From 8c8cc6bb0c2f9e4b3ca50d1bf3a29f1609da4480 Mon Sep 17 00:00:00 2001 From: TDSSS <32099540+TDSSS@users.noreply.github.com> Date: Sun, 30 Sep 2018 16:48:55 +0200 Subject: [PATCH] Makes lasertag guns also not ignite plasma walls, to make things more consistent. --- code/game/turfs/simulated/walls_mineral.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/turfs/simulated/walls_mineral.dm b/code/game/turfs/simulated/walls_mineral.dm index e058958a4bc..318b4bfe977 100644 --- a/code/game/turfs/simulated/walls_mineral.dm +++ b/code/game/turfs/simulated/walls_mineral.dm @@ -115,6 +115,8 @@ PlasmaBurn(exposed_temperature) /turf/simulated/wall/mineral/plasma/bullet_act(var/obj/item/projectile/Proj) + if(Proj.damage == 0)//lasertag guns and so on don't set off plasma anymore. can't use nodamage here because lasertag guns actually don't have it. + return if(istype(Proj,/obj/item/projectile/beam)) PlasmaBurn(2500) else if(istype(Proj,/obj/item/projectile/ion))