Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shadowling

Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/setup.dm
This commit is contained in:
DZD
2015-04-21 18:56:34 -04:00
219 changed files with 3416 additions and 2007 deletions
@@ -16,6 +16,10 @@
icon_state = "ash"
anchored = 1
/obj/effect/decal/cleanable/ash/New()
..()
reagents.add_reagent("ash", 10)
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
@@ -27,6 +31,14 @@
icon_state = "dirt"
mouse_opacity = 0
/obj/effect/decal/cleanable/dirt/blackpowder
name = "black powder"
mouse_opacity = 1
noscoop = 1
/obj/effect/decal/cleanable/dirt/blackpowder/New()
..()
reagents.add_reagent("blackpowder", 40) //size 2 explosion when activated
/obj/effect/decal/cleanable/flour
name = "flour"
@@ -103,6 +115,11 @@
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
var/list/datum/disease2/disease/virus2 = list()
noclear = 1
/obj/effect/decal/cleanable/vomit/New()
..()
reagents.add_reagent("vomit", 5)
/obj/effect/decal/cleanable/vomit/green
@@ -111,6 +128,11 @@
icon_state = "gvomit_1"
random_icon_states = list("gvomit_1", "gvomit_2", "gvomit_3", "gvomit_4")
/obj/effect/decal/cleanable/vomit/green/New()
..()
reagents.remove_reagent("vomit", 5)
reagents.add_reagent("green_vomit", 5)
/obj/effect/decal/cleanable/poop
name = "poop"
desc = "Gosh, how unpleasant."
@@ -148,3 +170,17 @@
layer = 2
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
/obj/effect/decal/cleanable/fungus
name = "space fungus"
desc = "A fungal growth. Looks pretty nasty."
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/effects.dmi'
icon_state = "flour"
color = "#D5820B"
/obj/effect/decal/cleanable/fungus/New()
..()
reagents.add_reagent("fungus", 10)
@@ -1,7 +1,43 @@
/obj/effect/decal/cleanable
var/list/random_icon_states = list()
var/targeted_by = null // Used so cleanbots can't claim a mess.
var/noscoop = 0 //if it has this, don't let it be scooped up
var/noclear = 0 //if it has this, don't delete it when its' scooped up
/obj/effect/decal/cleanable/New()
if (random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
create_reagents(100)
..()
/obj/effect/decal/cleanable/attackby(obj/item/weapon/W as obj, mob/user as mob,)
if(istype(W, /obj/item/weapon/reagent_containers/glass) || istype(W, /obj/item/weapon/reagent_containers/food/drinks))
if(src.reagents && W.reagents && !noscoop)
if(!src.reagents.total_volume)
user << "<span class='notice'>There isn't enough [src] to scoop up!</span>"
return
if(W.reagents.total_volume >= W.reagents.maximum_volume)
user << "<span class='notice'>[W] is full!</span>"
return
user << "<span class='notice'>You scoop the [src] into [W]!</span>"
reagents.trans_to(W, reagents.total_volume)
if(!reagents.total_volume && !noclear) //scooped up all of it
qdel(src)
return
if(is_hot(W)) //todo: make heating a reagent holder proc
if(istype(W, /obj/item/clothing/mask/cigarette)) return
else
src.reagents.chem_temp += 15
src.reagents.handle_reactions()
user << "<span class='notice'>You heat [src] with [W]!</span>"
/obj/effect/decal/cleanable/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
..()
/obj/effect/decal/cleanable/fire_act()
reagents.chem_temp += 30
reagents.handle_reactions()
..()
+53 -44
View File
@@ -22,9 +22,9 @@
/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user, params)
if(W.attack_verb.len)
visible_message("\red <B>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
visible_message("<span class='danger'>[user] has [pick(W.attack_verb)] \the [src] with \the [W]!</span>")
else
visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
visible_message("<span class='danger'>[user] has attacked \the [src] with \the [W]!</span>")
var/damage = W.force / 4.0
@@ -45,7 +45,7 @@
/obj/effect/spider/proc/healthcheck()
if(health <= 0)
del(src)
qdel(src)
/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
@@ -54,17 +54,18 @@
/obj/effect/spider/stickyweb
icon_state = "stickyweb1"
New()
if(prob(50))
icon_state = "stickyweb2"
/obj/effect/spider/stickyweb/New()
if(prob(50))
icon_state = "stickyweb2"
/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover, /mob/living/simple_animal/hostile/giant_spider))
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
return 1
else if(istype(mover, /mob/living))
if(prob(50))
mover << "\red You get stuck in \the [src] for a moment."
