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Projectile Laser Update
Lasers are now projectiles instead of instant beams. Fire delay removed, damages adjusted accordingly.
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@@ -27,7 +27,7 @@ datum/chemical_reaction/coolant
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/obj/structure/reagent_dispensers/coolanttank/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
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if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
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if(!istype(Proj ,/obj/item/projectile/lasertag) && !istype(Proj ,/obj/item/projectile/practice) )
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explode()
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/obj/structure/reagent_dispensers/coolanttank/blob_act()
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