diff --git a/code/game/dna/genes/goon_powers.dm b/code/game/dna/genes/goon_powers.dm index 3a6d5066ab3..c50c04860cf 100644 --- a/code/game/dna/genes/goon_powers.dm +++ b/code/game/dna/genes/goon_powers.dm @@ -410,13 +410,16 @@ "You hear the flexing of powerful muscles and suddenly a crash as a body hits the floor.") return 0 var/prevLayer = usr.layer + var/prevFlying = usr.flying usr.layer = 9 + usr.flying = 1 for(var/i=0, i<10, i++) step(usr, usr.dir) if(i < 5) usr.pixel_y += 8 else usr.pixel_y -= 8 sleep(1) + usr.flying = prevFlying if (FAT in usr.mutations && prob(66)) usr.visible_message("\red [usr.name] crashes due to their heavy weight!") diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index d96dd018f2a..c7c20904da4 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -900,13 +900,9 @@ else if(ear_damage < 25) //ear damage heals slowly under this threshold. otherwise you'll need earmuffs ear_damage = max(ear_damage - 0.05, 0) - if(flying) - spawn() - animate(src, pixel_y = pixel_y + 5 , time = 10, loop = 1, easing = SINE_EASING) - spawn(10) - if(flying) - animate(src, pixel_y = pixel_y - 5, time = 10, loop = 1, easing = SINE_EASING) + animate(src, pixel_y = pixel_y + 5 , time = 10, loop = 1, easing = SINE_EASING) + animate(pixel_y = pixel_y - 5, time = 10, loop = 1, easing = SINE_EASING) // If you're dirty, your gloves will become dirty, too. if(gloves && germ_level > gloves.germ_level && prob(10))