diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index 08c535f1388..723e862405d 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -163,6 +163,10 @@
// OTHER
else if((istype(I, /obj/item/paper) || istype(I, /obj/item/pda)) && isliving(user))
+ if (!can_use())
+ to_chat(user, "You can't show something to a disabled camera!")
+ return
+
var/mob/living/U = user
var/obj/item/paper/X = null
var/obj/item/pda/PDA = null
diff --git a/code/game/objects/items/tools/multitool.dm b/code/game/objects/items/tools/multitool.dm
index c31f0666f50..db7194c00db 100644
--- a/code/game/objects/items/tools/multitool.dm
+++ b/code/game/objects/items/tools/multitool.dm
@@ -25,7 +25,7 @@
var/shows_wire_information = FALSE // shows what a wire does if set to TRUE
var/obj/machinery/buffer // simple machine buffer for device linkage
-/obj/item/multitool/proc/IsBufferA(var/typepath)
+/obj/item/multitool/proc/IsBufferA(typepath)
if(!buffer)
return 0
return istype(buffer,typepath)
@@ -41,12 +41,11 @@
to_chat(user, "You load [M] into [src]'s internal buffer.")
return TRUE
-// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
-
/obj/item/multitool/Destroy()
buffer = null
return ..()
+// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/multitool/ai_detect
var/track_cooldown = 0
var/track_delay = 10 //How often it checks for proximity
diff --git a/code/modules/examine/descriptions/weapons.dm b/code/modules/examine/descriptions/weapons.dm
index 286391f1387..86e5f69699b 100644
--- a/code/modules/examine/descriptions/weapons.dm
+++ b/code/modules/examine/descriptions/weapons.dm
@@ -8,12 +8,10 @@
//This contains a lot of copypasta but I'm told it's better then a lot of New()s appending the var.
/obj/item/gun
- description_info = "This is a gun. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire."
+ description_info = "This is a gun."
/obj/item/gun/energy
- description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger."
+ description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger."
/obj/item/gun/energy/kinetic_accelerator/crossbow
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
@@ -22,42 +20,34 @@
addition to toxins. The energy crossbow recharges itself slowly, and can be concealed in your pocket or bag."
/obj/item/gun/energy/gun
- description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
+ description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
in your hand. To recharge this weapon, use a weapon recharger."
/obj/item/gun/energy/gun/advtaser
- description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. To recharge this weapon, use a weapon recharger. \
+ description_info = "This is an energy weapon. To recharge this weapon, use a weapon recharger. \
To switch between insta-stun and disabler beams, click the weapon in your hand. This weapon can only fire through glass if it is set to disabler beams."
/obj/item/gun/energy/nuclear
- description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
+ description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
in your hand. Unlike most weapons, this weapon recharges itself."
/obj/item/gun/energy/captain
- description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. Most energy weapons can fire through windows harmlessly. Unlike most weapons, this weapon recharges itself."
+ description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. Unlike most weapons, this weapon recharges itself."
/obj/item/gun/energy/sniperrifle
- description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \
+ description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \
To use the scope, use the appropriate verb in the object tab."
/obj/item/gun/projectile
- description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
+ description_info = "This is a ballistic weapon. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
will tell you what caliber you need."
/obj/item/gun/projectile/shotgun/pump
- description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \
+ description_info = "This is a ballistic weapon. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \
shells into the gun."
/obj/item/toy/russian_revolver/trick_revolver //oh no
- description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \
- then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
+ description_info = "This is a ballistic weapon. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
will tell you what caliber you need."
//*******
diff --git a/code/modules/research/xenobiology/xenobio_camera.dm b/code/modules/research/xenobiology/xenobio_camera.dm
index ce1580d13ce..52b220b866b 100644
--- a/code/modules/research/xenobiology/xenobio_camera.dm
+++ b/code/modules/research/xenobiology/xenobio_camera.dm
@@ -18,7 +18,7 @@
return
/obj/machinery/computer/camera_advanced/xenobio
- name = "Slime management console"
+ name = "slime management console"
desc = "A computer used for remotely handling slimes."
networks = list("SS13")
circuit = /obj/item/circuitboard/xenobiology
@@ -174,9 +174,9 @@
return
var/obj/item/multitool/M = I
if(istype(M.buffer, /obj/machinery/monkey_recycler))
- M.set_multitool_buffer(user, src)
connected_recycler = M.buffer
connected_recycler.connected += src
+ to_chat(user, "You link [src] to the recycler stored in the [M]'s buffer.")
/datum/action/innate/slime_place
name = "Place Slimes"