diff --git a/code/game/objects/items/devices/autopsy.dm b/code/game/objects/items/devices/autopsy.dm
index 81e0f05258a..faa697ad8bd 100644
--- a/code/game/objects/items/devices/autopsy.dm
+++ b/code/game/objects/items/devices/autopsy.dm
@@ -1,14 +1,10 @@
-
-//moved these here from code/defines/obj/weapon.dm
-//please preference put stuff where it's easy to find - C
-
/obj/item/weapon/autopsy_scanner
name = "autopsy scanner"
desc = "Extracts information on wounds."
icon = 'icons/obj/autopsy_scanner.dmi'
icon_state = ""
flags = CONDUCT
- w_class = 1
+ w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
var/list/datum/autopsy_data_scanner/wdata = list()
var/list/datum/autopsy_data_scanner/chemtraces = list()
@@ -28,28 +24,23 @@
var/hits = 0
var/time_inflicted = 0
- proc/copy()
- var/datum/autopsy_data/W = new()
- W.weapon = weapon
- W.pretend_weapon = pretend_weapon
- W.damage = damage
- W.hits = hits
- W.time_inflicted = time_inflicted
- return W
+/datum/autopsy_data/proc/copy()
+ var/datum/autopsy_data/W = new()
+ W.weapon = weapon
+ W.pretend_weapon = pretend_weapon
+ W.damage = damage
+ W.hits = hits
+ W.time_inflicted = time_inflicted
+ return W
-/obj/item/weapon/autopsy_scanner/proc/add_data(var/obj/item/organ/external/O)
- if(!O.autopsy_data.len && !O.trace_chemicals.len) return
+/obj/item/weapon/autopsy_scanner/proc/add_data(obj/item/organ/external/O)
+ if(!O.autopsy_data.len && !O.trace_chemicals.len)
+ return
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
if(!W.pretend_weapon)
- /*
- // the more hits, the more likely it is that we get the right weapon type
- if(prob(50 + W.hits * 10 + W.damage))
- */
-
- // Buffing this stuff up for now!
if(1)
W.pretend_weapon = W.weapon
else
@@ -76,10 +67,11 @@
chemtraces += V
/obj/item/weapon/autopsy_scanner/verb/print_data()
- set src in view(usr, 1)
set name = "Print Data"
- if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
- to_chat(usr, "No.")
+ set category = "Object"
+ set src in oview(1)
+
+ if(usr.incapacitated())
return
var/scan_data = ""
@@ -101,8 +93,10 @@
var/wname = W.pretend_weapon
- if(wname in weapon_chances) weapon_chances[wname] += W.damage
- else weapon_chances[wname] = max(W.damage, 1)
+ if(wname in weapon_chances)
+ weapon_chances[wname] += W.damage
+ else
+ weapon_chances[wname] = max(W.damage, 1)
total_score+=W.damage
@@ -126,7 +120,8 @@
if(30 to 1000)
damage_desc = "severe"
- if(!total_score) total_score = D.organs_scanned.len
+ if(!total_score)
+ total_score = D.organs_scanned.len
scan_data += "Weapon #[n]
"
if(damaging_weapon)
@@ -148,8 +143,7 @@
scan_data += chemID
scan_data += "
"
- for(var/mob/O in viewers(usr))
- O.show_message("\red \the [src] rattles and prints out a sheet of paper.", 1)
+ usr.visible_message("[src] rattles and prints out a sheet of paper.")
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(10)
@@ -159,24 +153,9 @@
P.info = "[scan_data]"
P.overlays += "paper_words"
- if(istype(usr,/mob/living/carbon))
- // place the item in the usr's hand if possible
- if(!usr.r_hand)
- P.loc = usr
- usr.r_hand = P
- P.layer = 20
- P.plane = HUD_PLANE
- else if(!usr.l_hand)
- P.loc = usr
- usr.l_hand = P
- P.layer = 20
- P.plane = HUD_PLANE
+ usr.put_in_hands(P)
- if(istype(usr,/mob/living/carbon/human))
- usr:update_inv_l_hand()
- usr:update_inv_r_hand()
-
-/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
+/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M, mob/living/carbon/user)
if(!istype(M))
return
@@ -185,23 +164,18 @@
if(target_name != M.name)
target_name = M.name
- src.wdata = list()
- src.chemtraces = list()
- src.timeofdeath = null
- to_chat(user, "\red A new patient has been registered.. Purging data for previous patient.")
+ wdata.Cut()
+ chemtraces.Cut()
+ timeofdeath = null
+ to_chat(user, "A new patient has been registered. Purging data for previous patient.")
- src.timeofdeath = M.timeofdeath
+ timeofdeath = M.timeofdeath
var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting)
if(!S)
- to_chat(usr, "You can't scan this body part.")
+ to_chat(user, "You can't scan this body part.")
return
- if(!S.open)
- to_chat(usr, "You have to cut the limb open first!")
- return
- for(var/mob/O in viewers(M))
- O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.name] with \the [src.name]", 1)
+ M.visible_message("[user] scans the wounds on [M]'s [S] with [src]")
- src.add_data(S)
-
- return 1
+ add_data(S)
+ return 1
\ No newline at end of file
diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm
index 8caac8e70eb..87f676c7903 100644
--- a/code/modules/surgery/other.dm
+++ b/code/modules/surgery/other.dm
@@ -4,7 +4,7 @@
//////////////////////////////////////////////////////////////////
/datum/surgery/infection
- name = "External Infection Treatment/Autopsy"
+ name = "External Infection Treatment"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/cauterize)
possible_locs = list("chest","head","groin", "l_arm", "r_arm", "l_leg", "r_leg", "r_hand", "l_hand", "r_foot", "l_foot")