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Removes die a glorious death, antagonists that would have rolled it now no longer need to escape alive (#21323)
* Removes die a glorious death, antagonists that would have rolled it now no longer need to escape alive * steels review
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@@ -453,22 +453,6 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
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return TRUE
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return FALSE
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/datum/objective/die
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name = "Die a glorious death"
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explanation_text = "Die a glorious death."
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needs_target = FALSE
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/datum/objective/die/check_completion()
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for(var/datum/mind/M in get_owners())
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if(QDELETED(M.current) || M.current.stat == DEAD || is_special_dead(M.current, check_silicon = FALSE))
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continue
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if(issilicon(M.current) && !M.is_original_mob(M.current))
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continue
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return FALSE // Some owner didn't meet the above criteria.
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return TRUE
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/datum/objective/survive
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name = "Survive"
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explanation_text = "Stay alive until the end."
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