/vendors/vending.dm | 8 +++++++
code/game/objects/objs.dm | 10 ++++++++
code/game/objects/structures/window.dm | 25 ++++++++++++++++++++
code/game/turfs/turf.dm | 9 +++++++
code/modules/events/blob/theblob.dm | 4 ++++
code/modules/mob/living/carbon/carbon.dm | 30 +++++-------------------
code/modules/mob/living/living.dm | 12 ++++++++++
9 files changed, 86 insertions(+), 24 deletions(-)
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 50c6db6a583..753033dac89 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -547,6 +547,10 @@
if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
addtimer(CALLBACK(src, PROC_REF(hitby_react), AM), 2)
+/// This proc applies special effects of a carbon mob hitting something, be it a wall, structure, or window. You can set mob_hurt to false to avoid double dipping through subtypes if returning ..()
+/atom/proc/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt = FALSE, self_hurt = FALSE)
+ return
+
/atom/proc/hitby_react(atom/movable/AM)
if(AM && isturf(AM.loc))
step(AM, turn(AM.dir, 180))
diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm
index 85429c3949a..f10b2b741e8 100644
--- a/code/game/machinery/computer/computer.dm
+++ b/code/game/machinery/computer/computer.dm
@@ -176,3 +176,11 @@
if(circuit && !(flags & NODECONSTRUCT))
if(I.use_tool(src, user, 20, volume = I.tool_volume))
deconstruct(TRUE, user)
+
+/obj/machinery/computer/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
+ if(!self_hurt && prob(50 * (damage / 15)))
+ obj_break(MELEE)
+ take_damage(damage, BRUTE)
+ self_hurt = TRUE
+ return ..()
+
diff --git a/code/game/machinery/vendors/vending.dm b/code/game/machinery/vendors/vending.dm
index b394b067f28..1c111203f19 100644
--- a/code/game/machinery/vendors/vending.dm
+++ b/code/game/machinery/vendors/vending.dm
@@ -1118,6 +1118,14 @@
tilt(target, from_combat = TRUE)
return TRUE
+/obj/machinery/economy/vending/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
+ if(HAS_TRAIT(C, TRAIT_FLATTENED))
+ return ..()
+ tilt(C, from_combat = TRUE)
+ mob_hurt = TRUE
+ return ..()
+
+
/*
* Vending machine types
*/
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 8c45ccfba31..31257730660 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -297,3 +297,13 @@
// In the event that the object doesn't have an overriden version of this proc to do it, log a runtime so one can be added.
CRASH("Proc force_eject_occupant() is not overridden on a machine containing a mob.")
+/obj/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
+ damage *= 0.75 //Define this probably somewhere, we want objects to hurt less than walls, unless special impact effects.
+ playsound(src, 'sound/weapons/punch1.ogg', 35, 1)
+ if(mob_hurt) //Density check probably not needed, one should only bump into something if it is dense, and blob tiles are not dense, because of course they are not.
+ return
+ C.visible_message("[C] slams into [src]!", "You slam into [src]!")
+ C.take_organ_damage(damage)
+ if(!self_hurt)
+ take_damage(damage, BRUTE)
+ C.KnockDown(3 SECONDS)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 10066401503..05565131778 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -499,6 +499,31 @@
if(exposed_temperature > (T0C + heat_resistance))
take_damage(round(exposed_volume / 100), BURN, 0, 0)
+/obj/structure/window/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
+ var/shattered = FALSE
+ if(damage * 2 >= obj_integrity && shardtype && !mob_hurt)
+ shattered = TRUE
+ var/obj/item/S = new shardtype(loc)
+ S.embedded_ignore_throwspeed_threshold = TRUE
+ S.throw_impact(C)
+ S.embedded_ignore_throwspeed_threshold = FALSE
+ damage *= (4/3) //Inverts damage loss from being a structure, since glass breaking on you hurts
+ var/turf/T = get_turf(src)
+ for(var/obj/structure/grille/G in T.contents)
+ var/obj/structure/cable/SC = T.get_cable_node()
+ if(SC)
+ playsound(G, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
+ tesla_zap(G, 3, SC.get_queued_available_power() * 0.05, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN | ZAP_ALLOW_DUPLICATES) //Zap for 1/20 of the amount of power, because I am evil.
