From 8d1aef201394e2f42ffe48c25bfb9e27ecd67406 Mon Sep 17 00:00:00 2001 From: Vi3trice <80771500+Vi3trice@users.noreply.github.com> Date: Sun, 3 Oct 2021 06:50:08 -0400 Subject: [PATCH] Why call it do_the_flick if you don't flick (#16853) --- code/game/objects/structures/false_walls.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index c52338b9e7d..5ee5518af11 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -94,9 +94,9 @@ if(density) smooth = SMOOTH_FALSE clear_smooth_overlays() - icon_state = "fwall_opening" + flick("fwall_opening", src) else - icon_state = "fwall_closing" + flick("fwall_closing", src) /obj/structure/falsewall/update_icon() if(density) @@ -297,6 +297,7 @@ /obj/structure/falsewall/sandstone name = "sandstone wall" desc = "A wall with sandstone plating." + icon = 'icons/turf/walls/sandstone_wall.dmi' icon_state = "sandstone" mineral = /obj/item/stack/sheet/mineral/sandstone walltype = /turf/simulated/wall/mineral/sandstone