diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm
index 206156f08ce..24bbaa3b2d8 100644
--- a/code/datums/uplink_item.dm
+++ b/code/datums/uplink_item.dm
@@ -265,6 +265,14 @@ var/list/uplink_items = list()
excludefrom = list("nuclear emergency")
surplus = 50
+/datum/uplink_item/dangerous/flamethrower
+ name = "Flamethrower"
+ desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution."
+ item = /obj/item/weapon/flamethrower/full/tank
+ cost = 11
+ gamemodes = list("nuclear emergency")
+ surplus = 40
+
/datum/uplink_item/dangerous/sword
name = "Energy Sword"
desc = "The esword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
@@ -587,6 +595,14 @@ var/list/uplink_items = list()
item = /obj/item/weapon/aiModule/syndicate
cost = 14
+/datum/uplink_item/device_tools/magboots
+ name = "Blood-Red Magboots"
+ desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. \
+ These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety."
+ item = /obj/item/clothing/shoes/magboots/syndie
+ cost = 5
+ gamemodes = list("nuclear emergency")
+
/datum/uplink_item/device_tools/plastic_explosives
name = "Composition C-4"
desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect a signaler to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm
index e6ae1d5d560..1f2e7ea2aa2 100644
--- a/code/game/jobs/job/science.dm
+++ b/code/game/jobs/job/science.dm
@@ -98,9 +98,11 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
+ switch(H.backbag)
+ if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
+ if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
+ if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
- if(H.backbag == 2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
- if(H.backbag == 3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
H.equip_or_collect(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_or_collect(new /obj/item/device/pda/roboticist(H), slot_wear_pda)
diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm
index af8b8e2fe5f..70b2b5fe03e 100644
--- a/code/game/objects/items/weapons/flamethrower.dm
+++ b/code/game/objects/items/weapons/flamethrower.dm
@@ -24,13 +24,12 @@
/obj/item/weapon/flamethrower/Destroy()
if(weldtool)
- del(weldtool)
+ qdel(weldtool)
if(igniter)
- del(igniter)
+ qdel(igniter)
if(ptank)
- del(ptank)
+ qdel(ptank)
..()
- return
/obj/item/weapon/flamethrower/process()
@@ -60,8 +59,8 @@
item_state = "flamethrower_0"
return
-/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, proximity)
- if(!proximity) return
+/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
+ if(flag) return // too close
// Make sure our user is still holding us
if(user && user.get_active_hand() == src)
var/turf/target_turf = get_turf(target)
@@ -83,7 +82,7 @@
ptank.loc = T
ptank = null
new /obj/item/stack/rods(T)
- del(src)
+ qdel(src)
return
if(isscrewdriver(W) && igniter && !lit)
@@ -163,7 +162,6 @@
usr.set_machine(src)
if(href_list["light"])
if(!ptank) return
- if(ptank.air_contents.toxins < 1) return
if(!status) return
lit = !lit
if(lit)
@@ -184,22 +182,26 @@
update_icon()
return
+/obj/item/weapon/flamethrower/CheckParts()
+ weldtool = locate(/obj/item/weapon/weldingtool) in contents
+ igniter = locate(/obj/item/device/assembly/igniter) in contents
+ update_icon()
//Called from turf.dm turf/dblclick
/obj/item/weapon/flamethrower/proc/flame_turf(turflist)
if(!lit || operating) return
operating = 1
+ var/turf/previousturf = get_turf(src)
for(var/turf/simulated/T in turflist)
if(!T.air)
break
- if(!previousturf && length(turflist)>1)
- previousturf = get_turf(src)
+ if(T == previousturf)
continue //so we don't burn the tile we be standin on
- if(previousturf && LinkBlocked(previousturf, T))
+ if(!T.CanAtmosPass(previousturf))
break
ignite_turf(T)
sleep(1)
- previousturf = null
+ previousturf = T
operating = 0
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
@@ -222,10 +224,16 @@
/obj/item/weapon/flamethrower/full/New(var/loc)
..()
- weldtool = new /obj/item/weapon/weldingtool(src)
+ if(!weldtool)
+ weldtool = new /obj/item/weapon/weldingtool(src)
weldtool.status = 0
- igniter = new /obj/item/device/assembly/igniter(src)
+ if(!igniter)
+ igniter = new /obj/item/device/assembly/igniter(src)
igniter.secured = 0
status = 1
update_icon()
- return
\ No newline at end of file
+
+/obj/item/weapon/flamethrower/full/tank/New(var/loc)
+ ..()
+ ptank = new /obj/item/weapon/tank/plasma/full(src)
+ update_icon()
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm
deleted file mode 100644
index edb18ae8d58..00000000000
--- a/code/game/objects/items/weapons/surgery_tools.dm
+++ /dev/null
@@ -1,827 +0,0 @@
-/* Surgery Tools
- * Contains:
- * Retractor
- * Hemostat
- * Cautery
- * Surgical Drill
- * Scalpel
- * Circular Saw
- */
-
-/*
- * Retractor
- */
-/obj/item/weapon/retractor
- name = "retractor"
- desc = "Retracts stuff."
