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https://github.com/ParadiseSS13/Paradise.git
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progress
fixed: syndibot not exploding when killed fixed: comms computer unusable by borgs fixed: self destruct was taking too long fixed: impossible to destroy fusion reactor fixed: borgs could not use comms console fixed: overload was not anchored fixed: overload not dangerous to be near fixed: syndibot was getting stuck on space tiles fixed: syndibot was getting pushed by atmos fixed: bathroom mirrors were not anchored fixed: bug in code/game/turfs/simulated/floor/mineral.dm which was applying abductor random tile appearance to all floor/mineral subtypes instead of just the abductor subtype fixed: syndibot navbeacons could be seen and interacted with add: fusion core now supports wrenches/screwdrivers add: fusion core is now destructible - destroying the reactor makes it overload add: random pillbox of drugs can now drop in medbay add: random bar of a mineral can now drop in eastern office add: random borg upgrade/cell can now drop in room south of armory add: syndie shoes are now a possible loot item add: minerals (one bar, random mineral) are now a possible loot item remove: level 2 alert no longer locks doors remove: removed syndi jammer - zlevel 6 doesn't even have telecomms - its pointless
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@@ -159,31 +159,9 @@ effective or pretty fucking useless.
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return ..()
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/obj/item/device/jammer/attack_self(mob/user)
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toggle_active(user)
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/obj/item/device/jammer/proc/toggle_active(mob/user)
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if(user)
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to_chat(user,"<span class='notice'>You [active ? "deactivate" : "activate"] the [src].</span>")
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to_chat(user,"<span class='notice'>You [active ? "deactivate" : "activate"] the [src].</span>")
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active = !active
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if(active)
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active_jammers |= src
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else
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active_jammers -= src
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/obj/structure/syndijammer
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name = "syndicate wide-area radio jammer"
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desc = "Device used to disrupt radio communications over a wide area"
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icon = 'icons/obj/singularity.dmi'
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icon_state = "beaconsynd1"
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anchored = TRUE
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var/obj/item/device/jammer/myjammer
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/obj/structure/syndijammer/New()
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myjammer = new /obj/item/device/jammer(src)
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myjammer.range = 30
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myjammer.toggle_active()
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/obj/structure/syndijammer/Destroy()
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if(myjammer)
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qdel(myjammer)
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