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fixes the inflatable bug as well
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@@ -27,10 +27,12 @@
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/obj/structure/inflatable/Initialize(location)
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..()
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air_update_turf(1)
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air_update_turf(TRUE)
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/obj/structure/inflatable/Destroy()
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air_update_turf(1)
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var/turf/T = get_turf(src)
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spawn(0)
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T.air_update_turf(TRUE)
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return ..()
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/obj/structure/inflatable/CanPass(atom/movable/mover, turf/target, height=0)
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