diff --git a/code/game/objects/items/weapons/dnascrambler.dm b/code/game/objects/items/weapons/dnascrambler.dm
index 1876b2003ad..e691fce0961 100644
--- a/code/game/objects/items/weapons/dnascrambler.dm
+++ b/code/game/objects/items/weapons/dnascrambler.dm
@@ -22,9 +22,11 @@
if(src.used)
return
- if(M.get_species() == "Machine")
- to_chat(user, "You failed to inject [M], as they have no DNA to scramble, nor flesh to inject.")
- return
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.species.flags & NO_DNA)
+ to_chat(user, "You failed to inject [M], as they have no DNA to scramble, nor flesh to inject.")
+ return
if(M == user)
user.visible_message("[user] injects \himself with [src]!")
diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
index 7210d919804..1835a1bb31a 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm
@@ -50,8 +50,10 @@
/obj/structure/stool/bed/proc/handle_rotation()
return
-/obj/structure/stool/bed/attack_animal(var/mob/living/simple_animal/M)//No more buckling hostile mobs to chairs to render them immobile forever
- if(M.environment_smash)
+/obj/structure/stool/bed/attack_animal(mob/living/simple_animal/user)
+ if(user.environment_smash)
+ user.do_attack_animation(src)
+ visible_message("[user] smashes [src] apart!")
new buildstacktype(loc, buildstackamount)
qdel(src)
diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index 79dfbf5013e..a6a4e715ed3 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -87,7 +87,7 @@
buildstacktype = /obj/item/stack/sheet/wood
// TODO: Special ash subtype that looks like charred chair legs
-/obj/structure/stool/bed/chair/wood/attack_animal(mob/living/simple_animal/user) // Snowflakey, but limited current uses. Future refactor
+/obj/structure/stool/bed/chair/wood/attack_animal(mob/living/simple_animal/user)
if(user.environment_smash)
user.do_attack_animation(src)
visible_message("[user] smashes [src] apart!")