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https://github.com/ParadiseSS13/Paradise.git
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@@ -27,4 +27,41 @@
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speak_emote = list("gnashes")
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faction = list("carp")
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flying = 1
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flying = 1
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/mob/living/simple_animal/hostile/retaliate/carp/koi
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name = "space koi"
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desc = "A gentle space-faring koi."
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "koi1"
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icon_living = "koi1"
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icon_dead = "koi1-dead"
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harm_intent_damage = 1
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melee_damage_lower = 2
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melee_damage_upper = 2
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speak_emote = list("blurps")
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butcher_results = null
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = 1500
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gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
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/mob/living/simple_animal/hostile/retaliate/carp/koi/New()
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..()
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var/koinum = rand(1, 4)
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icon_state = "koi[koinum]"
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icon_living = "koi[koinum]"
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icon_dead = "koi[koinum]-dead"
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/mob/living/simple_animal/hostile/retaliate/carp/koi/Process_Spacemove(var/movement_dir)
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return TRUE
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/mob/living/simple_animal/hostile/retaliate/carp/koi/honk
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icon_state = "koi5"
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icon_living = "koi5"
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icon_dead = "koi5-dead"
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