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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shadowling
Conflicts: code/modules/mob/living/carbon/human/human.dm code/setup.dm
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@@ -210,15 +210,11 @@ proc/wabbajack(mob/living/M)
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new_mob.universal_speak = 1
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if("human")
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new_mob = new /mob/living/carbon/human/human(M.loc)
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var/mob/living/carbon/human/H = new_mob
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H.set_species(pick(all_species))
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var/datum/preferences/A = new() //Randomize appearance for the human
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A.copy_to(new_mob)
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var/mob/living/carbon/human/human/H = new_mob
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// ready_dna(H)
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if(H.dna)
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H.dna.mutantrace = pick("lizard","golem","slime","plant","fly","shadow","adamantine","skeleton",8;"")
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H.update_body()
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else
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return
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@@ -96,7 +96,6 @@
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on_hit(var/atom/target, var/blocked = 0)
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var/mob/living/M = target
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// if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
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if(ishuman(target))
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var/mob/living/carbon/human/H = M
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if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
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@@ -136,7 +135,6 @@
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on_hit(var/atom/target, var/blocked = 0)
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var/mob/M = target
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// if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //These rays make plantmen fat.
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if(ishuman(target)) //These rays make plantmen fat.
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var/mob/living/carbon/human/H = M
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if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
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