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Makes bolas knock down instead of stunning (#18207)
* Bola stun't * now with extra readability * hold on a minute
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@@ -158,8 +158,8 @@
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gender = NEUTER
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origin_tech = "engineering=3;combat=1"
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hitsound = 'sound/effects/snap.ogg'
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///the duration of the stun in seconds
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var/weaken = 0
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///the duration of the knockdown in seconds
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var/knockdown_duration = 0
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/obj/item/restraints/legcuffs/bola/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
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playsound(loc,'sound/weapons/bolathrow.ogg', 50, TRUE)
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@@ -177,7 +177,7 @@
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C.update_inv_legcuffed()
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SSblackbox.record_feedback("tally", "handcuffs", 1, type)
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to_chat(C, "<span class='userdanger'>[src] ensnares you!</span>")
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C.Weaken(weaken)
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C.KnockDown(knockdown_duration)
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playsound(loc, hitsound, 50, TRUE)
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/obj/item/restraints/legcuffs/bola/tactical //traitor variant
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@@ -187,7 +187,7 @@
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item_state = "bola_r"
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breakouttime = 70
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origin_tech = "engineering=4;combat=3"
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weaken = 2 SECONDS
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knockdown_duration = 2 SECONDS
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/obj/item/restraints/legcuffs/bola/energy //For Security
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name = "energy bola"
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