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Image pooling for human unconscious/oxygenloss/fire&bruteloss screen overlays.
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@@ -21,6 +21,29 @@
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#define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point
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#define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point
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var/global/list/unconscious_overlays = list("1" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage1"),\
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"2" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage2"),\
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"3" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage3"),\
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"4" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage4"),\
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"5" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage5"),\
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"6" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage6"),\
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"7" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage7"),\
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"8" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage8"),\
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"9" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage9"),\
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"10" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage10"))
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var/global/list/oxyloss_overlays = list("1" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1"),\
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"2" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2"),\
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"3" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3"),\
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"4" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4"),\
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"5" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5"),\
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"6" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6"),\
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"7" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7"))
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var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1"),\
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"2" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2"),\
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"3" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3"),\
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"4" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4"),\
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"5" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5"),\
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"6" = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6"))
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/mob/living/carbon/human
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var/oxygen_alert = 0
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var/toxins_alert = 0
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@@ -1351,70 +1374,69 @@
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if(stat == UNCONSCIOUS)
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//Critical damage passage overlay
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if(health <= 0)
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var/image/I
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//var/image/I
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switch(health)
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if(-20 to -10)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage1")
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damageoverlay.overlays += unconscious_overlays["1"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage1")
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if(-30 to -20)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage2")
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damageoverlay.overlays += unconscious_overlays["2"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage2")
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if(-40 to -30)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage3")
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damageoverlay.overlays += unconscious_overlays["3"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage3")
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if(-50 to -40)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage4")
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damageoverlay.overlays += unconscious_overlays["4"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage4")
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if(-60 to -50)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage5")
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damageoverlay.overlays += unconscious_overlays["5"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage5")
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if(-70 to -60)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage6")
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damageoverlay.overlays += unconscious_overlays["6"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage6")
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if(-80 to -70)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage7")
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damageoverlay.overlays += unconscious_overlays["7"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage7")
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if(-90 to -80)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage8")
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damageoverlay.overlays += unconscious_overlays["8"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage8")
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if(-95 to -90)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage9")
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damageoverlay.overlays += unconscious_overlays["9"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage9")
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if(-INFINITY to -95)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage10")
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damageoverlay.overlays += I
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damageoverlay.overlays += unconscious_overlays["10"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage10")
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//damageoverlay.overlays += I
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else
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//Oxygen damage overlay
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if(oxyloss)
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var/image/I
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//var/image/I
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switch(oxyloss)
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if(10 to 20)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1")
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damageoverlay.overlays += oxyloss_overlays["1"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1")
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if(20 to 25)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2")
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damageoverlay.overlays += oxyloss_overlays["2"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2")
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if(25 to 30)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3")
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damageoverlay.overlays += oxyloss_overlays["3"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3")
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if(30 to 35)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4")
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damageoverlay.overlays += oxyloss_overlays["4"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4")
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if(35 to 40)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5")
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damageoverlay.overlays += oxyloss_overlays["5"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5")
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if(40 to 45)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6")
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damageoverlay.overlays += oxyloss_overlays["6"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6")
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if(45 to INFINITY)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7")
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damageoverlay.overlays += I
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damageoverlay.overlays += oxyloss_overlays["7"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7")
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//damageoverlay.overlays += I
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//Fire and Brute damage overlay (BSSR)
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var/hurtdamage = src.getBruteLoss() + src.getFireLoss() + damageoverlaytemp
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damageoverlaytemp = 0 // We do this so we can detect if someone hits us or not.
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if(hurtdamage)
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var/image/I
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//var/image/I
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switch(hurtdamage)
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if(10 to 25)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
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damageoverlay.overlays += brutefireloss_overlays["1"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
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if(25 to 40)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
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damageoverlay.overlays += brutefireloss_overlays["2"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
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if(40 to 55)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
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damageoverlay.overlays += brutefireloss_overlays["3"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
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if(55 to 70)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
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damageoverlay.overlays += brutefireloss_overlays["4"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
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if(70 to 85)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
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damageoverlay.overlays += brutefireloss_overlays["5"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
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if(85 to INFINITY)
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I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
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damageoverlay.overlays += I
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damageoverlay.overlays += brutefireloss_overlays["6"]//image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
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//damageoverlay.overlays += I
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if( stat == DEAD )
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sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
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see_in_dark = 8
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