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https://github.com/ParadiseSS13/Paradise.git
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Sprites & fixes
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@@ -2483,7 +2483,7 @@
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for(var/obj/item/W in world)
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if(istype(W, /obj/item/clothing) || istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/weapon/disk) || istype(W, /obj/item/weapon/tank))
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continue
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W.icon = 'icons/obj/gun.dmi'
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W.icon = 'icons/obj/guns/projectile.dmi'
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W.icon_state = "revolver"
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W.item_state = "gun"
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message_admins("[key_name_admin(usr)] made every item look like a gun")
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@@ -690,7 +690,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/destroyer(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
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@@ -881,7 +881,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_or_collect(pda, slot_r_store)
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M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse_rifle/pistol(M), slot_belt)
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M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
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@@ -904,7 +904,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_or_collect(pda, slot_r_store)
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M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse_rifle/pistol(M), slot_belt)
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M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
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@@ -967,7 +967,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_store)
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@@ -996,7 +996,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
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M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_l_store)
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@@ -1233,4 +1233,4 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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assets.register()
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// Clear the user's cache so they get resent.
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usr.client.cache = list()
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usr.client.cache = list()
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@@ -154,7 +154,7 @@ var/global/sent_strike_team = 0
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equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(src), slot_s_store)
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equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(src), slot_belt)
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equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand)
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equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse(src), slot_r_hand)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)//Here you go Deuryn
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@@ -170,4 +170,4 @@ var/global/sent_strike_team = 0
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W.registered_name = real_name
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equip_to_slot_or_del(W, slot_wear_id)
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return 1
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return 1
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