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Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag)
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@@ -173,6 +173,7 @@
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/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(!istype(W)) return//I really wish I did not need this
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if(W.flags & NOBLUDGEON) return
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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@@ -24,6 +24,7 @@
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possible_transfer_amounts = list(5)
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volume = 5
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can_be_placed_into = null
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flags = FPRINT | TABLEPASS | OPENCONTAINER | NOBLUDGEON
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/obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob)
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return
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