From 8e0e6c9305bbb489eed0e30a8ea6eb406cfcaebe Mon Sep 17 00:00:00 2001 From: warriorstar-orion Date: Sat, 8 Mar 2025 13:37:05 -0500 Subject: [PATCH] Cleanup AI subsystem names (#28581) --- code/controllers/subsystem/SSai_controllers.dm | 2 +- code/controllers/subsystem/movement/SSai_movement.dm | 2 +- code/controllers/subsystem/processing/SSai_behaviors.dm | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/controllers/subsystem/SSai_controllers.dm b/code/controllers/subsystem/SSai_controllers.dm index 424ece3607e..1e5c5bdaa42 100644 --- a/code/controllers/subsystem/SSai_controllers.dm +++ b/code/controllers/subsystem/SSai_controllers.dm @@ -1,6 +1,6 @@ /// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans. SUBSYSTEM_DEF(ai_controllers) - name = "AI Controller Ticker" + name = "AI Controller" flags = SS_POST_FIRE_TIMING|SS_BACKGROUND priority = FIRE_PRIORITY_NPC init_order = INIT_ORDER_AI_CONTROLLERS diff --git a/code/controllers/subsystem/movement/SSai_movement.dm b/code/controllers/subsystem/movement/SSai_movement.dm index c71f44dba3c..511e62f44cb 100644 --- a/code/controllers/subsystem/movement/SSai_movement.dm +++ b/code/controllers/subsystem/movement/SSai_movement.dm @@ -1,6 +1,6 @@ /// The subsystem used to tick [/datum/ai_movement] instances. Handling the movement of individual AI instances MOVEMENT_SUBSYSTEM_DEF(ai_movement) - name = "AI movement" + name = "AI Movement" flags = SS_BACKGROUND|SS_TICKER priority = FIRE_PRIORITY_NPC_MOVEMENT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME diff --git a/code/controllers/subsystem/processing/SSai_behaviors.dm b/code/controllers/subsystem/processing/SSai_behaviors.dm index f0038464903..4ff7aef0bb1 100644 --- a/code/controllers/subsystem/processing/SSai_behaviors.dm +++ b/code/controllers/subsystem/processing/SSai_behaviors.dm @@ -1,7 +1,7 @@ /// The subsystem used to tick [/datum/ai_behavior] instances. /// Handling the individual actions an AI can take like punching someone in the fucking NUTS PROCESSING_SUBSYSTEM_DEF(ai_behaviors) - name = "AI Behavior Ticker" + name = "AI Behavior" flags = SS_POST_FIRE_TIMING|SS_BACKGROUND priority = FIRE_PRIORITY_NPC_ACTIONS runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME