Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ipcmasterrace

Conflicts:
	code/modules/mob/living/simple_animal/friendly/fox.dm
	code/modules/organs/organ_alien.dm
This commit is contained in:
Markolie
2015-08-18 18:38:59 +02:00
246 changed files with 2655 additions and 2105 deletions
+2 -2
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@@ -483,7 +483,7 @@ steam.start() -- spawns the effect
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
var/more = ""
if(M)
more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
more = " "
msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
else
@@ -1226,7 +1226,7 @@ steam.start() -- spawns the effect
var/r = rand(0,255)
var/g = rand(0,255)
var/b = rand(0,255)
world.log << "Colour , [r],[g],[b]"
log_to_dd("Colour , [r],[g],[b]")
I.Blend(rgb(r,g,b),ICON_MULTIPLY)
src.icon = I
playsound(src.loc, "sparks", 100, 1)
+1 -1
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@@ -144,7 +144,7 @@
var/timeofhour = TimeOfHour
var/took = round((start <= timeofhour) ? ((timeofhour-start)/10) : ((timeofhour-(start-36000))/10), 0.01)
//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
if(Debug2) world.log << "## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds."
if(Debug2) log_to_dd("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
//Machines which report explosions.
for(var/i,i<=doppler_arrays.len,i++)
+3 -3
View File
@@ -599,10 +599,10 @@
user << "\red You cannot locate any eyes on this creature!"
return
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [key_name(M)] with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [key_name(user)] with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
if(M.ckey)
msg_admin_attack("[user.name] ([user.ckey])[isAntag(user) ? "(ANTAG)" : ""] attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") //BS12 EDIT ALG
msg_admin_attack("[key_name_admin(user)] attacked [key_name_admin(M)] with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
if(!iscarbon(user))
M.LAssailant = null
+10 -8
View File
@@ -921,14 +921,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
*/
if (!P.silent)
var/sound/S = sound('sound/machines/twobeep.ogg')
if(P.ttone in ttone_sound)
S = ttone_sound[P.ttone]
playsound(P.loc, S, 50, 1)
for (var/mob/O in hearers(3, P.loc))
if(!P.silent) O.show_message(text("\icon[P] *[P.ttone]*"))
P.play_ringtone()
//Search for holder of the PDA.
var/mob/living/L = null
if(P.loc && isliving(P.loc))
@@ -951,6 +944,15 @@ var/global/list/obj/item/device/pda/PDAs = list()
else
U << "<span class='notice'>ERROR: Messaging server is not responding.</span>"
/obj/item/device/pda/proc/play_ringtone()
if (!silent)
var/sound/S = sound('sound/machines/twobeep.ogg')
if(ttone in ttone_sound)
S = ttone_sound[ttone]
playsound(loc, S, 50, 1)
for (var/mob/O in hearers(3, loc))
if(!silent) O.show_message(text("\icon[src] *[ttone]*"))
/obj/item/device/pda/verb/verb_remove_id()
set category = null
+3 -3
View File
@@ -13,9 +13,9 @@
if(!istype(M, /mob/living/silicon/ai))//If target is not an AI.
return ..()
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been carded with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to card [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey])[isAntag(user) ? "(ANTAG)" : ""] used the [src.name] to card [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been carded with [src.name] by [key_name(user)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to card [key_name(M)]</font>")
msg_admin_attack("[key_name_admin(user)] used the [src.name] to card [M.name] ([M.ckey])")
transfer_ai("AICORE", "AICARD", M, user)
return
@@ -30,7 +30,7 @@
timer = Clamp(timer, 10, 100)
icon_state = "pizzabox1"
user << "<span class='notice'>You set the timer to [timer / 10] before activating the payload and closing \the [src]."
message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has set a timer on a pizza bomb to [timer/10] seconds at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
message_admins("[key_name_admin(usr)] has set a timer on a pizza bomb to [timer/10] seconds at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
log_game("[key_name(usr)] has set the timer on a pizza bomb to [timer/10] seconds ([loc.x],[loc.y],[loc.z]).")
