Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shadowling

Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/setup.dm
This commit is contained in:
DZD
2015-04-21 18:56:34 -04:00
219 changed files with 3416 additions and 2007 deletions
+2 -6
View File
@@ -210,15 +210,11 @@ proc/wabbajack(mob/living/M)
new_mob.universal_speak = 1
if("human")
new_mob = new /mob/living/carbon/human/human(M.loc)
var/mob/living/carbon/human/H = new_mob
H.set_species(pick(all_species))
var/datum/preferences/A = new() //Randomize appearance for the human
A.copy_to(new_mob)
var/mob/living/carbon/human/human/H = new_mob
// ready_dna(H)
if(H.dna)
H.dna.mutantrace = pick("lizard","golem","slime","plant","fly","shadow","adamantine","skeleton",8;"")
H.update_body()
else
return
@@ -96,7 +96,6 @@
on_hit(var/atom/target, var/blocked = 0)
var/mob/living/M = target
// if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
if(ishuman(target))
var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
@@ -136,7 +135,6 @@
on_hit(var/atom/target, var/blocked = 0)
var/mob/M = target
// if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //These rays make plantmen fat.
if(ishuman(target)) //These rays make plantmen fat.
var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))