From 8b70b48c377e397b57d944e80a02455ed06b8f61 Mon Sep 17 00:00:00 2001 From: "trubblebass@gmail.com" Date: Sat, 24 Dec 2011 16:51:15 +0000 Subject: [PATCH] FINAL (I think) UTERUS UPDATE! - Added double doors to Genetics Enterance. - Added genetics door to the back of the Morgue. - Moved genetics cloning-room around a bit. - Added a couple more cameras. - Checked the req_access on as many doors as I could before my brain metled. - Added the toggle button for the Toxins bomb chute. Pretty sure this is ready for testing now! Let's get to it boys and girls (and goats)! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2799 316c924e-a436-60f5-8080-3fe189b3f50e --- maps/uterus.dmm | 13538 +++++++++++++++++++++++----------------------- 1 file changed, 6773 insertions(+), 6765 deletions(-) diff --git a/maps/uterus.dmm b/maps/uterus.dmm index 1d8f1f2bce1..25f6d2d221b 100644 --- a/maps/uterus.dmm +++ b/maps/uterus.dmm @@ -867,7 +867,7 @@ "aqI" = (/obj/structure/stool/chair{dir = 1},/obj/effect/landmark/start{name = "Geneticist"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "aqJ" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "aqK" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) -"aqL" = (/obj/structure/stool/chair{dir = 1},/obj/machinery/light{dir = 4},/obj/effect/landmark/start{name = "Geneticist"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"aqL" = (/obj/structure/stool/chair{dir = 1},/obj/machinery/light{dir = 4},/obj/effect/landmark/start{name = "Geneticist"},/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "aqM" = (/obj/machinery/atmospherics/binary/pump{dir = 1; icon_state = "intact_on"; name = "Gas Pump"; on = 1},/obj/machinery/door/airlock/engineering{name = "Atmospherics Maintainance"; req_access_txt = "24"},/turf/simulated/floor/plating,/area/maintenance/atmos_control) "aqN" = (/obj/structure/crematorium,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) "aqO" = (/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) @@ -942,7 +942,7 @@ "asf" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "asg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "ash" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) -"asi" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Genetics"; req_access_txt = "9;47"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"asi" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/medical{name = "Genetics Research"; req_access_txt = "9; 7"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "asj" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard) "ask" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/starboard) "asl" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/wall,/area/chapel/main) @@ -1005,7 +1005,7 @@ "atq" = (/obj/structure/table,/obj/item/weapon/storage/diskbox,/obj/item/weapon/storage/diskbox{pixel_x = 5; pixel_y = 5},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) "atr" = (/obj/structure/closet,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/medical/genetics) "ats" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/medical/genetics) -"att" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/closet/secure_closet/medical1,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/medical/genetics) +"att" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/closet/secure_closet/medical1,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/medical/genetics) "atu" = (/turf/simulated/floor/plating,/area/maintenance/starboard) "atv" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/starboard) "atw" = (/obj/machinery/door/airlock/maintenance{name = "Crematorium Maintenance"; req_access_txt = "27;12"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/chapel/main) @@ -1074,5990 +1074,5998 @@ "auH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "auI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "auJ" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"auK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/medical/genetics) -"auL" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Genetics"; req_access_txt = "9"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) -"auM" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden,/turf/simulated/floor/plating,/area/maintenance/starboard) -"auN" = (/obj/structure/morgue,/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"auO" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"auP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"auQ" = (/obj/machinery/door{icon = 'icons/obj/doors/doormorgue.dmi'; name = "Crematorium Access"; req_access_txt = "27"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/chapel/main) -"auR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"auS" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"auT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"auU" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main) -"auV" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/mass_driver{dir = 4; id = "chapelgun"},/obj/machinery/door/window/southleft{dir = 8; name = "Chaplain's Office"; req_access_txt = "22"},/turf/simulated/floor/plating,/area/chapel/main) -"auW" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/chapel/main) -"auX" = (/turf/simulated/floor/plating,/area/chapel/main) -"auY" = (/turf/space,/area/shuttle/specops/station) -"auZ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/wall,/area/maintenance/fpmaint) -"ava" = (/obj/machinery/door/airlock/maintenance,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"avb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"avc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) -"avd" = (/obj/machinery/power/apc{dir = 2; name = "Upload APC"; pixel_y = -24},/obj/machinery/light/small,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/grid,/area/turret_protected/ai_upload) -"ave" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/turret_protected/ai_upload) -"avf" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/turf/simulated/floor/grid,/area/turret_protected/ai_upload) -"avg" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_y = -25},/obj/machinery/light/small,/turf/simulated/floor/grid,/area/turret_protected/ai_upload) -"avh" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) -"avi" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/bridge/meeting_room) -"avj" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = null; req_access_txt = "19"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/bridge/meeting_room) -"avk" = (/turf/simulated/wall,/area/bridge/meeting_room) -"avl" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/camera{c_tag = "Brig Secure Cell 3"; dir = 4; name = "Secure Cell 3"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/fore) -"avm" = (/obj/structure/closet/extinguisher{pixel_y = 32},/turf/simulated/floor,/area/hallway/primary/fore) -"avn" = (/obj/machinery/vending/snack,/turf/simulated/floor,/area/hallway/primary/fore) -"avo" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/crew_quarters/courtroom) -"avp" = (/obj/structure/stool/chair{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/courtroom) -"avq" = (/obj/structure/stool/chair{dir = 1},/obj/machinery/light,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/courtroom) -"avr" = (/obj/machinery/power/apc{name = "Court Room APC"; pixel_y = -28},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/crew_quarters/courtroom) -"avs" = (/obj/effect/alien/weeds{icon_state = "oldweeds2"},/obj/item/latexballon{name = "Larry"},/turf/simulated/floor/plating,/area/hallway/primary/fore) -"avt" = (/obj/effect/alien/weeds{icon_state = "weeds1"},/turf/simulated/floor/plating,/area/hallway/primary/fore) -"avu" = (/obj/machinery/door/airlock/command{name = "E.V.A."; req_access = null; req_access_txt = "18"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area) -"avv" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area) -"avw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area) -"avx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; frequency = 1439; icon_state = "off"; id_tag = null; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area) -"avy" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"avz" = (/obj/machinery/atmospherics/pipe/simple/supplymain/hidden,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"avA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/wall,/area/medical/cryo) -"avB" = (/obj/machinery/atmospherics/pipe/simple{dir = 6; icon_state = "intact"; initialize_directions = 6; level = 2},/obj/machinery/light{dir = 8},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) -"avC" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1; icon_state = "manifold"; level = 2},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) -"avD" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4; icon_state = "manifold"; initialize_directions = 11; level = 2},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) -"avE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) -"avF" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Cryogenics"; req_access = "5"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/cryo) -"avG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avH" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avI" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avJ" = (/obj/effect/landmark/start{name = "Medical Doctor"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avK" = (/obj/effect/landmark/start{name = "Medical Doctor"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avL" = (/obj/effect/landmark/start{name = "Medical Doctor"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avM" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avN" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avO" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{tag = "icon-manifold-r-f (WEST)"; icon_state = "manifold-r-f"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) -"avR" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/medical/genetics) -"avS" = (/obj/structure/closet/secure_closet/personal/patient,/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{tag = "icon-manifold-r-f (EAST)"; icon_state = "manifold-r-f"; dir = 4},/turf/simulated/floor,/area/medical/genetics) -"avT" = (/obj/structure/table,/obj/item/weapon/book/manual/medical_cloning{pixel_y = 6},/obj/item/weapon/storage/gl_kit,/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/medical/genetics) -"avU" = (/obj/machinery/power/apc{dir = 1; name = "Cloning APC"; pixel_y = 28},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor,/area/medical/genetics) -"avV" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/medical/genetics) -"avW" = (/turf/simulated/floor,/area/medical/genetics) -"avX" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/starboard) -"avY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = 1},/turf/simulated/floor{dir = 9; icon_state = "carpetside"},/area/chapel/main) -"avZ" = (/turf/simulated/floor{dir = 1; icon_state = "carpetside"},/area/chapel/main) -"awa" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 1; icon_state = "carpetside"},/area/chapel/main) -"awb" = (/obj/machinery/driver_button{id = "chapelgun"; pixel_x = 26},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 5; icon_state = "carpetside"},/area/chapel/main) -"awc" = (/turf/simulated/wall/r_wall,/area/chapel/office) -"awd" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/chapel/office) -"awe" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/chapel/office) -"awf" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/chapel/office) -"awg" = (/turf/simulated/wall,/area/chapel/office) -"awh" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/space,/area/hallway/secondary/entry) -"awi" = (/turf/simulated/floor,/area/hallway/secondary/entry) -"awj" = (/turf/simulated/floor{icon_state = "L1"},/area/hallway/secondary/entry) -"awk" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "L3"},/area/hallway/secondary/entry) -"awl" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "L5"},/area/hallway/secondary/entry) -"awm" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "L7"},/area/hallway/secondary/entry) -"awn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "L9"},/area/hallway/secondary/entry) -"awo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "L11"},/area/hallway/secondary/entry) -"awp" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{desc = "