armer = usr
name = "pizza box"
@@ -42,7 +42,7 @@
icon_state = "pizzabox_bomb"
audible_message("<span class='warning'>\icon[src] *beep* *beep*</span>")
user << "<span class='danger'>That's no pizza! That's a bomb!</span>"
message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has triggered a pizza bomb armed by [armer] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
message_admins("[key_name_admin(usr)] has triggered a pizza bomb armed by [armer] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a>.")
log_game("[key_name(usr)] has triggered a pizza bomb armed by [armer] ([loc.x],[loc.y],[loc.z]).")
primed = 1
sleep(timer)
@@ -42,6 +42,8 @@
anchored = 1
mode = 1
src.visible_message("<span class='notice'>[user] attaches [src] to the cable!</span>")
message_admins("Power sink activated by [key_name_admin(user)] at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("Power sink activated by [key_name(user)] at ([x],[y],[z])")
return
else
user << "Device must be placed over an exposed cable to attach to it."
@@ -60,7 +60,7 @@
frequency = sanitize_frequency(frequency, maxf)
// The max freq is higher than a regular headset to decrease the chance of people listening in, if you use the higher channels.
else if (frequency < 1441 || frequency > maxf)
//world.log << "[src] ([type]) has a frequency of [frequency], sanitizing."
//log_to_dd("[src] ([type]) has a frequency of [frequency], sanitizing.")
frequency = sanitize_frequency(frequency, maxf)
set_frequency(frequency)
+1 -1
View File
@@ -72,7 +72,7 @@ REAGENT SCANNER
spawn(pulse_duration)
if(O)
var/turf/U = O.loc
if(U.intact)
if(U && U.intact)
O.invisibility = 101
O.alpha = 255
for(var/mob/living/M in T.contents)
@@ -51,7 +51,7 @@
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
bombers += "[key_name(user)] attached a [item] to a transfer valve."
msg_admin_attack("[key_name_admin(user)][isAntag(user) ? "(ANTAG)" : ""] attached [item] to a transfer valve.")
msg_admin_attack("[key_name_admin(user)]attached [item] to a transfer valve.")
log_game("[key_name_admin(user)] attached [item] to a transfer valve.")
attacher = user
nanomanager.update_uis(src) // update all UIs attached to src
@@ -179,23 +179,13 @@
if(!attacher)
attacher_name = "Unknown"
else
attacher_name = "[attacher.name]([attacher.ckey])"
var/log_str = "Bomb valve opened in <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name]</a> "
log_str += "with [attached_device ? attached_device : "no device"] attacher: [attacher_name]"
if(attacher)
log_str += "(<A HREF='?_src_=holder;adminmoreinfo=\ref[attacher]'>?</A>)"
attacher_name = "[key_name_admin(attacher)]"
var/mob/mob = get_mob_by_key(src.fingerprintslast)
var/last_touch_info = ""
if(mob)
last_touch_info = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[mob]'>?</A>)"
log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
bombers += log_str
msg_admin_attack(log_str, 0, 1)
log_game(log_str)
bombers += "Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]"
message_admins("Bomb valve opened at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]")
log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]")
merge_gases()
spawn(20) // In case one tank bursts
for (var/i=0,i<5,i++)
+3 -3
View File
@@ -10,10 +10,10 @@
icon_state = "shock"
attack(mob/M as mob, mob/living/silicon/robot/user as mob)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [key_name(user)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [key_name(M)]</font>")
if(M.ckey)
msg_admin_attack("[user.name] ([user.ckey])[isAntag(user) ? "(ANTAG)" : ""] used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
msg_admin_attack("[key_name_admin(user)] used the [src.name] to attack [key_name_admin(M)]")
if(!iscarbon(user))
M.LAssailant = null
@@ -62,7 +62,7 @@
/obj/item/weapon/dnainjector/proc/inject(mob/living/M as mob, mob/user as mob)
if(istype(M,/mob/living))
M.apply_effect(rand(5,20),IRRADIATE,0)
M.apply_effect(rand(10,25),IRRADIATE,0)
if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed
// UI in syringe.
