Morgue trays now can open in different direction depending on how they are placed.

No way to rotate ingame though, mapping and badminning only.
This commit is contained in:
Chinsky
2013-01-12 09:32:08 +04:00
parent a1163b5522
commit 8a3758af72
3 changed files with 50 additions and 2 deletions
+4 -2
View File
@@ -15,6 +15,7 @@
desc = "Used to keep bodies in untill someone fetches them."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "morgue1"
dir = EAST
density = 1
var/obj/structure/m_tray/connected = null
anchored = 1.0
@@ -70,15 +71,16 @@
else
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
src.connected = new /obj/structure/m_tray( src.loc )
step(src.connected, EAST)
step(src.connected, src.dir)
src.connected.layer = OBJ_LAYER
var/turf/T = get_step(src, EAST)
var/turf/T = get_step(src, src.dir)
if (T.contents.Find(src.connected))
src.connected.connected = src
src.icon_state = "morgue0"
for(var/atom/movable/A as mob|obj in src)
A.loc = src.connected.loc
src.connected.icon_state = "morguet"
src.connected.dir = src.dir
else
//src.connected = null
del(src.connected)