- icon = 'icons/obj/surgery.dmi'
- icon_state = "retractor"
- m_amt = 6000
- g_amt = 3000
- flags = CONDUCT
- w_class = 2.0
- origin_tech = "materials=1;biotech=1"
-
-/*HAHA, SUCK IT, 2000 LINES OF SPAGHETTI CODE!
-
-NOW YOUR JOB IOS DONE BY ONLY 500 LINES OF SPAGHETTI CODE!
-
-LOOK FOR SURGERY.DM*/
-
-/*
-/obj/item/weapon/retractor/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
- if(!istype(M))
- return
-
- var/mob/living/carbon/human/H = M
- if(istype(H) && ( \
- (H.head && H.head.flags & HEADCOVERSEYES) || \
- (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
- (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- var/mob/living/carbon/monkey/Mo = M
- if(istype(Mo) && ( \
- (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N
- user << "\red You cannot locate any eyes on this creature!"
- return
-
- switch(M.eye_op_stage)
- if(1.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] is having his eyes retracted by [user].", 1)
- M << "\red [user] begins to seperate your eyes with [src]!"
- user << "\red You seperate [M]'s eyes with [src]!"
- else
- user.visible_message( \
- "\red [user] begins to have his eyes retracted.", \
- "\red You begin to pry open your eyes with [src]!" \
- )
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- if(affecting.take_damage(15))
- M:UpdateDamageIcon()
- M.updatehealth()
- else
- M.take_organ_damage(15)
-
- M:eye_op_stage = 2.0
-
- else if(user.zone_sel.selecting == "chest")
- switch(M:alien_op_stage)
- if(3.0)
- var/mob/living/carbon/human/H = M
- if(!istype(H))
- return ..()
-
- if(H.wear_suit || H.w_uniform)
- user << "\red You're going to need to remove that suit/jumpsuit first."
- return
-
- var/obj/item/alien_embryo/A = locate() in M.contents
- if(!A)
- return ..()
- user.visible_message("\red [user] begins to pull something out of [M]'s chest.", "\red You begin to pull the alien organism out of [M]'s chest.")
-
- spawn(20 + rand(0,50))
- if(!A || A.loc != M)
- return
-
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("chest")
- if(affecting.take_damage(30))
- M:UpdateDamageIcon()
- else
- M.take_organ_damage(30)
-
- if(A.stage > 3)
- var/chance = 15 + max(0, A.stage - 3) * 10
- if(prob(chance))
- A.AttemptGrow(0)
- M:alien_op_stage = 4.0
-
- if(M)
- user.visible_message("\red [user] pulls an alien organism out of [M]'s chest.", "\red You pull the alien organism out of [M]'s chest.")
- A.loc = M.loc //alien embryo handles cleanup
-
- else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
- return ..()
-
- return
-*/
-
-/*
- * Hemostat
- */
-/obj/item/weapon/hemostat
- name = "hemostat"
- desc = "You think you have seen this before."
