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tweaks and optimization
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@@ -140,7 +140,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
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if (1)
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new /obj/item/weapon/shard( src.loc )
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Break()
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del(src)
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qdel(src)
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if (2)
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if (prob(50))
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src.health -= 15
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