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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Adds glowsticks
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@@ -9,11 +9,11 @@
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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actions_types = list(/datum/action/item_action/toggle_light)
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var/on = 0
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var/on = FALSE
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var/brightness_on = 4 //luminosity when on
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/obj/item/flashlight/Initialize()
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..()
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. = ..()
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if(on)
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icon_state = "[initial(icon_state)]-on"
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set_light(brightness_on)
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@@ -198,9 +198,10 @@ obj/item/flashlight/lamp/bananalamp
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// Usual checks
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if(!fuel)
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to_chat(user, "<span class='notice'>It's out of fuel.</span>")
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to_chat(user, "<span class='notice'>[src] is out of fuel.</span>")
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return
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if(on)
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to_chat(user, "<span class='notice'>[src] is already on.</span>")
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return
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. = ..()
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@@ -260,10 +261,11 @@ obj/item/flashlight/lamp/bananalamp
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/obj/item/flashlight/emp/process()
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charge_tick++
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if(charge_tick < 10) return 0
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if(charge_tick < 10)
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return FALSE
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charge_tick = 0
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emp_cur_charges = min(emp_cur_charges+1, emp_max_charges)
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return 1
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return TRUE
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/obj/item/flashlight/emp/attack(mob/living/M as mob, mob/living/user as mob)
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if(on && user.zone_sel.selecting == "eyes") // call original attack proc only if aiming at the eyes
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@@ -299,4 +301,100 @@ obj/item/flashlight/lamp/bananalamp
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anchored = TRUE
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var/range = null
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unacidable = TRUE
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burn_state = LAVA_PROOF
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burn_state = LAVA_PROOF
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/obj/item/flashlight/glowstick
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name = "green glowstick"
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desc = "A military-grade glowstick."
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w_class = WEIGHT_CLASS_SMALL
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brightness_on = 4
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color = LIGHT_COLOR_GREEN
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icon_state = "glowstick"
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item_state = "glowstick"
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var/fuel = 0
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/obj/item/flashlight/glowstick/Initialize()
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fuel = rand(1600, 2000)
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light_color = color
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. = ..()
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/obj/item/flashlight/glowstick/Destroy()
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processing_objects.Remove(src)
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. = ..()
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/obj/item/flashlight/glowstick/process()
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fuel = max(fuel - 1, 0)
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if(!fuel)
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turn_off()
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processing_objects.Remove(src)
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update_icon()
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/obj/item/flashlight/glowstick/proc/turn_off()
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on = FALSE
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update_icon()
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/obj/item/flashlight/glowstick/update_icon()
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item_state = "glowstick"
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cut_overlays()
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if(!fuel)
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icon_state = "glowstick-empty"
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cut_overlays()
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update_brightness(0)
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else if(on)
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var/mutable_appearance/glowstick_overlay = mutable_appearance(icon, "glowstick-glow")
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glowstick_overlay.color = color
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add_overlay(glowstick_overlay)
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item_state = "glowstick-on"
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update_brightness(brightness_on)
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else
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icon_state = "glowstick"
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cut_overlays()
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/obj/item/flashlight/glowstick/attack_self(mob/user)
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if(!fuel)
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to_chat(user, "<span class='notice'>[src] is spent.</span>")
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return
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if(on)
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to_chat(user, "<span class='notice'>[src] is already lit.</span>")
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return
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. = ..()
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user.visible_message("<span class='notice'>[user] cracks and shakes [src].</span>", "<span class='notice'>You crack and shake [src], turning it on!</span>")
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activate()
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/obj/item/flashlight/glowstick/proc/activate()
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if(!on)
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on = TRUE
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processing_objects.Add(src)
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update_icon()
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/obj/item/flashlight/glowstick/red
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name = "red glowstick"
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color = LIGHT_COLOR_RED
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/obj/item/flashlight/glowstick/blue
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name = "blue glowstick"
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color = LIGHT_COLOR_BLUE
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/obj/item/flashlight/glowstick/orange
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name = "orange glowstick"
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color = LIGHT_COLOR_ORANGE
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/obj/item/flashlight/glowstick/yellow
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name = "yellow glowstick"
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color = LIGHT_COLOR_YELLOW
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/obj/item/flashlight/glowstick/pink
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name = "pink glowstick"
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color = LIGHT_COLOR_PINK
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/obj/item/flashlight/glowstick/random
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name = "random colored glowstick"
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icon_state = "random_glowstick"
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color = null
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/obj/item/flashlight/glowstick/random/Initialize()
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..()
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var/T = pick(typesof(/obj/item/flashlight/glowstick) - /obj/item/flashlight/glowstick/random)
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new T(loc)
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return INITIALIZE_HINT_QDEL
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