- icon = 'icons/obj/surgery.dmi'
- icon_state = "hemostat"
- m_amt = 5000
- g_amt = 2500
- flags = CONDUCT
- w_class = 2.0
- origin_tech = "materials=1;biotech=1"
- attack_verb = list("attacked", "pinched")
-
-/*
-/obj/item/weapon/hemostat/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
- if(!istype(M))
- return
-
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
- return ..()
-
- if(user.zone_sel.selecting == "groin")
- if(istype(M, /mob/living/carbon/human))
- switch(M:appendix_op_stage)
- if(1.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [user] is beginning to clamp bleeders in [M]'s abdomen cut open with [src].", 1)
- M << "\red [user] begins to clamp bleeders in your abdomen with [src]!"
- user << "\red You clamp bleeders in [M]'s abdomen with [src]!"
- M:appendix_op_stage = 2.0
- if(4.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [user] is removing [M]'s appendix with [src].", 1)
- M << "\red [user] begins to remove your appendix with [src]!"
- user << "\red You remove [M]'s appendix with [src]!"
- for(var/datum/disease/D in M.viruses)
- if(istype(D, /datum/disease/appendicitis))
- new /obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed(get_turf(M))
- M:appendix_op_stage = 5.0
- return
- new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(M))
- M:appendix_op_stage = 5.0
- return
-
- if (user.zone_sel.selecting == "eyes")
-
- var/mob/living/carbon/human/H = M
- if(istype(H) && ( \
- (H.head && H.head.flags & HEADCOVERSEYES) || \
- (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
- (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- var/mob/living/carbon/monkey/Mo = M
- if(istype(Mo) && ( \
- (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
- user << "\red You cannot locate any eyes on this creature!"
- return
-
- switch(M.eye_op_stage)
- if(2.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] is having his eyes mended by [user].", 1)
- M << "\red [user] begins to mend your eyes with [src]!"
- user << "\red You mend [M]'s eyes with [src]!"
- else
- user.visible_message( \
- "\red [user] begins to have his eyes mended.", \
- "\red You begin to mend your eyes with [src]!" \
- )
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- if(affecting.take_damage(15))
- M:UpdateDamageIcon()
- M.updatehealth()
- else
- M.take_organ_damage(15)
- M:eye_op_stage = 3.0
-
- else if(user.zone_sel.selecting == "chest")
- if(M:alien_op_stage == 2.0 || M:alien_op_stage == 3.0)
- var/mob/living/carbon/human/H = M
- if(!istype(H))
- return ..()
-
- if(H.wear_suit || H.w_uniform)
- user << "\red You're going to need to remove that suit/jumpsuit first."
- return
-
- user.visible_message("\red [user] begins to dig around in [M]'s chest.", "\red You begin to dig around in [M]'s chest.")
-
- spawn(20 + (M:alien_op_stage == 3 ? 0 : rand(0,50)))
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("chest")
- if(affecting.take_damage(30))
- M:UpdateDamageIcon()
- else
- M.take_organ_damage(30)
-
- var/obj/item/alien_embryo/A = locate() in M.contents
- if(A)
- var/dat = "\blue You found an unknown alien organism in [M]'s chest!"
- if(A.stage < 4)
- dat += " It's small and weak, barely the size of a foetus."
- if(A.stage > 3)
- dat += " It's grown quite large, and writhes slightly as you look at it."
- if(prob(10))
- A.AttemptGrow()
- user << dat
- M:alien_op_stage = 3.0
- else
- user << "\blue You find nothing of interest."
-
- else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
- return ..()
-
- return
-*/
-
-/*
- * Cautery
- */
-/obj/item/weapon/cautery
- name = "cautery"
- desc = "This stops bleeding."
