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synced 2026-08-23 03:57:13 +01:00
Projectile Laser Update
Lasers are now projectiles instead of instant beams. Fire delay removed, damages adjusted accordingly.
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@@ -10,8 +10,6 @@ emp_act
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/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
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var/datum/organ/external/organ = get_organ(check_zone(def_zone))
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
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visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
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@@ -40,6 +38,7 @@ emp_act
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//Shrapnel
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if (P.damage_type == BRUTE)
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var/datum/organ/external/organ = get_organ(check_zone(def_zone))
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var/armor = getarmor_organ(organ, "bullet")
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if((P.embed && prob(20 + max(P.damage - armor, -10))))
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var/obj/item/weapon/shard/shrapnel/SP = new()
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@@ -358,11 +357,11 @@ emp_act
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zone = get_zone_with_miss_chance(zone, src, min(15*(distance-2), 0))
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else
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zone = get_zone_with_miss_chance(zone, src, 15)
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/*
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if(!zone)
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visible_message("\blue \The [O] misses [src] narrowly!")
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return
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*/
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O.throwing = 0 //it hit, so stop moving
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if ((O.thrower != src) && check_shields(throw_damage, "[O]"))
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@@ -57,13 +57,14 @@
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signaler.signal()
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*/
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//Stun Beams
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/*
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//Stun Beams -- These were commented out, making appropriate changes here. - Dave
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if(istype(P, /obj/item/projectile/beam/stun) || istype(P, /obj/item/projectile/bullet/stunshot))
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stun_effect_act(0, P.agony, def_zone, P)
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src <<"\red You have been hit by [P]!"
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del P
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return
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*/
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//Armor
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var/absorb = run_armor_check(def_zone, P.flag)
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var/proj_sharp = is_sharp(P)
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@@ -119,15 +120,15 @@
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var/throw_damage = O.throwforce*(speed/5)
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var/miss_chance = 15
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//var/miss_chance = 15
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if (O.throw_source)
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var/distance = get_dist(O.throw_source, loc)
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miss_chance = min(15*(distance-2), 0)
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//miss_chance = min(15*(distance-2), 0)
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/*
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if (prob(miss_chance))
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visible_message("\blue \The [O] misses [src] narrowly!")
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return
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*/
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src.visible_message("\red [src] has been hit by [O].")
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var/armor = run_armor_check(null, "melee")
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@@ -168,7 +169,7 @@
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visible_message("<span class='warning'>[src] is pinned to the wall by [O]!</span>","<span class='warning'>You are pinned to the wall by [O]!</span>")
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src.anchored = 1
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src.pinned += O
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/mob/living/mech_melee_attack(obj/mecha/M)
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if(M.occupant.a_intent == "harm")
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if(M.damtype == "brute")
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