From 8d4f75d5702ba2dcb9ccadebd03597bd9c7d8b8f Mon Sep 17 00:00:00 2001 From: DGamerL <108773801+DGamerL@users.noreply.github.com> Date: Mon, 7 Oct 2024 01:34:48 +0200 Subject: [PATCH] Removes a random proc that we don't use (#26982) --- code/modules/mob/living/living_defense.dm | 4 ---- 1 file changed, 4 deletions(-) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 13b6818105d..074081bba93 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -265,10 +265,6 @@ // 100 volume - 20 seconds of lost sleep AdjustSleeping(-(volume * 0.2 SECONDS), bound_lower = 1 SECONDS) // showers cannot save you from sleeping gas, 1 second lower boundary -//This is called when the mob is thrown into a dense turf -/mob/living/proc/turf_collision(turf/T, speed) - src.take_organ_damage(speed*5) - /mob/living/proc/near_wall(direction, distance=1) var/turf/T = get_step(get_turf(src),direction) var/turf/last_turf = src.loc