- icon = 'icons/obj/surgery.dmi'
- icon_state = "cautery"
- m_amt = 2500
- g_amt = 750
- flags = CONDUCT
- w_class = 2.0
- origin_tech = "materials=1;biotech=1"
- attack_verb = list("burnt")
-
-/*
-/obj/item/weapon/cautery/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
- if(!istype(M))
- return
-
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
- return ..()
-
- if(user.zone_sel.selecting == "groin")
- if(istype(M, /mob/living/carbon/human))
- switch(M:appendix_op_stage)
- if(5.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [user] is beginning to cauterize the incision in [M]'s abdomen with [src].", 1)
- M << "\red [user] begins to cauterize the incision in your abdomen with [src]!"
- user << "\red You cauterize the incision in [M]'s abdomen with [src]!"
- M:appendix_op_stage = 6.0
- for(var/datum/disease/appendicitis in M.viruses)
- appendicitis.cure()
- return
-
- if (user.zone_sel.selecting == "eyes")
-
- var/mob/living/carbon/human/H = M
- if(istype(H) && ( \
- (H.head && H.head.flags & HEADCOVERSEYES) || \
- (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
- (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- var/mob/living/carbon/monkey/Mo = M
- if(istype(Mo) && ( \
- (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
- user << "\red You cannot locate any eyes on this creature!"
- return
-
- switch(M.eye_op_stage)
- if(3.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] is having his eyes cauterized by [user].", 1)
- M << "\red [user] begins to cauterize your eyes!"
- user << "\red You cauterize [M]'s eyes with [src]!"
- else
- user.visible_message( \
- "\red [user] begins to have his eyes cauterized.", \
- "\red You begin to cauterize your eyes!" \
- )
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- if(affecting.take_damage(15))
- M:UpdateDamageIcon()
- M.updatehealth()
- else
- M.take_organ_damage(15)
- M.sdisabilities &= ~BLIND
- M.eye_stat = 0
- M:eye_op_stage = 0.0
-
- else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
- return ..()
-
- return
-*/
-
-/*
- * Surgical Drill
- */
-/obj/item/weapon/surgicaldrill
- name = "surgical drill"
- desc = "You can drill using this item. You dig?"
- icon = 'icons/obj/surgery.dmi'
- icon_state = "drill"
- hitsound = 'sound/weapons/circsawhit.ogg'
- m_amt = 10000
- g_amt = 6000
- flags = CONDUCT
- force = 15.0
- w_class = 2.0
- origin_tech = "materials=1;biotech=1"
- attack_verb = list("drilled")
-
- suicide_act(mob/user)
- viewers(user) << pick("\red [user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.", \
- "\red [user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.")
- return (BRUTELOSS)
-
-/*
- * Scalpel
- */
-/obj/item/weapon/scalpel
- name = "scalpel"
- desc = "Cut, cut, and once more cut."
- icon = 'icons/obj/surgery.dmi'
- icon_state = "scalpel"
- flags = CONDUCT
- force = 10.0
- sharp = 1
- edge = 1
- w_class = 2.0
- throwforce = 5.0
- throw_speed = 3
- throw_range = 5
- m_amt = 4000
- g_amt = 1000
- origin_tech = "materials=1;biotech=1"
- attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
-
- suicide_act(mob/user)
- viewers(user) << pick("\red [user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.", \
- "\red [user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.", \
- "\red [user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.")
- return (BRUTELOSS)
-
-/*
-/obj/item/weapon/scalpel/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
- if(!istype(M))
- return ..()
-
- //if(M.mutations & HUSK) return ..()
-
- if((CLUMSY in user.mutations) && prob(50))
- M = user
- return eyestab(M,user)
-
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
- return ..()
-
- src.add_fingerprint(user)
-
- if(user.zone_sel.selecting == "groin")
- if(istype(M, /mob/living/carbon/human))
- switch(M:appendix_op_stage)
- if(0.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] is beginning to have his abdomen cut open with [src] by [user].", 1)
- M << "\red [user] begins to cut open your abdomen with [src]!"
- user << "\red You cut [M]'s abdomen open with [src]!"
- M:appendix_op_stage = 1.0
- if(3.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] is beginning to have his appendix seperated with [src] by [user].", 1)
- M << "\red [user] begins to seperate your appendix with [src]!"
