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Prevents final summon rune by being cleaned by normal methods (#16224)
* Prevents final summon rune by being cleaned by normal methods * Makes it a proc * Moves cleanable, makes it work with space cleaner
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@@ -404,7 +404,7 @@
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tile.water_act(100, convertHeat(), src)
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tile.clean_blood(radiation_clean = TRUE)
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for(var/obj/effect/E in tile)
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if(is_cleanable(E))
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if(E.is_cleanable())
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qdel(E)
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for(var/A in loc)
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wash(A)
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