Merge Conflict

This commit is contained in:
FalseIncarnate
2016-04-05 19:26:30 -04:00
252 changed files with 1730 additions and 2379 deletions
+5 -2
View File
@@ -15,6 +15,9 @@
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
/obj/item/stack/rods/cyborg
materials = list()
/obj/item/stack/rods/New(var/loc, var/amount=null)
..()
@@ -41,11 +44,11 @@
if(new_item.get_amount() <= 0)
// stack was moved into another one on the pile
new_item = locate() in user.loc
user.visible_message("<span class='warning'>[user.name] shaped [src] into metal with the weldingtool.</span>", \
"<span class='notice'>You shaped [src] into metal with the weldingtool.</span>", \
"<span class='warning'>You hear welding.</span>")
var/replace = user.get_inactive_hand() == src
use(2)
if (get_amount() <= 0 && replace)
@@ -24,12 +24,7 @@
var/full_window = /obj/structure/window/full/basic
/obj/item/stack/sheet/glass/cyborg
name = "glass"
desc = "HOLY SHEET! That is a lot of glass."
singular_name = "glass sheet"
icon_state = "sheet-glass"
materials = list()
created_window = /obj/structure/window/basic
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
construct_window(user)
@@ -159,10 +154,6 @@
var/full_window = /obj/structure/window/full/reinforced
/obj/item/stack/sheet/rglass/cyborg
name = "reinforced glass"
desc = "Glass which seems to have rods or something stuck in them."
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
materials = list()
/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
@@ -97,13 +97,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
origin_tech = "materials=1"
/obj/item/stack/sheet/metal/cyborg
name = "metal"
desc = "Sheets made out of metal."
singular_name = "metal sheet"
icon_state = "sheet-metal"
materials = list()
throwforce = 10.0
flags = CONDUCT
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
recipes = metal_recipes
@@ -162,12 +156,6 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
icon_state = "sheet-wood"
origin_tech = "materials=1;biotech=1"
/obj/item/stack/sheet/wood/cyborg
name = "wooden plank"
desc = "One can only guess that this is a bunch of wood."
singular_name = "wood plank"
icon_state = "sheet-wood"
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
recipes = wood_recipes
return ..()
@@ -124,4 +124,4 @@
origin_tech = "materials=1"
turf_type = /turf/simulated/floor/silent
mineralType = "tranquillite"
materials = list(MAT_TRANQUILLITE=500)
materials = list(MAT_TRANQUILLITE=500)