+ SC.add_queued_power_demand(SC.get_queued_available_power() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
+ qdel(G) //We don't want the grille to block the way, we want rule of cool of throwing people into space!
+
+ if(!self_hurt)
+ take_damage(damage * 2, BRUTE) //Makes windows more vunerable to being thrown so they'll actually shatter in a reasonable ammount of time.
+ self_hurt = TRUE
+ ..()
+ if(shattered)
+ C.throw_at(throwingdatum.target, throwingdatum.maxrange - 1, throwingdatum.speed - 1) //Annnnnnnd yeet them into space, but slower, now that everything is dealt with
+
/obj/structure/window/GetExplosionBlock()
return reinf && fulltile ? real_explosion_block : 0
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 09ca5d6419b..8112dae7a59 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -573,3 +573,12 @@
else
return I
return I
+
+
+/turf/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
+ if(mob_hurt || !density)
+ return
+ playsound(src, 'sound/weapons/punch1.ogg', 35, 1)
+ C.visible_message("[C] slams into [src]!", "You slam into [src]!")
+ C.take_organ_damage(damage)
+ C.KnockDown(3 SECONDS)
diff --git a/code/modules/events/blob/theblob.dm b/code/modules/events/blob/theblob.dm
index da6feab9aa1..83ce5b73924 100644
--- a/code/modules/events/blob/theblob.dm
+++ b/code/modules/events/blob/theblob.dm
@@ -268,6 +268,10 @@ GLOBAL_LIST_EMPTY(blob_nodes)
return B.blob_reagent_datum.description
return "something unknown"
+/obj/structure/blob/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
+ damage *= 0.25 // Lets not have sorium be too much of a blender / rapidly kill itself
+ return ..()
+
/obj/structure/blob/normal
icon_state = "blob"
light_range = 0
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 00c070b2c4e..603ddf43bb6 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -612,31 +612,13 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100, TRUE)
return
- var/hurt = TRUE
var/damage = 10 + 1.5 * speed // speed while thrower is standing still is 2, while walking with an aggressive grab is 2.4, highest speed is 14
- /*if(istype(throwingdatum, /datum/thrownthing))
- var/datum/thrownthing/D = throwingdatum
- if(isrobot(D.thrower))
- var/mob/living/silicon/robot/R = D.thrower
- if(!R.emagged)
- hurt = FALSE*/
- if(hit_atom.density && isturf(hit_atom))
- if(hurt)
- visible_message("[src] slams into [hit_atom]!", "You slam into [hit_atom]!")
- take_organ_damage(damage)
- KnockDown(3 SECONDS)
- playsound(src, 'sound/weapons/punch1.ogg', 35, 1)
- if(iscarbon(hit_atom) && hit_atom != src)
- var/mob/living/carbon/victim = hit_atom
- if(victim.flying)
- return
- if(hurt)
- victim.take_organ_damage(damage)
- take_organ_damage(damage)
- victim.KnockDown(3 SECONDS)
- KnockDown(3 SECONDS)
- visible_message("[src] crashes into [victim], knocking them both over!", "You violently crash into [victim]!")
- playsound(src, 'sound/weapons/punch1.ogg', 50, 1)
+
+ hit_atom.hit_by_thrown_carbon(src, throwingdatum, damage, FALSE, FALSE)
+
+/mob/living/carbon/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
+ . = ..()
+ KnockDown(3 SECONDS)
/mob/living/carbon/proc/toggle_throw_mode()
if(in_throw_mode)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 29077e385cb..8c3970d270d 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -1139,3 +1139,15 @@
/mob/living/throw_at(atom/target, range, speed, mob/thrower, spin, diagonals_first, datum/callback/callback, force, dodgeable)
stop_pulling()
return ..()
+
+/mob/living/hit_by_thrown_carbon(mob/living/carbon/human/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
+ if(C == src || flying || !density)
+ return
+ playsound(src, 'sound/weapons/punch1.ogg', 50, 1)
+ if(mob_hurt)
+ return
+ if(!self_hurt)
+ take_organ_damage(damage)
+ C.take_organ_damage(damage)
+ C.KnockDown(3 SECONDS)
+ C.visible_message("[C] crashes into [src], knocking them both over!", "You violently crash into [src]!")