Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shuttlechairs

# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
This commit is contained in:
Mark van Alphen
2019-07-15 20:37:44 +02:00
259 changed files with 176855 additions and 16695 deletions
+9 -3
View File
@@ -79,14 +79,20 @@
user.forceMove(get_turf(src))
return TRUE
/obj/effect/portal/proc/teleport(atom/movable/M, force = FALSE)
/obj/effect/portal/proc/can_teleport(atom/movable/M)
. = TRUE
if(!istype(M))
return FALSE
. = FALSE
if(!M.simulated || iseffect(M))
return FALSE
. = FALSE
if(M.anchored && ismecha(M))
. = FALSE
/obj/effect/portal/proc/teleport(atom/movable/M)
if(!can_teleport(M))
return FALSE
if(!target)
+10 -8
View File
@@ -65,8 +65,8 @@
/obj/item/areaeditor/permit/create_area()
..()
qdel(src)
if(..())
qdel(src)
//free golem blueprints, like permit but can claim as much as needed
@@ -186,25 +186,26 @@
/obj/item/areaeditor/proc/create_area()
var/area_created = FALSE
var/res = detect_room(get_turf(usr))
if(!istype(res,/list))
switch(res)
if(ROOM_ERR_SPACE)
to_chat(usr, "<span class='warning'>The new area must be completely airtight.</span>")
return
return area_created
if(ROOM_ERR_TOOLARGE)
to_chat(usr, "<span class='warning'>The new area is too large.</span>")
return
return area_created
else
to_chat(usr, "<span class='warning'>Error! Please notify administration.</span>")
return
return area_created
var/list/turf/turfs = res
var/str = trim(stripped_input(usr,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN))
if(!str || !length(str)) //cancel
return
return area_created
if(length(str) > 50)
to_chat(usr, "<span class='warning'>The given name is too long. The area remains undefined.</span>")
return
return area_created
var/area/A = new
A.name = str
A.power_equip = FALSE
@@ -220,7 +221,8 @@
thing.change_area(old_area, A)
interact()
return
area_created = TRUE
return area_created
/obj/item/areaeditor/proc/edit_area()
var/area/A = get_area()
@@ -591,6 +591,9 @@ REAGENT SCANNER
var/scan_time = 10 SECONDS //how long does it take to scan
var/scan_cd = 60 SECONDS //how long before we can scan again
/obj/item/bodyanalyzer/get_cell()
return power_supply
/obj/item/bodyanalyzer/advanced
cell_type = /obj/item/stock_parts/cell/upgraded/plus
@@ -32,6 +32,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
created_window = /obj/structure/window/basic
full_window = /obj/structure/window/full/basic
merge_type = /obj/item/stack/sheet/glass
point_value = 1
/obj/item/stack/sheet/glass/fifty
amount = 50
@@ -90,6 +91,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
created_window = /obj/structure/window/reinforced
full_window = /obj/structure/window/full/reinforced
merge_type = /obj/item/stack/sheet/rglass
point_value = 4
/obj/item/stack/sheet/rglass/cyborg
materials = list()
@@ -113,6 +115,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
origin_tech = "plasmatech=2;materials=2"
created_window = /obj/structure/window/plasmabasic
full_window = /obj/structure/window/full/plasmabasic
point_value = 19
/obj/item/stack/sheet/plasmaglass/New(loc, amount)
recipes = GLOB.pglass_recipes
@@ -154,6 +157,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
created_window = /obj/structure/window/plasmareinforced
full_window = /obj/structure/window/full/plasmareinforced
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
point_value = 23
/obj/item/stack/sheet/plasmarglass/New(loc, amount)
recipes = GLOB.prglass_recipes
@@ -144,6 +144,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
origin_tech = "materials=6"
sheettype = "diamond"
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
point_value = 25
/obj/item/stack/sheet/mineral/diamond/New()
..()
@@ -156,6 +157,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
origin_tech = "materials=5"
sheettype = "uranium"
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
point_value = 20
/obj/item/stack/sheet/mineral/uranium/New()
..()
@@ -170,6 +172,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
burn_state = FLAMMABLE
burntime = 5
point_value = 20
/obj/item/stack/sheet/mineral/plasma/New()
..()
@@ -196,6 +199,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
origin_tech = "materials=4"
sheettype = "gold"
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
point_value = 20
/obj/item/stack/sheet/mineral/gold/New()
..()
@@ -208,6 +212,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
origin_tech = "materials=4"
sheettype = "silver"
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
point_value = 20
/obj/item/stack/sheet/mineral/silver/New()
..()
@@ -220,6 +225,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
origin_tech = "materials=4"
sheettype = "bananium"
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
point_value = 50
/obj/item/stack/sheet/mineral/bananium/New(loc, amount=null)
..()
@@ -233,6 +239,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
sheettype = "tranquillite"
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
wall_allowed = FALSE //no tranquilite walls in code
point_value = 50
/obj/item/stack/sheet/mineral/tranquillite/New(loc, amount=null)
..()
@@ -253,6 +260,7 @@ var/global/list/datum/stack_recipe/snow_recipes = list(
throw_range = 3
sheettype = "titanium"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
point_value = 20
var/global/list/datum/stack_recipe/titanium_recipes = list (
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20),
@@ -282,6 +290,7 @@ var/global/list/datum/stack_recipe/titanium_recipes = list (
throw_range = 3
sheettype = "plastitanium"
materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
point_value = 45
var/global/list/datum/stack_recipe/plastitanium_recipes = list (
new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20),
@@ -106,6 +106,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
flags = CONDUCT
origin_tech = "materials=1"
merge_type = /obj/item/stack/sheet/metal
point_value = 2
/obj/item/stack/sheet/metal/cyborg
materials = list()
@@ -152,6 +153,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
flags = CONDUCT
origin_tech = "materials=2"
merge_type = /obj/item/stack/sheet/plasteel
point_value = 23
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
recipes = plasteel_recipes
@@ -9,22 +9,10 @@
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
var/perunit = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually
var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly
usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not.
