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Prevents final summon rune by being cleaned by normal methods (#16224)
* Prevents final summon rune by being cleaned by normal methods * Makes it a proc * Moves cleanable, makes it work with space cleaner
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@@ -53,6 +53,9 @@
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/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
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return FALSE
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/obj/effect/decal/cleanable/is_cleanable()
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return TRUE
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/obj/effect/decal/cleanable/Initialize(mapload)
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. = ..()
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if(loc && isturf(loc))
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@@ -25,6 +25,9 @@
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/obj/effect/acid_act()
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return
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/obj/effect/proc/is_cleanable() //Called when you want to clean something, and usualy delete it after
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return FALSE
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/obj/effect/mech_melee_attack(obj/mecha/M)
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return 0
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