- user << "\red You seperate [M]'s appendix with [src]!"
- M:appendix_op_stage = 4.0
- return
-
- if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/slime))
-
- var/mob/living/carbon/human/H = M
- if(istype(H) && ( \
- (H.head && H.head.flags & HEADCOVERSEYES) || \
- (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
- (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- var/mob/living/carbon/monkey/Mo = M
- if(istype(Mo) && ( \
- (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- switch(M:brain_op_stage)
- if(0.0)
- if(istype(M, /mob/living/carbon/slime))
- if(M.stat == 2)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M.name] is beginning to have its flesh cut open with [src] by [user].", 1)
- M << "\red [user] begins to cut open your flesh with [src]!"
- user << "\red You cut [M]'s flesh open with [src]!"
- M:brain_op_stage = 1.0
-
- return
-
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1)
- M << "\red [user] begins to cut open your head with [src]!"
- user << "\red You cut [M]'s head open with [src]!"
- else
- user.visible_message( \
- "\red [user] begins to cut open his skull with [src]!", \
- "\red You begin to cut open your head with [src]!" \
- )
-
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- if(affecting.take_damage(15))
- M:UpdateDamageIcon()
- else
- M.take_organ_damage(15)
-
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- affecting.take_damage(7)
- else
- M.take_organ_damage(7)
-
- M.updatehealth()
- M:brain_op_stage = 1.0
-
- if(1)
- if(istype(M, /mob/living/carbon/slime))
- if(M.stat == 2)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M.name] is having its silky innards cut apart with [src] by [user].", 1)
- M << "\red [user] begins to cut apart your innards with [src]!"
- user << "\red You cut [M]'s silky innards apart with [src]!"
- M:brain_op_stage = 2.0
- return
- if(2.0)
- if(istype(M, /mob/living/carbon/slime))
- if(M.stat == 2)
- var/mob/living/carbon/slime/slime = M
- if(slime.cores > 0)
- if(istype(M, /mob/living/carbon/slime))
- user << "\red You attempt to remove [M]'s core, but [src] is ineffective!"
- return
-
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1)
- M << "\red [user] begins to cut open your head with [src]!"
- user << "\red You cut [M]'s head open with [src]!"
- else
- user.visible_message( \
- "\red [user] begin to delicately remove the connections to his brain with [src]!", \
- "\red You begin to cut open your head with [src]!" \
- )
- if(M == user && prob(25))
- user << "\red You nick an artery!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- if(affecting.take_damage(75))
- M:UpdateDamageIcon()
- else
- M.take_organ_damage(75)
-
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- affecting.take_damage(7)
- else
- M.take_organ_damage(7)
-
- M.updatehealth()
- M:brain_op_stage = 3.0
- else
- ..()
- return
-
- else if(user.zone_sel.selecting == "eyes")
- user << "\blue So far so good."
-
- var/mob/living/carbon/human/H = M
- if(istype(H) && ( \
- (H.head && H.head.flags & HEADCOVERSEYES) || \
- (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
- (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- var/mob/living/carbon/monkey/Mo = M
- if(istype(Mo) && ( \
- (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N
- user << "\red You cannot locate any eyes on this creature!"
- return
-
- switch(M:eye_op_stage)
- if(0.0)
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1)
- M << "\red [user] begins to cut open your eyes with [src]!"
- user << "\red You make an incision around [M]'s eyes with [src]!"
- else
- user.visible_message( \
- "\red [user] begins to cut around his eyes with [src]!", \
- "\red You begin to cut open your eyes with [src]!" \
- )
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- if(affecting.take_damage(15))
- M:UpdateDamageIcon()
- else
- M.take_organ_damage(15)
-
- user << "\blue So far so good before."
- M.updatehealth()
- M:eye_op_stage = 1.0
- user << "\blue So far so good after."
-
- else if(user.zone_sel.selecting == "chest")
- switch(M:alien_op_stage)
- if(0.0)
- var/mob/living/carbon/human/H = M
- if(!istype(H))
- return ..()
-
- if(H.wear_suit || H.w_uniform)
- user << "\red You're going to need to remove that suit/jumpsuit first."
