Cyborgs finally drop their MMI when gibbed like they were supposed to back when I added MMIs. Round-start cyborgs use whatever name you have selected for your character for the brain that gets spawned for them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1575 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3
2011-05-12 22:59:49 +00:00
parent d095d82697
commit 8d71536127
4 changed files with 17 additions and 6 deletions
+9
View File
@@ -202,6 +202,15 @@
O.job = "Cyborg"
O.brain = new /obj/item/device/mmi(O)
O.brain.name = "Man-Machine Interface: [src.name]"
O.brain.icon_state = "mmi_full"
O.brain.brain = new /obj/item/brain(O.brain)
O.brain.brain.name = "[src.name]'s brain"
O.brain.brain.brainmob = new /mob/living/carbon/brain(O.brain.brain)
O.brain.brain.brainmob.name = "[src.name]"
O.brain.brain.brainmob.container = O.brain
del(src)