@@ -85,8 +85,6 @@
M.dna.SetSEValue(block,src.GetValue())
domutcheck(M, null, block!=null)
uses--
if(prob(5))
trigger_side_effect(M)
spawn(0)//this prevents the collapse of space-time continuum
if (user)
@@ -41,6 +41,8 @@
user.say(message_say)
target = user
message_admins("[key_name_admin(user)] suicided with [src.name] at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
message_admins("[key_name(user)] suicided with [src.name] at ([x],[y],[z])")
explode(get_turf(user))
return .
@@ -78,12 +80,12 @@
if (ismob(target))
add_logs(target, user, "planted [name] on")
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
message_admins("[key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) planted C4 on [key_name(target)](<A HREF='?_src_=holder;adminmoreinfo=\ref[target]'>?</A>) with [timer] second fuse",0,1)
log_game("[key_name(user)] planted C4 on [key_name(target)] with [timer] second fuse")
message_admins("[key_name_admin(user)] planted [src.name] on [key_name_admin(target)] with [timer] second fuse",0,1)
log_game("[key_name(user)] planted [src.name] on [key_name(target)] with [timer] second fuse")
else
message_admins("[key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) planted C4 on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [timer] second fuse",0,1)
log_game("[key_name(user)] planted C4 on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse")
message_admins("[key_name_admin(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [timer] second fuse",0,1)
log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse")
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
user << "Bomb has been planted. Timer counting down from [timer]."
@@ -66,6 +66,7 @@
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = getline(user, target_turf)
add_logs(user, target, "flamethrowered", addition="at [target.x],[target.y],[target.z]")
flame_turf(turflist)
/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob, params)
@@ -18,7 +18,7 @@
var/affected_area = 3
var/obj/item/device/assembly_holder/nadeassembly = null
var/label = null
var/assemblyattacher
/obj/item/weapon/grenade/chem_grenade/New()
create_reagents(1000)
@@ -90,10 +90,9 @@
update_icon()
else if(clown_check(user))
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
var/log_str = "[key_name(usr)][isAntag(usr) ? "(ANTAG)" : ""]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
msg_admin_attack(log_str)
log_game(log_str)
bombers += "[log_str]"
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
user << "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>"
active = 1
update_icon()
@@ -138,9 +137,8 @@
contained = "\[[contained]\]"
var/turf/bombturf = get_turf(loc)
var/area/A = bombturf.loc
var/log_str = "[key_name(usr)][isAntag(usr) ? "(ANTAG)" : ""]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has completed [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained]."
msg_admin_attack(log_str)
log_game(log_str)
message_admins("[key_name_admin(usr)] has completed [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained].")
log_game("[key_name(usr)] has completed [name] at [bombturf.x], [bombturf.y], [bombturf.z].")
else
user << "<span class='notice'>You need to add at least one beaker before locking the assembly.</span>"
else if(stage == READY && !nadeassembly)
@@ -173,7 +171,7 @@
nadeassembly = A
A.master = src
A.loc = src
assemblyattacher = user.ckey
stage = WIRED
user << "<span class='notice'>You add [A] to [src]!</span>"
update_icon()
@@ -259,7 +257,15 @@
if(!has_reagents)
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
return
return
if(nadeassembly)
var/mob/M = get_mob_by_ckey(assemblyattacher)
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
var/turf/T = get_turf(src)
var/area/A = get_area(T)
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M, "holder")]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last, "holder")]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
@@ -112,8 +112,8 @@
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
message_admins("[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
@@ -63,10 +63,9 @@
add_fingerprint(user)
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/log_str = "[key_name(usr)][isAntag(usr) ? "(ANTAG)" : ""]<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A> has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
msg_admin_attack(log_str)
log_game(log_str)
bombers += "[log_str]"
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
@@ -196,9 +196,9 @@
if(istype(M, /mob/living))
M << "\red You are stunned by the powerful acid of the Deathnettle!"