- return
-
- user.visible_message("\red [user] begins to slice open [M]'s chest.", "\red You begin to slice open [M]'s chest.")
-
- spawn(rand(20,50))
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("chest")
- if(affecting.take_damage(15))
- M:UpdateDamageIcon()
- else
- M.take_organ_damage(15)
-
- M:alien_op_stage = 1.0
- user << "\blue So far so good."
-
- else
- return ..()
-/* wat
- else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
- return ..()*/
- return
-*/
-
-/*
- * Circular Saw
- */
-/obj/item/weapon/circular_saw
- name = "circular saw"
- desc = "For heavy duty cutting."
- icon = 'icons/obj/surgery.dmi'
- icon_state = "saw3"
- hitsound = 'sound/weapons/circsawhit.ogg'
- flags = CONDUCT
- force = 15.0
- w_class = 2.0
- throwforce = 9.0
- throw_speed = 3
- throw_range = 5
- m_amt = 10000
- g_amt = 6000
- origin_tech = "materials=1;biotech=1"
- attack_verb = list("attacked", "slashed", "sawed", "cut")
- sharp = 1
- edge = 1
-
-/*
-/obj/item/weapon/circular_saw/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
- if(!istype(M))
- return ..()
-
- if((CLUMSY in user.mutations) && prob(50))
- M = user
- return eyestab(M,user)
-
- if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
- return ..()
-
- src.add_fingerprint(user)
-
- if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/slime))
-
- var/mob/living/carbon/human/H = M
- if(istype(H) && ( \
- (H.head && H.head.flags & HEADCOVERSEYES) || \
- (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
- (H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- var/mob/living/carbon/monkey/Mo = M
- if(istype(Mo) && ( \
- (Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
- ))
- user << "\red You're going to need to remove that mask/helmet/glasses first."
- return
-
- switch(M:brain_op_stage)
- if(1.0)
- if(istype(M, /mob/living/carbon/slime))
- return
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1)
- M << "\red [user] begins to saw open your head with [src]!"
- user << "\red You saw [M]'s head open with [src]!"
- else
- user.visible_message( \
- "\red [user] saws open his skull with [src]!", \
- "\red You begin to saw open your head with [src]!" \
- )
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- if(affecting.take_damage(40))
- M:UpdateDamageIcon()
- M.updatehealth()
- else
- M.take_organ_damage(40)
-
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("head")
- affecting.take_damage(7)
- else
- M.take_organ_damage(7)
-
- M.updatehealth()
- M:brain_op_stage = 2.0
-
- if(2.0)
- if(istype(M, /mob/living/carbon/slime))
- if(M.stat == 2)
- var/mob/living/carbon/slime/slime = M
- if(slime.cores > 0)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M.name] is having one of its cores sawed out with [src] by [user].", 1)
-
- slime.cores--
- M << "\red [user] begins to remove one of your cores with [src]! ([slime.cores] cores remaining)"
- user << "\red You cut one of [M]'s cores out with [src]! ([slime.cores] cores remaining)"
-
- new slime.coretype(M.loc)
-
- if(slime.cores <= 0)
- M.icon_state = "[slime.colour] baby slime dead-nocore"
-
- return
-
- if(3.0)
- /*if(M.mind && M.mind.changeling)
- user << "\red The neural tissue regrows before your eyes as you cut it."
- return*/
-
- if(M != user)
- for(var/mob/O in (viewers(M) - user - M))
- O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1)
- M << "\red [user] severs your brain's connection to the spine with [src]!"
- user << "\red You sever [M]'s brain's connection to the spine with [src]!"