mover << "<span class='danger'>You get stuck in \the [src] for a moment.</span>"
return 0
else if(istype(mover, /obj/item/projectile))
return prob(30)
@@ -75,37 +76,40 @@
desc = "They seem to pulse slightly with an inner life"
icon_state = "eggs"
var/amount_grown = 0
New()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
processing_objects.Add(src)
var/player_spiders = 0
/obj/effect/spider/eggcluster/New()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
processing_objects.Add(src)
/obj/effect/spider/eggcluster/process()
amount_grown += rand(0,2)
if(amount_grown >= 100)
var/num = rand(2,6)
var/num = rand(3,12)
for(var/i=0, i<num, i++)
new /obj/effect/spider/spiderling(src.loc)
del(src)
var/obj/effect/spider/spiderling/S = new /obj/effect/spider/spiderling(src.loc)
if(player_spiders)
S.player_spiders = 1
qdel(src)
/obj/effect/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = 0
layer = 2.7
layer = 2.75
health = 3
var/amount_grown = -1
var/amount_grown = 0
var/grow_as = null
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
New()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
processing_objects.Add(src)
//50% chance to grow up
if(prob(50))
amount_grown = 1
var/player_spiders = 0
/obj/effect/spider/spiderling/New()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
processing_objects.Add(src)
/obj/effect/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
@@ -116,7 +120,7 @@
/obj/effect/spider/spiderling/proc/die()
visible_message("<span class='alert'>[src] dies!</span>")
new /obj/effect/decal/cleanable/spiderling_remains(src.loc)
del(src)
qdel(src)
/obj/effect/spider/spiderling/healthcheck()
if(health <= 0)
@@ -137,8 +141,9 @@
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
/*if(prob(50))
src.visible_message("<B>[src] scrambles into the ventillation ducts!</B>")*/
if(prob(50))
visible_message("<B>[src] scrambles into the ventillation ducts!</B>", \
"<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
spawn(rand(20,60))
loc = exit_vent
@@ -151,7 +156,7 @@
return
if(prob(50))
src.visible_message("\blue You hear something squeezing through the ventilation ducts.",2)
audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
@@ -167,30 +172,34 @@
entry_vent = null
//=================
else if(prob(25))
var/list/nearby = oview(5, src)
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom, 5)
if(prob(25))
src.visible_message("\blue \the [src] skitters[pick(" away"," around","")].")
else if(prob(5))
walk_to(src, target_atom)
if(prob(40))
src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 5)
walk_to(src, entry_vent, 1)
break
if(prob(1))
src.visible_message("\blue \the [src] chitters.")
if(isturf(loc) && amount_grown > 0)
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
grow_as = pick(typesof(/mob/living/simple_animal/hostile/giant_spider))
new grow_as(src.loc)
del(src)
grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider))
var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc)
if(player_spiders)
var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
var/client/C = null
if(candidates.len)
C = pick(candidates)
S.key = C.key
qdel(src)
/obj/effect/decal/cleanable/spiderling_remains
name = "spiderling remains"
@@ -204,11 +213,11 @@
icon_state = "cocoon1"
health = 60
New()
/obj/effect/spider/cocoon/New()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/effect/spider/cocoon/Destroy()
src.visible_message("\red \the [src] splits open.")
src.visible_message("<span class='danger'>\The [src] splits open.</span>")
for(var/atom/movable/A in contents)
A.loc = src.loc
..()