diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 08c535f1388..723e862405d 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -163,6 +163,10 @@ // OTHER else if((istype(I, /obj/item/paper) || istype(I, /obj/item/pda)) && isliving(user)) + if (!can_use()) + to_chat(user, "You can't show something to a disabled camera!") + return + var/mob/living/U = user var/obj/item/paper/X = null var/obj/item/pda/PDA = null diff --git a/code/game/objects/items/tools/multitool.dm b/code/game/objects/items/tools/multitool.dm index c31f0666f50..db7194c00db 100644 --- a/code/game/objects/items/tools/multitool.dm +++ b/code/game/objects/items/tools/multitool.dm @@ -25,7 +25,7 @@ var/shows_wire_information = FALSE // shows what a wire does if set to TRUE var/obj/machinery/buffer // simple machine buffer for device linkage -/obj/item/multitool/proc/IsBufferA(var/typepath) +/obj/item/multitool/proc/IsBufferA(typepath) if(!buffer) return 0 return istype(buffer,typepath) @@ -41,12 +41,11 @@ to_chat(user, "You load [M] into [src]'s internal buffer.") return TRUE -// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby. - /obj/item/multitool/Destroy() buffer = null return ..() +// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby. /obj/item/multitool/ai_detect var/track_cooldown = 0 var/track_delay = 10 //How often it checks for proximity diff --git a/code/modules/examine/descriptions/weapons.dm b/code/modules/examine/descriptions/weapons.dm index 286391f1387..86e5f69699b 100644 --- a/code/modules/examine/descriptions/weapons.dm +++ b/code/modules/examine/descriptions/weapons.dm @@ -8,12 +8,10 @@ //This contains a lot of copypasta but I'm told it's better then a lot of New()s appending the var. /obj/item/gun - description_info = "This is a gun. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire." + description_info = "This is a gun." /obj/item/gun/energy - description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger." + description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger." /obj/item/gun/energy/kinetic_accelerator/crossbow description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \ @@ -22,42 +20,34 @@ addition to toxins. The energy crossbow recharges itself slowly, and can be concealed in your pocket or bag." /obj/item/gun/energy/gun - description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \ + description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \ in your hand. To recharge this weapon, use a weapon recharger." /obj/item/gun/energy/gun/advtaser - description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. To recharge this weapon, use a weapon recharger. \ + description_info = "This is an energy weapon. To recharge this weapon, use a weapon recharger. \ To switch between insta-stun and disabler beams, click the weapon in your hand. This weapon can only fire through glass if it is set to disabler beams." /obj/item/gun/energy/nuclear - description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \ + description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \ in your hand. Unlike most weapons, this weapon recharges itself." /obj/item/gun/energy/captain - description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. Most energy weapons can fire through windows harmlessly. Unlike most weapons, this weapon recharges itself." + description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. Unlike most weapons, this weapon recharges itself." /obj/item/gun/energy/sniperrifle - description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \ + description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \ To use the scope, use the appropriate verb in the object tab." /obj/item/gun/projectile - description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \ + description_info = "This is a ballistic weapon. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \ will tell you what caliber you need." /obj/item/gun/projectile/shotgun/pump - description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \ + description_info = "This is a ballistic weapon. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \ shells into the gun." /obj/item/toy/russian_revolver/trick_revolver //oh no - description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \ - then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \ + description_info = "This is a ballistic weapon. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \ will tell you what caliber you need." //******* diff --git a/code/modules/research/xenobiology/xenobio_camera.dm b/code/modules/research/xenobiology/xenobio_camera.dm index ce1580d13ce..52b220b866b 100644 --- a/code/modules/research/xenobiology/xenobio_camera.dm +++ b/code/modules/research/xenobiology/xenobio_camera.dm @@ -18,7 +18,7 @@ return /obj/machinery/computer/camera_advanced/xenobio - name = "Slime management console" + name = "slime management console" desc = "A computer used for remotely handling slimes." networks = list("SS13") circuit = /obj/item/circuitboard/xenobiology @@ -174,9 +174,9 @@ return var/obj/item/multitool/M = I if(istype(M.buffer, /obj/machinery/monkey_recycler)) - M.set_multitool_buffer(user, src) connected_recycler = M.buffer connected_recycler.connected += src + to_chat(user, "You link [src] to the recycler stored in the [M]'s buffer.") /datum/action/innate/slime_place name = "Place Slimes"