- else
- user.visible_message( \
- "\red [user] severs his brain's connection to the spine with [src]!", \
- "\red You sever your brain's connection to the spine with [src]!" \
- )
-
- user.attack_log += "\[[time_stamp()]\] Debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])"
- M.attack_log += "\[[time_stamp()]\] Debrained by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])"
-
- log_attack("[user.name] ([user.ckey]) debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])")
-
-
- var/obj/item/brain/B = new()
- M.put_in_hands(B)
- B.transfer_identity(M)
-
- M:brain_op_stage = 4.0
- M.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
-
- else
- ..()
- return
-
- else if(user.zone_sel.selecting == "chest")
- switch(M:alien_op_stage)
- if(1.0)
- var/mob/living/carbon/human/H = M
- if(!istype(H))
- return ..()
-
- if(H.wear_suit || H.w_uniform)
- user << "\red You're going to need to remove that suit/jumpsuit first."
- return
-
- user.visible_message("\red [user] begins to slice through the bone of [M]'s chest.", "\red You begin to slice through the bone of [M]'s chest.")
-
- spawn(20 + rand(0,50))
- if(M == user && prob(25))
- user << "\red You mess up!"
- if(istype(M, /mob/living/carbon/human))
- var/obj/item/organ/external/affecting = M:get_organ("chest")
- if(affecting.take_damage(15))
- M:UpdateDamageIcon()
- else
- M.take_organ_damage(15)
-
- M:alien_op_stage = 2.0
- user << "\blue So far so good."
-
- else
- return ..()
-/*
- else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
- return ..()
-*/
- return
-*/
-
-//misc, formerly from code/defines/weapons.dm
-/obj/item/weapon/bonegel
- name = "bone gel"
- icon = 'icons/obj/surgery.dmi'
- icon_state = "bone-gel"
- force = 0
- w_class = 2.0
- throwforce = 1.0
-
-/obj/item/weapon/FixOVein
- name = "FixOVein"
- icon = 'icons/obj/surgery.dmi'
- icon_state = "fixovein"
- force = 0
- throwforce = 1.0
- origin_tech = "materials=1;biotech=3"
- w_class = 2.0
- var/usage_amount = 10
-
-/obj/item/weapon/bonesetter
- name = "bone setter"
- icon = 'icons/obj/surgery.dmi'
- icon_state = "bone setter"
- force = 8.0
- throwforce = 9.0
- throw_speed = 3
- throw_range = 5
- w_class = 2.0
- attack_verb = list("attacked", "hit", "bludgeoned")
diff --git a/code/game/objects/items/weapons/tanks/tank_types.dm b/code/game/objects/items/weapons/tanks/tank_types.dm
index 70f7a8235a4..6ed37dac59f 100644
--- a/code/game/objects/items/weapons/tanks/tank_types.dm
+++ b/code/game/objects/items/weapons/tanks/tank_types.dm
@@ -95,7 +95,6 @@
/obj/item/weapon/tank/plasma/New()
..()
-
src.air_contents.toxins = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -110,6 +109,12 @@
F.ptank = src
user.unEquip(src)
src.loc = F
+ F.update_icon()
+ return
+
+/obj/item/weapon/tank/plasma/full/New()
+ ..()
+ src.air_contents.toxins = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/weapon/tank/plasma/plasmaman
diff --git a/code/game/objects/structures/crates_lockers/closets/syndicate.dm b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
index 09dcc02bafd..2755ddafed5 100644
--- a/code/game/objects/structures/crates_lockers/closets/syndicate.dm
+++ b/code/game/objects/structures/crates_lockers/closets/syndicate.dm
@@ -29,7 +29,6 @@
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/clothing/suit/space/rig/syndi(src)
new /obj/item/weapon/tank/jetpack/oxygen/harness(src)
- new /obj/item/clothing/shoes/magboots/syndie(src)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for a Syndicate boarding party.."
diff --git a/code/modules/reagents/newchem/medicine.dm b/code/modules/reagents/newchem/medicine.dm
index bac4521f8ed..a4f712ba524 100644
--- a/code/modules/reagents/newchem/medicine.dm
+++ b/code/modules/reagents/newchem/medicine.dm
@@ -106,7 +106,7 @@ datum/reagent/charcoal
id = "charcoal"
description = "Activated charcoal helps to absorb toxins."
reagent_state = LIQUID
- color = "#C8A5DC"
+ color = "#000000"
datum/reagent/charcoal/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm
index 749900bfdf4..425fa31279e 100644
--- a/code/modules/surgery/tools.dm
+++ b/code/modules/surgery/tools.dm
@@ -3,10 +3,10 @@
desc = "Retracts stuff."
icon = 'icons/obj/surgery.dmi'
icon_state = "retractor"
- m_amt = 10000
- g_amt = 5000
+ m_amt = 6000
+ g_amt = 3000
flags = CONDUCT
- w_class = 1.0
+ w_class = 2.0
origin_tech = "materials=1;biotech=1"
@@ -28,8 +28,8 @@
desc = "This stops bleeding."
icon = 'icons/obj/surgery.dmi'
icon_state = "cautery"
- m_amt = 5000
- g_amt = 2500
+ m_amt = 2500
+ g_amt = 750
flags = CONDUCT
w_class = 1.0
origin_tech = "materials=1;biotech=1"
@@ -42,8 +42,8 @@
icon = 'icons/obj/surgery.dmi'
icon_state = "drill"
hitsound = 'sound/weapons/circsawhit.ogg'
- m_amt = 15000
- g_amt = 10000
+ m_amt = 10000
+ g_amt = 6000
flags = CONDUCT
force = 15.0
w_class = 3.0
@@ -63,12 +63,14 @@
icon_state = "scalpel"
flags = CONDUCT
force = 10.0
+ sharp = 1
+ edge = 1
w_class = 1.0
throwforce = 5.0
throw_speed = 3
throw_range = 5
- m_amt = 10000
- g_amt = 5000
+ m_amt = 4000
+ g_amt = 1000
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -84,7 +86,7 @@
name = "circular saw"
desc = "For heavy duty cutting."
icon = 'icons/obj/surgery.dmi'
- icon_state = "saw"
+ icon_state = "saw3"
hitsound = 'sound/weapons/circsawhit.ogg'
flags = CONDUCT
force = 15.0
@@ -92,12 +94,42 @@
throwforce = 9.0
throw_speed = 3
throw_range = 5
- m_amt = 20000
- g_amt = 10000
+ m_amt = 10000
+ g_amt = 6000
origin_tech = "materials=1;biotech=1"
attack_verb = list("attacked", "slashed", "sawed", "cut")
+//misc, formerly from code/defines/weapons.dm
+/obj/item/weapon/bonegel
+ name = "bone gel"
+ icon = 'icons/obj/surgery.dmi'
+ icon_state = "bone-gel"
+ force = 0
+ w_class = 2.0
+ throwforce = 1.0
+
+/obj/item/weapon/FixOVein
+ name = "FixOVein"
+ icon = 'icons/obj/surgery.dmi'
+ icon_state = "fixovein"
+ force = 0
+ throwforce = 1.0
+ origin_tech = "materials=1;biotech=3"
+ w_class = 2.0
+ var/usage_amount = 10
+
+/obj/item/weapon/bonesetter
+ name = "bone setter"
+ icon = 'icons/obj/surgery.dmi'
+ icon_state = "bone setter"
+ force = 8.0
+ throwforce = 9.0
+ throw_speed = 3
+ throw_range = 5
+ w_class = 2.0
+ attack_verb = list("attacked", "hit", "bludgeoned")
+
/obj/item/weapon/surgical_drapes
name = "surgical drapes"
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
diff --git a/paradise.dme b/paradise.dme
index 626082f54a3..8d8289392fd 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -710,7 +710,6 @@
#include "code\game\objects\items\weapons\staff.dm"
#include "code\game\objects\items\weapons\stock_parts.dm"
#include "code\game\objects\items\weapons\stunbaton.dm"
-#include "code\game\objects\items\weapons\surgery_tools.dm"
#include "code\game\objects\items\weapons\swords_axes_etc.dm"
#include "code\game\objects\items\weapons\syndie_uplink.dm"
#include "code\game\objects\items\weapons\table_rack_parts.dm"