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had the [src.name] used on them by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] on [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey])[isAntag(user) ? "(ANTAG)" : ""] used the [src.name] on [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had the [src.name] used on them by [key_name(user)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] on [key_name(M)]</font>")
msg_admin_attack("[key_name_admin(user)] used the [src.name] on [key_name_admin(M)]")
if(!iscarbon(user))
M.LAssailant = null
@@ -162,8 +162,8 @@ Implant Specifics:<BR>"}
var/need_gib = null
if(istype(imp_in, /mob/))
var/mob/T = imp_in
message_admins("Explosive implant triggered in [T] ([T.key]). (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>) ")
log_game("Explosive implant triggered in [T] ([T.key]).")
message_admins("Explosive implant triggered in [key_name_admin(T)]")
log_game("Explosive implant triggered in [key_name(T)].")
need_gib = 1
if(ishuman(imp_in))
@@ -32,9 +32,9 @@
for (var/mob/O in viewers(M, null))
O.show_message("\red [M] has been implanted by [user].", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src.name] ([src.imp.name]) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] ([src.imp.name]) to implant [M.name] ([M.ckey])</font>")
msg_admin_attack("[user.name] ([user.ckey])[isAntag(user) ? "(ANTAG)" : ""] implanted [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src.name] ([src.imp.name]) by [key_name(user)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] ([src.imp.name]) to implant [key_name(M)]</font>")
msg_admin_attack("[key_name_admin(user)] implanted [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])")
user.show_message("\red You implanted the implant into [M].")
if(src.imp.implanted(M, user))
+5 -11
View File
@@ -44,11 +44,8 @@
if(2,3)
user.drop_item(src)
I.loc = src
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has rigged a beartrap with an IED at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
message_admins(log_str)
log_game(log_str)
message_admins("[key_name_admin(user)] has rigged a beartrap with an IED.")
log_game("[key_name(user)] has rigged a beartrap with an IED.")
user << "<span class='notice'>You sneak the [IED] underneath the pressure plate and connect the trigger wire.</span>"
desc = "A trap used to catch bears and other legged creatures. <span class='warning'>There is an IED hooked up to it.</span>"
else
@@ -70,11 +67,8 @@
IED.overlays -= image('icons/obj/grenade.dmi', icon_state = "improvised_grenade_filled")
IED.icon_state = initial(icon_state) + "_active"
IED.assembled = 3
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/log_str = "[key_name(usr)]<A HREF='?_src_=holder;adminmoreinfo=\ref[AM]'>?</A> has triggered an IED-rigged [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>."
message_admins(log_str)
log_game(log_str)
message_admins("[key_name_admin(usr)] has triggered an IED-rigged [name].")
log_game("[key_name(usr)] has triggered an IED-rigged [name].")
spawn(IED.det_time)
IED.prime()
if(ishuman(AM))
@@ -95,7 +89,7 @@
H.update_inv_legcuffed()
H << "<span class='danger'>You step on \the [src]!</span>"
if(IED && IED.active)
H << "<span class='danger'>The [src]'s IED has been activated!</span>"
H << "<span class='danger'>\The [src]'s IED has been activated!</span>"
feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
for(var/mob/O in viewers(H, null))
if(O == H)
@@ -165,6 +165,7 @@
if(display_contents_with_number)
for(var/datum/numbered_display/ND in display_contents)
ND.sample_object.mouse_opacity = 2
ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
ND.sample_object.layer = 20
@@ -174,6 +175,7 @@
cy--
else
for(var/obj/O in contents)
O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
O.screen_loc = "[cx]:16,[cy]:16"
O.maptext = ""
O.layer = 20
@@ -310,6 +312,7 @@
src.orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
W.mouse_opacity = 2 //So you can click on the area around the item to equip it, instead of having to pixel hunt
update_icon()
return 1
@@ -345,6 +348,7 @@
W.maptext = ""
W.on_exit_storage(src)
update_icon()
W.mouse_opacity = initial(W.mouse_opacity)
return 1
//This proc is called when you want to place an item into the storage item.
