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Fluff-O-Rama
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@@ -10,6 +10,64 @@
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////////// Usable Items //////////
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//////////////////////////////////
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/obj/item/device/fluff/tattoo_gun // Generic tattoo gun, make subtypes for different folks
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name = "dispoable tattoo gun"
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desc = "A cheap plastic tattoo application gun."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "tatgun"
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force = 0
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throwforce = 0
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w_class = 1.0
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var/used = 0
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var/tattoo_name = "tiger stripe tattoo" // Tat name for visible messages
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var/tattoo_icon = "markings_tiger" // body_accessory.dmi
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var/tattoo_r = 1 // RGB values for the body markings
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var/tattoo_g = 1
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var/tattoo_b = 1
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/obj/item/device/fluff/tattoo_gun/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(user.a_intent == "harm")
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user.visible_message("<span class='warning'>[user] stabs [M] with the [src]!</span>", "<span class='warning'>You stab [M] with the [src]!</span>")
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M << "<span class='userdanger'>[user] stabs you with the [src]!<br></span><span class = 'warning'>You feel a tiny prick!</span>"
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return
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if(used)
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user << "<span class= 'notice'>The [src] is out of ink.</span>"
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if(!istype(M, /mob/living/carbon/human))
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user << "<span class= 'notice'>You don't think tattooing [M] is the best idea.</span>"
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return
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var/mob/living/carbon/human/target = M
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if(istype(target.species, /datum/species/machine))
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user << "<span class= 'notice'>[target] has no skin, how do you expect to tattoo them?</span>"
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return
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if(target.m_style)
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user << "<span class= 'notice'>[target] already has body markings, any more would look silly!</span>"
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return
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if(target == user)
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user << "<span class= 'notice'>You use the [src] to apply a [tattoo_name] to yourself!</span>"
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else
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user.visible_message("<span class='notice'>[user] begins to apply a [tattoo_name] [target] with the [src].</span>", "<span class='notice'>You begin to tattoo [target] with the [src]!</span>")
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if(!do_after(user,30, target = M))
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return
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user.visible_message("<span class='notice'>[user] finishes the [tattoo_name] on [target].</span>", "<span class='notice'>You finish the [tattoo_name].</span>")
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if(!used) // No exploiting do_after to tattoo multiple folks.
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target.m_style = tattoo_icon
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target.r_markings = tattoo_r
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target.g_markings = tattoo_g
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target.b_markings = tattoo_b
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target.update_icons()
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icon_state = "tatgun_used"
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used = 1
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/obj/item/weapon/claymore/fluff // MrBarrelrolll: Maximus Greenwood
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name = "Greenwood's Blade"
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desc = "A replica claymore with strange markings scratched into the blade."
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@@ -367,4 +425,33 @@
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name = "combat pants"
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desc = "Medium style tactical pants, for the fashion aware combat units out there."
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icon_state = "chaps"
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item_color = "combat_pants"
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item_color = "combat_pants"
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/obj/item/clothing/suit/jacket/fluff/windbreaker // Anxipal: Kido Qasteth
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name = "nylon windbreaker"
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desc = "A cheap nylon windbreaker, according to the tag it was manufactured in New Chiba, Earth.<br>The color reminds you of a television tuned to a dead channel."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "elliot_windbreaker"
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item_state = "elliot_windbreaker"
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adjust_flavour = "zip"
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/obj/item/clothing/suit/jacket/fluff/windbreaker // DaveTheHeadcrab: Elliot Campbell
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name = "nylon windbreaker"
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desc = "A cheap nylon windbreaker, according to the tag it was manufactured in New Chiba, Earth.<br>The color reminds you of a television tuned to a dead channel."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "elliot_windbreaker"
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item_state = "elliot_windbreaker"
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adjust_flavour = "zip"
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/obj/item/clothing/ears/earring/fluff/industrial_piercing
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name = "industrial piercing and stud earring"
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desc = "A set of ear piercings containing an industrial rod and a small stud. They appear to be made out of some form of non-magnetic metal."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "elliot_earring"
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/obj/item/device/fluff/tattoo_gun/cybernetic_tat
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tattoo_name = "circuitry tattoo"
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tattoo_icon = "campbell_tattoo"
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tattoo_r = 100
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tattoo_g = 150
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tattoo_b = 255
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