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
// item/attackby() properly, making this unnecessary
/*/obj/item/stack/sheet/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/storage/bag/sheetsnatcher))
var/obj/item/storage/bag/sheetsnatcher/S = W
if(!S.mode)
S.add(src,user)
else
for(var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
S.add(stack,user)
..()*/
+3
View File
@@ -22,6 +22,9 @@
var/obj/item/stock_parts/cell/high/bcell = null
var/combat = 0 //can we revive through space suits?
/obj/item/defibrillator/get_cell()
return bcell
/obj/item/defibrillator/New() //starts without a cell for rnd
..()
paddles = make_paddles()
+47
View File
@@ -4,6 +4,9 @@
#define RPD_COOLDOWN_TIME 4 //How long should we have to wait between dispensing pipes?
#define RPD_WALLBUILD_TIME 40 //How long should drilling into a wall take?
#define RPD_MENU_ROTATE "Rotate pipes" //Stuff for radial menu
#define RPD_MENU_FLIP "Flip pipes" //Stuff for radial menu
#define RPD_MENU_DELETE "Delete pipes" //Stuff for radial menu
/obj/item/rpd
name = "rapid pipe dispenser"
@@ -172,6 +175,9 @@ var/list/pipemenu = list(
ui.open()
ui.set_auto_update(1)
/obj/item/rpd/AltClick(mob/user)
radial_menu(user)
/obj/item/rpd/ui_data(mob/user, ui_key = "main", datum/topic_state/state = inventory_state)
var/data[0]
data["iconrotation"] = iconrotation
@@ -200,6 +206,44 @@ var/list/pipemenu = list(
return
SSnanoui.update_uis(src)
//RPD radial menu
/obj/item/rpd/proc/check_menu(mob/living/user)
if(!istype(user))
return
if(user.incapacitated())
return
if(loc != user)
return
return TRUE
/obj/item/rpd/proc/radial_menu(mob/user)
if(!check_menu(user))
to_chat(user, "<span class='notice'>You can't do that right now!</span>")
return
var/list/choices = list(
RPD_MENU_ROTATE = image(icon = 'icons/obj/interface.dmi', icon_state = "rpd_rotate"),
RPD_MENU_FLIP = image(icon = 'icons/obj/interface.dmi', icon_state = "rpd_flip"),
RPD_MENU_DELETE = image(icon = 'icons/obj/interface.dmi', icon_state = "rpd_delete"),
"UI" = image(icon = 'icons/obj/interface.dmi', icon_state = "ui_interact")
)
var/selected_mode = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user))
if(!check_menu(user))
return
if(selected_mode == "UI")
ui_interact(user)
else
switch(selected_mode)
if(RPD_MENU_ROTATE)
mode = RPD_ROTATE_MODE
if(RPD_MENU_FLIP)
mode = RPD_FLIP_MODE
if(RPD_MENU_DELETE)
mode = RPD_DELETE_MODE
else
return //Either nothing was selected, or an invalid mode was selected
to_chat(user, "<span class='notice'>You set [src]'s mode.</span>")
/obj/item/rpd/afterattack(atom/target, mob/user, proximity)
..()
if(loc != user)
@@ -236,3 +280,6 @@ var/list/pipemenu = list(
#undef RPD_COOLDOWN_TIME
#undef RPD_WALLBUILD_TIME
#undef RPD_MENU_ROTATE
#undef RPD_MENU_FLIP
#undef RPD_MENU_DELETE
@@ -357,6 +357,21 @@
new /obj/item/ammo_box/magazine/m12g/buckshot(src)
new /obj/item/ammo_box/magazine/m12g/dragon(src)
/obj/item/storage/backpack/duffel/mining_conscript/noid
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
/obj/item/storage/backpack/duffel/mining_conscript/noid/New()
..()
new /obj/item/pickaxe(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/encryptionkey/headset_cargo(src)
new /obj/item/clothing/mask/gas(src)
/obj/item/storage/backpack/duffel/syndie/ammo/smg
desc = "A large duffel bag, packed to the brim with C-20r magazines."
@@ -20,6 +20,9 @@
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide.</span>")
return FIRELOSS
/obj/item/melee/baton/get_cell()
return bcell
/obj/item/melee/baton/New()
..()
update_icon()
+1 -2
View File
@@ -39,8 +39,7 @@
return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
/obj/structure/lattice/deconstruct(disassembled = TRUE)
if(!can_deconstruct)
new /obj/item/stack/rods(get_turf(src), number_of_rods)
new /obj/item/stack/rods(get_turf(src), number_of_rods)
qdel(src)
/obj/structure/lattice/blob_act()
@@ -35,7 +35,7 @@
/obj/structure/mineral_door/Move()
var/turf/T = loc
..()
. = ..()
move_update_air(T)
/obj/structure/mineral_door/Bumped(atom/user)
+1 -1
View File
@@ -13,7 +13,7 @@
return ..()
/obj/structure/target_stake/Move()
..()
. = ..()
// Move the pinned target along with the stake
if(pinned_target in view(3, src))
pinned_target.loc = loc
@@ -46,7 +46,7 @@ obj/structure/windoor_assembly/Destroy()
/obj/structure/windoor_assembly/Move()
var/turf/T = loc
..()
. = ..()
setDir(ini_dir)
move_update_air(T)
+1 -1
View File
@@ -431,7 +431,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
/obj/structure/window/Move()
var/turf/T = loc
..()
. = ..()
setDir(ini_dir)
move_update_air(T)