@@ -442,6 +446,9 @@
return
/obj/item/weapon/storage/Destroy()
for(var/obj/O in contents)
O.mouse_opacity = initial(O.mouse_opacity)
qdel(boxes)
qdel(closer)
return ..()
+1 -5
View File
@@ -41,11 +41,7 @@
else
M.LAssailant = user
msg_admin_attack("[user.name] ([user.ckey])[isAntag(user) ? "(ANTAG)" : ""] attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
user << "\red You don't have the dexterity to do this!"
return
msg_admin_attack("[key_name_admin(user)] attacked [key_name_admin(M)] with [src.name] (INTENT: [uppertext(user.a_intent)])")
if ((CLUMSY in user.mutations) && prob(50))
user << "\red The rod slips out of your hand and hits your head."
+5 -26
View File
@@ -6,47 +6,26 @@
density = 1
anchored = 1
/obj/structure/dresser/proc/convUnM(mund)
return underwear_m.Find(mund)
/obj/structure/dresser/proc/convUnF(fund)
return underwear_f.Find(fund)
/obj/structure/dresser/proc/convUs(us)
return undershirt_list.Find(us)
/obj/structure/dresser/attack_hand(mob/user as mob)
if(!Adjacent(user))//no tele-grooming
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/choice = input(user, "Underwear, or Undershirt?", "Changing") as null|anything in list("Underwear","Undershirt")
var/choice = input(user, "Underwear or Undershirt?", "Changing") as null|anything in list("Underwear","Undershirt")
if(!Adjacent(user))
return
switch(choice)
if("Underwear")
if(H.gender == FEMALE)
var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in underwear_f
if(new_undies)
H << "\red You selected [new_undies]."
var/freturn = convUnF(new_undies)
H.underwear = freturn
else
var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in underwear_m
if(new_undies)
H << "\red You selected [new_undies]."
var/mreturn = convUnM(new_undies)
H.underwear = mreturn
var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in underwear_list
if(new_undies)
H.underwear = new_undies
if("Undershirt")
var/new_undershirt = input(user, "Select your undershirt", "Changing") as null|anything in undershirt_list
if(new_undershirt)
H << "\red You selected [new_undershirt]"
var/usreturn = convUs(new_undershirt)
H.undershirt = usreturn
H.undershirt = new_undershirt
add_fingerprint(H)
H.update_body()
@@ -221,6 +221,14 @@
icon_state = ""
mineral = "plasma"
walltype = "plasma"
/obj/structure/falsewall/plasma/attackby(obj/item/weapon/W, mob/user, params)
if(is_hot(W) > 300)
message_admins("Plasma falsewall ignited by [key_name_admin(user)] in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma falsewall ignited by [key_name(user)] in ([x],[y],[z])")
burnbabyburn()
return
..()
/obj/structure/falsewall/plasma/proc/burnbabyburn(user)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
@@ -194,10 +194,10 @@
mineralType = "plasma"
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
TemperatureAct(100)
if(is_hot(W))
message_admins("Plasma mineral door ignited by [key_name_admin(user)] in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma mineral door ignited by [key_name(user)] in ([x],[y],[z])")
TemperatureAct(100)
..()
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
+48
View File
@@ -417,3 +417,51 @@
usr << "\red Access denied."