There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

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icon_state = "wood"},/area/wizard_station) -"ceu" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cev" = (/obj/structure/bookcase{name = "bookcase (Adult)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cew" = (/turf/space,/area/wizard_station) -"cex" = (/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"cey" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"cez" = (/turf/unsimulated/wall{icon = 'walls.dmi'; icon_state = "rock"; name = "grass"},/area/planet/clown) -"ceA" = (/turf/unsimulated/wall{icon = 'floors.dmi'; icon_state = "grass3"; name = "grass"},/area/planet/clown) -"ceB" = (/obj/structure/stool/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"ceC" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"ceD" = (/obj/effect/showcase,/turf/unsimulated/floor{dir = 1; 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(/turf/simulated/floor,/area/hallway/secondary/entry) +"awn" = (/turf/simulated/floor{icon_state = "L1"},/area/hallway/secondary/entry) +"awo" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "L3"},/area/hallway/secondary/entry) +"awp" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/floor{icon_state = "L5"},/area/hallway/secondary/entry) +"awq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "L7"},/area/hallway/secondary/entry) +"awr" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "L9"},/area/hallway/secondary/entry) +"aws" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "L11"},/area/hallway/secondary/entry) +"awt" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{desc = "

There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

"; icon_state = "L13"; name = "floor"},/area/hallway/secondary/entry) +"awu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "L15"},/area/hallway/secondary/entry) +"awv" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry) +"aww" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor,/area/hallway/secondary/entry) +"awx" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) +"awy" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) +"awz" = (/obj/machinery/turret{dir = 1},/turf/simulated/floor/grid,/area/turret_protected/ai_upload) +"awA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor/grid,/area/turret_protected/ai_upload) +"awB" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) +"awC" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) +"awD" = (/turf/simulated/wall/r_wall,/area/maintenance/fpmaint2) +"awE" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/turf/simulated/floor,/area/bridge/meeting_room) +"awF" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/bridge/meeting_room) +"awG" = (/obj/machinery/firealarm{dir = 2; 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id = "heads_meeting"; name = "Meeting Room Window Shields"; opacity = 0},/turf/simulated/floor/plating,/area/bridge/meeting_room) +"awM" = (/obj/machinery/vending/cola,/turf/simulated/floor,/area/hallway/primary/fore) +"awN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/courtroom) +"awO" = (/obj/machinery/door/airlock/glass{name = "Court"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/crew_quarters/courtroom) +"awP" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/hand_labeler,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area) +"awQ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"awR" = (/obj/machinery/atmospherics/portables_connector{dir = 1; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

"; icon_state = "L13"; name = "floor"},/area/hallway/secondary/entry) +"aQe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "L15"},/area/hallway/secondary/entry) +"aQf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor,/area/hallway/secondary/entry) +"aQg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor,/area/hallway/secondary/entry) +"aQh" = (/obj/machinery/door/firedoor/border_only,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry) +"aQi" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/structure/cable{d1 = 2; 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pixel_y = -24},/turf/simulated/floor{icon_state = "L6"},/area/hallway/secondary/entry) +"aRQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "L12"},/area/hallway/secondary/entry) +"aRR" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{desc = "

There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

CentCom Financial Office"; name = "Budget Cuts"},/obj/item/weapon/book/manual/robotics_cyborgs{pixel_y = 5},/obj/item/weapon/clipboard,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/hor) +"bmo" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/hor) +"bmp" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/crew_quarters/hor) +"bmq" = (/obj/structure/lamarr,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/crew_quarters/hor) +"bmr" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/simulated/floor/plating,/area/crew_quarters/hor) +"bms" = (/obj/machinery/door/airlock/external{name = "Supply Dock Airlock"},/turf/simulated/floor/plating,/area/quartermaster/qm) +"bmt" = (/turf/simulated/floor/plating,/area/quartermaster/qm) +"bmu" = (/obj/structure/closet/crate,/turf/simulated/floor{icon_state = "bot"; 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LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"ceD" = (/obj/structure/bookcase{name = "bookcase (Adult)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"ceE" = (/turf/space,/area/wizard_station) +"ceF" = (/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) +"ceG" = (/obj/structure/stool,/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"ceH" = (/turf/unsimulated/wall{icon = 'walls.dmi'; icon_state = "rock"; name = "grass"},/area/planet/clown) +"ceI" = (/turf/unsimulated/wall{icon = 'floors.dmi'; icon_state = "grass3"; name = "grass"},/area/planet/clown) +"ceJ" = (/obj/structure/stool/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) +"ceK" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"ceL" = (/obj/effect/showcase,/turf/unsimulated/floor{dir = 1; 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