mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-10 01:22:41 +00:00
Power Cell Code Cleanup
This commit is contained in:
@@ -96,7 +96,7 @@
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if(istype(W, /obj/item/screwdriver))
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if(bcell)
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bcell.updateicon()
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bcell.update_icon()
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bcell.loc = get_turf(src.loc)
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bcell = null
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to_chat(user, "<span class='notice'>You remove the cell from the [src].</span>")
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@@ -1,211 +0,0 @@
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/obj/item/stock_parts/cell
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name = "power cell"
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desc = "A rechargable electrochemical power cell."
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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item_state = "cell"
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origin_tech = "powerstorage=1"
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force = 5
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throwforce = 5
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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var/charge = 0 // note %age conveted to actual charge in New
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var/maxcharge = 1000
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materials = list(MAT_METAL=700, MAT_GLASS=50)
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var/rigged = 0 // true if rigged to explode
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var/chargerate = 100 //how much power is given every tick in a recharger
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var/self_recharge = 0 //does it self recharge, over time, or not?
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var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it.
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/obj/item/stock_parts/cell/New()
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..()
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processing_objects.Add(src)
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charge = maxcharge
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updateicon()
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/obj/item/stock_parts/cell/Destroy()
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processing_objects.Remove(src)
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return ..()
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/obj/item/stock_parts/cell/vv_edit_var(var_name, var_value)
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switch(var_name)
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if("self_recharge")
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if(var_value)
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processing_objects.Add(src)
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else
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processing_objects.Remove(src)
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. = ..()
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/obj/item/stock_parts/cell/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>")
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return (FIRELOSS)
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/obj/item/stock_parts/cell/process()
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if(self_recharge)
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give(chargerate * 0.25)
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else
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return PROCESS_KILL
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/obj/item/stock_parts/cell/proc/updateicon()
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overlays.Cut()
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if(grown_battery)
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overlays += image('icons/obj/power.dmi', "grown_wires")
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if(charge < 0.01)
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return
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else if(charge/maxcharge >=0.995)
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overlays += image('icons/obj/power.dmi', "cell-o2")
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else
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overlays += image('icons/obj/power.dmi', "cell-o1")
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/obj/item/stock_parts/cell/crap
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name = "\improper Nanotrasen brand rechargable AA battery"
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desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
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maxcharge = 500
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materials = list(MAT_GLASS=40)
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rating = 2
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/obj/item/stock_parts/cell/crap/empty/New()
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..()
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charge = 0
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/obj/item/stock_parts/cell/secborg
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name = "\improper Security borg rechargable D battery"
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origin_tech = null
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maxcharge = 600 //600 max charge / 100 charge per shot = six shots
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materials = list(MAT_GLASS=40)
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rating = 2.5
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/obj/item/stock_parts/cell/secborg/empty/New()
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..()
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charge = 0
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/obj/item/stock_parts/cell/high
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name = "high-capacity power cell"
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origin_tech = "powerstorage=2"
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icon_state = "hcell"
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maxcharge = 10000
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materials = list(MAT_GLASS=60)
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rating = 3
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chargerate = 1500
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/obj/item/stock_parts/cell/high/plus
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name = "high-capacity power cell+"
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desc = "Where did these come from?"
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icon_state = "h+cell"
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maxcharge = 15000
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chargerate = 2250
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/obj/item/stock_parts/cell/high/empty/New()
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..()
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charge = 0
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/obj/item/stock_parts/cell/super
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name = "super-capacity power cell"
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origin_tech = "powerstorage=3;materials=3"
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icon_state = "scell"
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maxcharge = 20000
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materials = list(MAT_GLASS=300)
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rating = 4
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chargerate = 2000
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/obj/item/stock_parts/cell/super/empty/New()
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..()
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charge = 0
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/obj/item/stock_parts/cell/hyper
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name = "hyper-capacity power cell"
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origin_tech = "powerstorage=4;engineering=4;materials=4"
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icon_state = "hpcell"
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maxcharge = 30000
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materials = list(MAT_GLASS=400)
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rating = 5
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chargerate = 3000
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/obj/item/stock_parts/cell/hyper/empty/New()
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..()
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charge = 0
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/obj/item/stock_parts/cell/bluespace
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name = "bluespace power cell"
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origin_tech = "powerstorage=5;bluespace=4;materials=4;engineering=4"
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icon_state = "bscell"
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maxcharge = 40000
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materials = list(MAT_GLASS=600)
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rating = 6
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chargerate = 4000
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/obj/item/stock_parts/cell/bluespace/empty/New()
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..()
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charge = 0
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/obj/item/stock_parts/cell/infinite
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name = "infinite-capacity power cell!"
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icon_state = "icell"
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origin_tech = "powerstorage=7"
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maxcharge = 30000
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materials = list(MAT_GLASS=1000)
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rating = 6
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chargerate = 30000
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/obj/item/stock_parts/cell/infinite/use()
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return 1
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/obj/item/stock_parts/cell/potato
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name = "potato battery"
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desc = "A rechargable starch based power cell."
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icon = 'icons/obj/hydroponics/harvest.dmi'
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icon_state = "potato"
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origin_tech = "powerstorage=1;biotech=1"
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charge = 100
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maxcharge = 300
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materials = list()
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rating = 1
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grown_battery = TRUE //it has the overlays for wires
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/obj/item/stock_parts/cell/high/slime
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name = "charged slime core"
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desc = "A yellow slime core infused with plasma, it crackles with power."
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origin_tech = "powerstorage=5;biotech=4"
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icon = 'icons/mob/slimes.dmi'
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icon_state = "yellow slime extract"
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materials = list()
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self_recharge = 1 // Infused slime cores self-recharge, over time
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chargerate = 500
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/obj/item/stock_parts/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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maxcharge = 40000
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rating = 3
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chargerate = 1500
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/obj/item/stock_parts/cell/pulse/carbine //25 pulse shots
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name = "pulse carbine power cell"
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maxcharge = 5000
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/obj/item/stock_parts/cell/pulse/pistol //10 pulse shots
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name = "pulse pistol power cell"
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maxcharge = 2000
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/obj/item/stock_parts/cell/ninja
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name = "spider-clan power cell"
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desc = "A standard ninja-suit power cell."
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maxcharge = 10000
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rating = 3
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materials = list(MAT_GLASS=60)
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/obj/item/stock_parts/cell/emproof
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name = "\improper EMP-proof cell"
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desc = "An EMP-proof cell."
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maxcharge = 500
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rating = 2
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/obj/item/stock_parts/cell/emproof/empty/New()
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..()
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charge = 0
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/obj/item/stock_parts/cell/emproof/emp_act(severity)
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return
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/obj/item/stock_parts/cell/emproof/corrupt()
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return
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@@ -78,7 +78,7 @@
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else if(istype(W, /obj/item/screwdriver))
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if(bcell)
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bcell.updateicon()
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bcell.update_icon()
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bcell.loc = get_turf(src.loc)
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bcell = null
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to_chat(user, "<span class='notice'>You remove the cell from the [src].</span>")
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@@ -1,7 +1,6 @@
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/obj
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//var/datum/module/mod //not used
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var/origin_tech = null //Used by R&D to determine what research bonuses it grants.
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var/reliability = 100 //Used by SOME devices to determine how reliable they are.
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var/crit_fail = 0
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var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
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animate_movement = 2
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