Minor Slime Additions

- Injecting slimes with plasma will increase their chance of mutating,
up to 50%.
- Injecting slimes with inaprovaline will decrease their chance of
mutating, this can reach 0%.
- Injecting a grey slime core with water will produce inaprovaline
inside the core.
- You can feed slimes plasma bars to make them more friendly, this does
NOT work the same way as pink slime extracts, but rather like feeding
them a monkey and punching the monkey to unconsciousness.
- Adds gold slime core + blood reaction, will spawn a mob that plasma +
gold core reactions normally spawn, but the mob will not be hostile.
This does not prevent space bears from becoming VERY pissed off if you
pet them.

All shamelessly ~~open source stolen (thefted?)~~ ported from /tg/.
This commit is contained in:
DZD
2015-01-13 22:24:13 -05:00
parent 54555ec81c
commit 8a03f88923
3 changed files with 83 additions and 4 deletions
@@ -182,7 +182,12 @@
/mob/living/carbon/slime/proc/handle_chemicals_in_body()
if(reagents) reagents.metabolize(src)
if (reagents.get_reagent_amount("plasma")>=5)
mutation_chance = min(mutation_chance + 5,50) //Prevents mutation chance going >50%
reagents.remove_reagent("plasma", 5)
if (reagents.get_reagent_amount("inaprovaline")>=5)
mutation_chance = max(mutation_chance - 5,0) //Prevents muation chance going <0%
reagents.remove_reagent("inaprovaline", 5)
src.updatehealth()
return //TODO: DEFERRED
@@ -534,14 +534,23 @@
return
/mob/living/carbon/slime/attackby(obj/item/W, mob/user)
if(W.force > 0)
if(istype(W,/obj/item/stack/sheet/mineral/plasma)) //Lets you feed slimes plasma.
if (user in Friends)
++Friends[user]
else
Friends[user] = 1
user << "You feed the slime the plasma. It chirps happily."
var/obj/item/stack/sheet/mineral/plasma/S = W
S.use(1)
return
else if(W.force > 0)
attacked += 10
if(prob(25))
user << "<span class='danger'>[W] passes right through [src]!</span>"
return
if(Discipline && prob(50)) // wow, buddy, why am I getting attacked??
Discipline = 0
if(W.force >= 3)
else if(W.force >= 3)
if(is_adult)
if(prob(5 + round(W.force/2)))
if(Victim || Target)
@@ -613,7 +622,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
Target = null
++Discipline
return
/mob/living/carbon/slime/can_use_vents()
if(Victim)
return "You cannot ventcrawl while feeding."
@@ -1032,6 +1032,18 @@ datum
S.loc = get_turf_loc(holder.my_atom)
slimeinaprov
name = "Slime Inaprovaline"
id = "m_inaprov"
result = "inaprovaline"
required_reagents = list("water" = 5)
result_amount = 3
required_other = 1
required_container = /obj/item/slime_extract/grey
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
slimemonkey
name = "Slime Monkey"
id = "m_monkey"
@@ -1119,6 +1131,59 @@ datum
// for(var/mob/O in viewers(get_turf_loc(holder.my_atom), null))
// O.show_message(text("\red The slime core fizzles disappointingly,"), 1)
slimecritlesser
name = "Slime Crit Lesser"
id = "m_tele3"
result = null
required_reagents = list("blood" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/gold
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
for(var/mob/O in viewers(get_turf(holder.my_atom), null))
O.show_message(text("<span class='danger'>The slime extract begins to vibrate violently !</span>"), 1)
spawn(50)
if(holder && holder.my_atom)
var/blocked = list(/mob/living/simple_animal/hostile,
/mob/living/simple_animal/hostile/pirate,
/mob/living/simple_animal/hostile/pirate/ranged,
/mob/living/simple_animal/hostile/russian,
/mob/living/simple_animal/hostile/russian/ranged,
/mob/living/simple_animal/hostile/syndicate,
/mob/living/simple_animal/hostile/syndicate/melee,
/mob/living/simple_animal/hostile/syndicate/melee/space,
/mob/living/simple_animal/hostile/syndicate/ranged,
/mob/living/simple_animal/hostile/syndicate/ranged/space,
/mob/living/simple_animal/hostile/alien/queen/large,
/mob/living/simple_animal/hostile/retaliate,
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/simple_animal/hostile/mushroom,
/mob/living/simple_animal/hostile/asteroid,
/mob/living/simple_animal/hostile/asteroid/basilisk,
/mob/living/simple_animal/hostile/asteroid/goldgrub,
/mob/living/simple_animal/hostile/asteroid/goliath,
/mob/living/simple_animal/hostile/asteroid/hivelord,
/mob/living/simple_animal/hostile/asteroid/hivelordbrood,
/mob/living/simple_animal/hostile/carp/holocarp,
/mob/living/simple_animal/hostile/mining_drone
)//exclusion list for things you don't want the reaction to create.
var/list/critters = typesof(/mob/living/simple_animal/hostile) - blocked // list of possible hostile mobs
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/human/M in viewers(get_turf(holder.my_atom), null))
if(M:eyecheck() <= 0)
flick("e_flash", M.flash)
var/chosen = pick(critters)
var/mob/living/simple_animal/hostile/C = new chosen
C.faction |= "neutral"
C.loc = get_turf(holder.my_atom)
//Silver
slimebork
name = "Slime Bork"