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Removes the Honk for good
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@@ -82,23 +82,6 @@
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new random_crystal(loc)
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qdel(src)
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/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
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activation_method = "mob_bump"
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activation_sound = 'sound/items/bikehorn.ogg'
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/obj/machinery/anomalous_crystal/honk/ActivationReaction(mob/user)
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if(..() && ishuman(user) && !(user in affected_targets))
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var/mob/living/carbon/human/H = user
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for(var/obj/item/W in H)
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H.unEquip(W)
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var/datum/job/clown/C = SSjobs.GetJob("Clown")
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C.equip(H)
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affected_targets.Add(H)
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/obj/machinery/anomalous_crystal/honk/New()
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..()
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activation_method = pick("mob_bump","speech")
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/obj/machinery/anomalous_crystal/theme_warp //Warps the area you're in to look like a new one
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activation_method = "touch"
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cooldown_add = 200
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