return
/hook/Login/proc/update_morgue(var/client/client, var/mob/L)
//Update morgues on login/logout
if (L.stat == DEAD)
var/obj/structure/morgue/Morgue = null
var/mob/living/carbon/human/C = null
if (istype(L,/mob/dead/observer)) //We're a ghost, let's find our corpse
var/mob/dead/observer/G = L
if(!G.mind) //This'll probably break morgue sprites, but the line under the next If statement causes runtimes with Assume Direct Control.
return
if (G.can_reenter_corpse && G.mind.current)
C = G.mind.current
else if (istype(L,/mob/living/carbon/human))
C = L
if (C) //We found our corpse, is it inside a morgue?
if (istype(C.loc,/obj/structure/morgue))
Morgue = C.loc
else if (istype(C.loc,/obj/structure/closet/body_bag))
var/obj/structure/closet/body_bag/B = C.loc
if (istype(B.loc,/obj/structure/morgue))
Morgue = B.loc
if (Morgue)
Morgue.update()
/hook/Logout/proc/update_morgue(var/client/client, var/mob/L)
//Update morgues on login/logout
if (L.stat == DEAD)
var/obj/structure/morgue/Morgue = null
var/mob/living/carbon/human/C = null
if (istype(L,/mob/dead/observer)) //We're a ghost, let's find our corpse
var/mob/dead/observer/G = L
if(!G.mind) //This'll probably break morgue sprites, but the line under the next If statement causes runtimes with Assume Direct Control.
return 1
if (G.can_reenter_corpse && G.mind.current)
C = G.mind.current
else if (istype(L,/mob/living/carbon/human))
C = L
if (C) //We found our corpse, is it inside a morgue?
if (istype(C.loc,/obj/structure/morgue))
Morgue = C.loc
else if (istype(C.loc,/obj/structure/closet/body_bag))
var/obj/structure/closet/body_bag/B = C.loc
if (istype(B.loc,/obj/structure/morgue))
Morgue = B.loc
if (Morgue)
Morgue.update()
@@ -155,9 +155,9 @@
if(pulling)
occupant.visible_message("<span class='danger'>[pulling] has thrusted \the [name] into \the [A], throwing \the [occupant] out of it!</span>")
pulling.attack_log += "\[[time_stamp()]\]<font color='red'> Crashed [occupant.name]'s ([occupant.ckey]) [name] into \a [A]</font>"
occupant.attack_log += "\[[time_stamp()]\]<font color='orange'> Thrusted into \a [A] by [pulling.name] ([pulling.ckey]) with \the [name]</font>"
msg_admin_attack("[pulling.name] ([pulling.ckey])[isAntag(pulling) ? "(ANTAG)" : ""] has thrusted [occupant.name]'s ([occupant.ckey]) [name] into \a [A] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[pulling.x];Y=[pulling.y];Z=[pulling.z]'>JMP</a>)")
pulling.attack_log += "\[[time_stamp()]\]<font color='red'> Crashed [key_name(occupant)] [name] into \a [A]</font>"
occupant.attack_log += "\[[time_stamp()]\]<font color='orange'> Thrusted into \a [A] by [key_name(pulling)] with \the [name]</font>"
msg_admin_attack("[key_name_admin(pulling)] has thrusted [key_name_admin(occupant)] [name] into \a [A]")
else
occupant.visible_message("<span class='danger'>[occupant] crashed into \the [A]!</span>")
+9 -3
View File
@@ -299,6 +299,10 @@
user.do_attack_animation(src)
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
destroy()
/obj/structure/table/mech_melee_attack(obj/mecha/M)
visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
destroy()
/obj/structure/table/attack_animal(mob/living/simple_animal/user)
if(user.environment_smash)
@@ -905,13 +909,15 @@
W.Move(loc)
return
/obj/structure/table/attack_hand(mob/user)
/obj/structure/rack/attack_hand(mob/user)
if(HULK in user.mutations)
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
destroy()
/obj/structure/rack/mech_melee_attack(obj/mecha/M)
visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
destroy()
/obj/structure/rack/attack_alien(mob/living/user)
user.do_attack_animation(src)