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TS Mother Rework (#14856)
* basic functionality * map edit: delete mother from awaymission * IncubateEggs, PickupSpiderlings, anti-exploit stuff * editor, please stop messing with my indentation * fixes fixes: stops "cancelled" messages when a terror is in an airless pipe, stops incubate being used on eggs on an adjacent tile, makes the "cannot incubate due to lack of regen points" message clearer, stops spiders using remoteview while in a pipe which messes up their vision * fixes being able to wrap spiderlings/etc into coccoons if they're on top of a dead body * mother webs block spiderlings from passing them * AA suggestion Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: Kyep <Kyep@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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co-authored by
AffectedArc07
Kyep
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a3f6ced32a
commit
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@@ -68,14 +68,6 @@
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tele_proof = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/awaymission/UO71/mother
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name = "UO71 Mother Containment"
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icon_state = "awaycontent10"
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fire = TRUE
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requires_power = FALSE
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tele_proof = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/awaymission/UO71/loot
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name = "UO71 Loot Vault"
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icon_state = "awaycontent11"
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@@ -98,12 +90,9 @@
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info = {"<b>Status Report on the 'Terrors'</b><br>
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<br>
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All the spiders are deadly. We know this much already. Within an hour of their appearance, they have killed several staff.<br>
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Three, however, bear particular mention, as they appear to be leading the spider hivemind.<br>
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Two, however, bear particular mention, as they appear to be leading the spider hivemind.<br>
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<br>
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The Mother is held in containment 1. Advise leaving her alone.<br>
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It is likely that the hundreds of tiny spiders swarming over her back would come to her defense if she was threatened.<br>
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<br>
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The Prince is held in containment 2. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.<br>
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The Prince is held in containment. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.<br>
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It is likely the appearance of the prince was related to our initial aggression against the Queen. These things can THINK.<br>
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<br>
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The Queen cannot be contained. She lives in the old bar, south of mining. She continues to breed dangerous spiders at an alarming rate.<br>
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@@ -124,8 +113,8 @@
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I have seeded the Terror Queen egg in a dingy looking bar that bored engineers constructed near the mining tunnels.<br>
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No doubt she will grow soon.<br>
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<br>
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I have also placed the Mother and Prince eggs nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.<br>
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With any luck, the Queen will sense them telepathically, think NT is holding her children hostage, and attack.<br>
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I have also placed the Prince egg nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.<br>
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With any luck, the Queen will sense them telepathically, think NT is holding her prince hostage, and attack.<br>
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<br>
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I am going to extract out of the gateway before this all goes down.<br>
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I don't imagine the staff have very long to live once the Queen declares war on this place.<br>
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@@ -151,8 +140,7 @@
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<p>Black<br>Even a single bite is enough to kill a humanoid, given time.</p>
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<p>White<br>Injects a parasitic agent. Deemed to pose too great an infection risk to study.</p>
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<p>Purple<br>Seen guarding key areas and important spiders. Appear to be territorial, and very dangerous.</p>
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<p>Prince<br>Held in containment 2. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.</p>
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<p>Mother<br>Carries hordes of spiderlings on its back. Held in containment 1. </p>
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<p>Prince<br>Held in containment. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.</p>
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<p>Queen<br>Unable to contain. Present south of Cargo before contact was lost. Presumed ruler of the local hive.</p>
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"}
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